Search found 1366 matches

by Nisaba
Tue Oct 12, 2021 10:39
Forum: Unofficial Keen Games
Topic: Foray in the Forest (development thread)
Replies: 99
Views: 40358

Re: Foray in the Forest (development thread)

There's one question I've been wanting to ask for a long time now: Is Mr. M still involved with this mod? Did he even agree with any of these recent decisions? [...] That is a fair question. as you all know _mr_m_ lost most of the project files due to a hard drive fail back in 2012. so the project ...
by Nisaba
Tue Oct 12, 2021 9:18
Forum: Official Keen Games
Topic: Keen6: Discovered a glitch
Replies: 9
Views: 591

Re: Keen6: Discovered a glitch

Wow, I was able to pull off that glitch you found, Benvolio! Several times! [...] if you could, please record it via DOSBox's build in capturing tool and send me the raw material. the video can contain unsuccessful attempts as well, so you don't have to time things perfectly or edit the output. I'l...
by Nisaba
Tue Oct 12, 2021 9:02
Forum: The Classics
Topic: Anyone done a BioMenace GM conversion?
Replies: 1
Views: 66

Re: Anyone done a BioMenace GM conversion?

yeah the classic run and gun shooting slimy mutant monsters game! looking forward for your recordings about imf 2 midi: a quick search resulted in a number of pages that hold midi recreations of the original source material. like for e.g. http://www.arachnosoft.com/main/arrangements.php?id=ultimated...
by Nisaba
Mon Oct 11, 2021 18:01
Forum: Release Forum
Topic: Recreated Keen 4-6 Source Code
Replies: 46
Views: 3996

Re: Recreated Keen 4-6 Source Code

right then. this is a way more specific error message. the error message you've poster earlier just indicated that your setup was faulty in one way or another. for this specific error however we need to wait for K1n9_Duk3, NY00123, lemm or Multivania to answer it. in the mean time please make sure t...
by Nisaba
Mon Oct 11, 2021 16:46
Forum: Release Forum
Topic: Recreated Keen 4-6 Source Code
Replies: 46
Views: 3996

Re: Recreated Keen 4-6 Source Code

nope, those files can stay where they haven been placed. but checking your folder structure is actually a good idea. please make sure your base folder contains a subfolder called BC30. in this folder place all your BORLAND C++ files. instead of running things manually I'd suggest to execute the resp...
by Nisaba
Mon Oct 11, 2021 16:10
Forum: Release Forum
Topic: Recreated Keen 4-6 Source Code
Replies: 46
Views: 3996

Re: Recreated Keen 4-6 Source Code

well, it might be best that you read the instructions (readme.txt) that come shipped with the download package. It is a very detailed guide that should help you setting up files and folder structure before you get started. I highly recommend consulting this manual to successfully compile the code
by Nisaba
Mon Oct 11, 2021 14:10
Forum: Release Forum
Topic: Recreated Keen 4-6 Source Code
Replies: 46
Views: 3996

Re: Recreated Keen 4-6 Source Code

please share your error message screen
by Nisaba
Mon Oct 11, 2021 8:49
Forum: Unofficial Keen Games
Topic: Keen 1 Redrawn
Replies: 24
Views: 1398

Re: Keen 1 Redrawn

Zilem is very talented and one of the best when it comes to tweaking sprites. Not sure if Zilem has the capacities right now but should be worth asking. I think I could also give you a hand with those sprites. Maybe not right away, as I plan to do some BoA sprite rotations first. But never the less,...
by Nisaba
Mon Oct 11, 2021 8:07
Forum: Unofficial Keen Games
Topic: Foray in the Forest (development thread)
Replies: 99
Views: 40358

Re: Foray in the Forest (development thread)

I do understand your skepticism. And believe me, I was struggling quite a bit to make a decision. And yes, of course this will takes some getting used to. But honestly I think you should give it a shot as it works so perfectly fine in-game. I'm sure you will like it if you're just willing enough to ...
by Nisaba
Sun Oct 10, 2021 22:16
Forum: Release Forum
Topic: Marooned on Mars - Galaxy Mod
Replies: 155
Views: 100044

Re: Marooned on Mars - Galaxy Mod

the game either crashes and displays an error message or freezes without any output

about clipping: https://keenwiki.shikadi.net/wiki/Patch:Clipping
by Nisaba
Sun Oct 10, 2021 21:20
Forum: Release Forum
Topic: Marooned on Mars - Galaxy Mod
Replies: 155
Views: 100044

Re: Marooned on Mars - Galaxy Mod

this is how things should look like.
Image
are you sure you're using version 1.7.b? and is this a stable freeze on your end?

(the game will display an error message automatically. you don't have to do or activate anything to make that happen)
by Nisaba
Sun Oct 10, 2021 19:18
Forum: Release Forum
Topic: Marooned on Mars - Galaxy Mod
Replies: 155
Views: 100044

Re: Marooned on Mars - Galaxy Mod

OK, and now: bug report! The game freezes when I try to leave the Secret City area with the teleport! Won't I be able to complete it? :( :( :( running version 1.7.b I can't reproduce your bug on my end. https://i.postimg.cc/0N5XHSTC/teleporter.gif can you give me some more details on what you did a...
by Nisaba
Sun Oct 10, 2021 8:31
Forum: Unofficial Keen Games
Topic: Foray in the Forest (development thread)
Replies: 99
Views: 40358

Re: Foray in the Forest (development thread)

no promises, but I might go the extra mile and provide two download options, one with XkyKeen and the with our beloved classic sprite style... we'll see
by Nisaba
Sun Oct 10, 2021 7:54
Forum: Release Forum
Topic: Marooned on Mars - Galaxy Mod
Replies: 155
Views: 100044

Re: Marooned on Mars - Galaxy Mod

your download package should have come with a note on the versioning number. else you can check title screen. there should be a version number added to Keens shirt like seen in the screenshot below

Image
by Nisaba
Sun Oct 10, 2021 7:28
Forum: Unofficial Keen Games
Topic: Foray in the Forest (development thread)
Replies: 99
Views: 40358

Re: Foray in the Forest (development thread)

Looks like a coral reef... It sure is. I'm happy you could identify it as such. This looks fantastic, I love how it breaks the tile grid look to a more natural flow... thanks! I'm glad you like it yeah, I try to think beyond the classic 16x16 tile logic, in an effort to make more 'realistic' enviro...