I really wish I knew how this worked in the actual demo. Here's my guess as to the fastest way to do it:
Three pages in VRAM, one for the background, and two for the draw/visible pages.
Steps to draw a frame:
1. Add a row or column of tiles to the background page as needed
2. Fast copy the ...
Search found 552 matches
- Sun Feb 01, 2026 21:40
- Forum: Official Keen Games
- Topic: Keen 7 VGA parallax-scrolling
- Replies: 2
- Views: 1410
- Wed Jan 21, 2026 21:37
- Forum: Release Forum
- Topic: keenmaster486's OPLPLAY
- Replies: 7
- Views: 9695
Re: keenmaster486's OPLPLAY
Updated to version 0.1.2026.01.21.1.
Changelog:
-Fast KMF loading
-New config value for verbosity
- Mon Oct 06, 2025 14:07
- Forum: Unofficial Keen Games
- Topic: Foray in the Forest (development thread)
- Replies: 203
- Views: 387411
Re: Foray in the Forest (development thread)
I am still waiting for an image that shows me what the "wrong" colors actually look like.
Do I still owe you more info on this? Sorry man, I have been very busy with moving to a different state and now getting married, and currently my AT with EGA is a bit taken apart. I have my XT set up with ...
- Fri Oct 03, 2025 5:43
- Forum: Unofficial Keen Games
- Topic: Foray in the Forest (development thread)
- Replies: 203
- Views: 387411
Re: Foray in the Forest (development thread)
FITF works with real EGA but the colors are wrong.
- Mon Jun 02, 2025 17:19
- Forum: Release Forum
- Topic: keenmaster486's OPLPLAY
- Replies: 7
- Views: 9695
Re: keenmaster486's OPLPLAY
Thanks. Glad to see you back.
- Fri Apr 18, 2025 21:28
- Forum: Release Forum
- Topic: keenmaster486's OPLPLAY
- Replies: 7
- Views: 9695
Re: keenmaster486's OPLPLAY
Interesting. :garg What game are you working on?
Not a real game currently. Just an engine. 16 bit, EGA/VGA, OPL2/OPL3, smooth hardware scrolling, tile-based. Like the Keen engines but with VGA and OPL3 support considered from the start. Targeting XT class machines, even though it probably will ...
- Fri Apr 18, 2025 21:27
- Forum: Release Forum
- Topic: keenmaster486's OPLPLAY
- Replies: 7
- Views: 9695
Re: keenmaster486's OPLPLAY
Updated to version 0.1.2025.04.18.1.
Changelog:
-Reinstate OPL reset on song repeat to stop hanging notes
-Improvements to optimized KM3 player
-Progress percentage display on file loading
After two days of banging my head against the wall, making mostly tiny breakthroughs, and rewriting large ...
Changelog:
-Reinstate OPL reset on song repeat to stop hanging notes
-Improvements to optimized KM3 player
-Progress percentage display on file loading
After two days of banging my head against the wall, making mostly tiny breakthroughs, and rewriting large ...
- Wed Apr 16, 2025 21:07
- Forum: Release Forum
- Topic: keenmaster486's OPLPLAY
- Replies: 7
- Views: 9695
Re: keenmaster486's OPLPLAY
Updated to version 0.1.2025.04.16.1.
Changelog:
-Improvements to autorepeat
-Autocalibration of register write delays
-New config values for setting register write delays manually
Also added a bunch of sample music in the zip file so you can test out the player with some files I've already ...
Changelog:
-Improvements to autorepeat
-Autocalibration of register write delays
-New config values for setting register write delays manually
Also added a bunch of sample music in the zip file so you can test out the player with some files I've already ...
- Tue Apr 15, 2025 23:11
- Forum: Release Forum
- Topic: keenmaster486's OPLPLAY
- Replies: 7
- Views: 9695
keenmaster486's OPLPLAY
Putting this here since it may be of interest to the community.
Wrote a bunch of OPL2/OPL3 code for a game engine I'm writing, so I'm releasing this as a standalone player that plugs into that code, since it's rather useful.
Supported file types are IMFv0, IMFv1, DROv0.1, k1n9_duk3's KMF (see ...
Wrote a bunch of OPL2/OPL3 code for a game engine I'm writing, so I'm releasing this as a standalone player that plugs into that code, since it's rather useful.
Supported file types are IMFv0, IMFv1, DROv0.1, k1n9_duk3's KMF (see ...
- Tue Sep 03, 2024 22:49
- Forum: Unofficial Keen Games
- Topic: Getting Keen 4-6 and Dreams mods running on real DOS PCs
- Replies: 32
- Views: 75246
Re: Getting Keen 4-6 and Dreams mods running on real DOS PCs
Vanilla Keen 1-3 runs fine albeit a bit choppy even on an original IBM PC with EGA, but it should have a turbo XT.
Vanilla Keen Galaxy runs on an 8088 but really needs a 286 to be enjoyable.
With mods, YMMV. FITF in particular tries to run at 70fps by default, which I've found bogs down even a 386 ...
Vanilla Keen Galaxy runs on an 8088 but really needs a 286 to be enjoyable.
With mods, YMMV. FITF in particular tries to run at 70fps by default, which I've found bogs down even a 386 ...
- Tue Apr 04, 2023 0:43
- Forum: Official Keen Games
- Topic: Pyramid of the Forbidden on Hard
- Replies: 5
- Views: 22495
Re: Pyramid of the Forbidden on Hard
I could do it with enough practice. Maybe I should attempt
- Tue Mar 14, 2023 20:52
- Forum: Release Forum
- Topic: Happy Keen Day (Dreams)!
- Replies: 5
- Views: 10712
Re: Happy Keen Day (Dreams)!
Who's going to vote "no" on that? Do it!
- Mon Mar 13, 2023 17:46
- Forum: Release Forum
- Topic: SBEMU: emulate SB/Adlib in DOS on modern systems
- Replies: 0
- Views: 23125
SBEMU: emulate SB/Adlib in DOS on modern systems
Link: https://www.vogons.org/viewtopic.php?f=62&t=93006
I'm not the creator of this tool, but I think the Keen community will find it useful. I tested it on an IBM Thinkpad T41, one of those ubiquitous 2000s era laptops that's completely DOS-compatible *except* for the sound card, making it ...
I'm not the creator of this tool, but I think the Keen community will find it useful. I tested it on an IBM Thinkpad T41, one of those ubiquitous 2000s era laptops that's completely DOS-compatible *except* for the sound card, making it ...
- Mon Mar 14, 2022 17:57
- Forum: Miscellaneous
- Topic: A tech tip for Keen Day 2022
- Replies: 6
- Views: 12160
A tech tip for Keen Day 2022
I return to the forum to announce a discovery I have made.
You can play NetKeen on real DOS hardware over WiFi.
Your WiFi card just acts like an Ethernet packet transport mechanism from the perspective of your software. It doesn't care what medium the packets are transferred over.
The WiFi link ...
You can play NetKeen on real DOS hardware over WiFi.
Your WiFi card just acts like an Ethernet packet transport mechanism from the perspective of your software. It doesn't care what medium the packets are transferred over.
The WiFi link ...
- Wed Dec 16, 2020 21:47
- Forum: Miscellaneous
- Topic: Hello from 1994! (still waiting for TUIT... fingers crossed!)
- Replies: 17
- Views: 23099
