Search found 7 matches
- Fri Jan 29, 2016 8:45
- Forum: Release Forum
- Topic: Atroxian Realm (Version 1.2 Released)
- Replies: 244
- Views: 227906
But yeah, 32-bit protected mode would solve everything memory-related. Maybe the Doom engine could be modified to run Keen. I've looked at Omnispeak, Keen Dreams and Atroxian Realm sources a bit. From my viewpoint a lot of code doesn't depend on memory model at all (e.g. about monsters, Keen moveme...
- Thu Jan 28, 2016 3:04
- Forum: Release Forum
- Topic: Atroxian Realm (Version 1.2 Released)
- Replies: 244
- Views: 227906
I got an out of memory error after completing Atroxian Base. So this error is rather common. I've not programmed Atroxian Realm engine but think that it may be caused by memory fragmentation: in the case of very intensive usage free memory may be fragmented and cause badly reproducible bug. BTW, At...
- Wed Jan 27, 2016 22:32
- Forum: Release Forum
- Topic: Atroxian Realm (Version 1.2 Released)
- Replies: 244
- Views: 227906
I've found the bug in Sky Sanctum level: it is possible to lock Keen in the cavern (I can't exactly describe the method, but it includes bumping into ceiling during pogoing; in some moment Keen hangs on the edge of the cavern floor and goes up to the cavern): http://s8.postimg.org/6gwdos5vp/arealm_0...
- Wed Jan 27, 2016 15:09
- Forum: Release Forum
- Topic: Atroxian Realm (Version 1.2 Released)
- Replies: 244
- Views: 227906
I believe the key to beating him is brutal aggression, go toe to toe, keep after him and do not be afraid of being killed. The second you go on the defensive he will kill you guaranteed. I agree: defence strategy is senseless. But I think that not only agression but some tactics is required: 1) Don...
- Tue Jan 26, 2016 9:17
- Forum: Release Forum
- Topic: Atroxian Realm (Version 1.2 Released)
- Replies: 244
- Views: 227906
in the catacombs I had to use godmode to pass a certain Axosis on the way to the green gem and I couldn´t find any way to get rid of it no matter what I did. (I don´t want to spoiler anybody). From my viewpoint the level is passable without god mode. About axosis: in their case the sequence o...
- Tue Jan 26, 2016 8:41
- Forum: Release Forum
- Topic: Atroxian Realm (Version 1.2 Released)
- Replies: 244
- Views: 227906
I've uploaded my playthrough of Atroxian Realm v1.0 on youtube: https://www.youtube.com/playlist?list=PLxPVQ8tTrDATmu8fz-5L461KBBGb31j7N It has been made on normal difficulty and contains only levels that are required to finish the game. Because the game crashed in Atroxian Mines and I had to restor...
- Mon Jan 25, 2016 21:41
- Forum: Release Forum
- Topic: Atroxian Realm (Version 1.2 Released)
- Replies: 244
- Views: 227906
Hello everyone! I've just completed the Atroxian Realm on Medium level and going to publish the video. From my viewpoint this mod is amazing and I would like to thank the authors. Source code release is also very interesting and promising. Impressions: 1) Physics of the engine exactly repeats Keen 4...