Search found 449 matches
- Sun Mar 17, 2024 21:46
- Forum: Other Keen Stuff
- Topic: Free to use Keen graphics thread
- Replies: 8
- Views: 565
Re: Free to use Keen graphics thread
As someone not really in love with drawing graphics myself, I applaud this initiave.
- Fri Dec 29, 2023 9:45
- Forum: Release Forum
- Topic: Foray in the Forest
- Replies: 46
- Views: 39433
Re: Foray in the Forest
It's the actual release thread.
tbh, with how long this was taking, I though this wouldn't get to a released state. I didn't try it yet, but it sounds like the most ambitious mod so far by quite a distance. Congratz on completing this. Well done.
tbh, with how long this was taking, I though this wouldn't get to a released state. I didn't try it yet, but it sounds like the most ambitious mod so far by quite a distance. Congratz on completing this. Well done.
- Sat Jun 03, 2023 13:50
- Forum: The Classics
- Topic: [Update] Hocus Pocus Level editor v1.2
- Replies: 67
- Views: 79232
Re: [Update] Hocus Pocus Level editor v1.2
I have no clue how do transfer the levels to a different version, so I am glad you figured that out. In the demo "lava" tiles instantly kill you, so the bottomless pitts in level 7 and 8 had those and you didn't fall endlessly in the demo version. The high jump potion in level 2 can be use...
- Sun May 28, 2023 13:45
- Forum: The Classics
- Topic: [Update] Hocus Pocus Level editor v1.2
- Replies: 67
- Views: 79232
Re: [Update] Hocus Pocus Level editor v1.2
I tried the level editor and for the most part I think it worked well and didn't a detailed guide to describe the basic function of it. The only thing that bothered me was that double clicking was the shortkey for flood fill, I often had that happen accidentally. luckily undo worked every time. I no...
- Tue May 23, 2023 16:38
- Forum: Release Forum
- Topic: A week after keenday release: Simulator keen
- Replies: 9
- Views: 7017
Re: A week after keenday release: Simulator keen
If you want to randomly generate tricky puzzles, you'll probably be hardcoding the possible puzzles themself. The more difficult and/or complex you want the generated levels, the higher probability that they'll be either unsolvable or start to look very alike. Not sure how doable this idea is.
- Fri Mar 24, 2023 23:19
- Forum: Release Forum
- Topic: A week after keenday release: Simulator keen
- Replies: 9
- Views: 7017
Re: A week after keenday release: Simulator keen
Also I think levels that you "walk through" on the map are not ideal. Fine to have non-blocking levels that are detached from side-walls - this is standard practice. But probably should avoid non blocking levels in a tight space. You have been considerate enough to leave the map wide open...
- Wed Mar 22, 2023 22:35
- Forum: Release Forum
- Topic: Skater Squirrel in "The Great Nut Hunt" by Levellass (a reboot of XkyRauh's 1Level Mod)
- Replies: 4
- Views: 5821
Re: Skater Squirrel in "The Great Nut Hunt" by Levellass (a reboot of XkyRauh's 1Level Mod)
I remember these graphics from long ago. So now it got a story.
- Wed Mar 22, 2023 18:17
- Forum: Release Forum
- Topic: A week after keenday release: Simulator keen
- Replies: 9
- Views: 7017
Re: A week after keenday release: Simulator keen
Nothing for me to complain of. However one disappointment was that I couldn't find those cool looking green background tiles from your second screenshot anywhere. Are they supposed to be part of the level generation? Or is there a secret level that I'm missing (you can ignore the question if that's...
- Tue Mar 21, 2023 23:45
- Forum: Release Forum
- Topic: A week after keenday release: Simulator keen
- Replies: 9
- Views: 7017
A week after keenday release: Simulator keen
It's been a while, but i've finally completed a new project. It's a keen 3 mod. Add keen3.exe to the map and start using "start.bat". This was a lockdown project, I started from multimania's keen 1 randomizer and expanded it a bit, then made a mod around it. For keenday 2023 I tried to do ...
- Thu Mar 02, 2023 22:34
- Forum: Unofficial Keen Games
- Topic: Keen 1 Redrawn
- Replies: 30
- Views: 20589
Re: Keen 1 Redrawn
Is this still being worked on or did you move on to other projects?
- Sat Aug 20, 2022 21:38
- Forum: Miscellaneous
- Topic: Welp, I made my own platformer. It has dragons!
- Replies: 11
- Views: 9008
- Mon Jul 18, 2022 8:10
- Forum: Miscellaneous
- Topic: Welp, I made my own platformer. It has dragons!
- Replies: 11
- Views: 9008
Re: Welp, I made my own platformer. It has dragons!
I tried it, the title appears more literal than I expected at first.
I completed all levels in 10:43 with 35 deaths. Probably lost some time on the first level before I understood what I should be doing.
I completed all levels in 10:43 with 35 deaths. Probably lost some time on the first level before I understood what I should be doing.
- Fri Jul 23, 2021 17:01
- Forum: Other Keen Stuff
- Topic: Keen 3 in Galaxy style
- Replies: 42
- Views: 58440
Re: Keen 3 in Galaxy style
Afraid I don't have the means and skills to make even a demo of the mod. However I can continue to whet your appetite with additional shots. Any skilled modder who is willing to take on the making of the mod, I can provide graphics and sprites as best I can. The screenshots you provided so far, are...
- Fri Mar 19, 2021 17:49
- Forum: Unofficial Keen Games
- Topic: Keen 6.5: Keen's Nightmare
- Replies: 9
- Views: 9535
- Thu Mar 18, 2021 18:51
- Forum: Unofficial Keen Games
- Topic: Keen 6.5: Keen's Nightmare
- Replies: 9
- Views: 9535
Re: Keen 7: Outrage in Outer Space
You said that this keen7 would be in an alternative or parallel universe, two suggestions I would like to give are:
"Alt Keen 7: Outrage in Outer Space"
"Parallel Keen 7: Outrage in Outer Space"
But it's your mod, so you decide. But I think it would be fairly confusing otherwise.
"Alt Keen 7: Outrage in Outer Space"
"Parallel Keen 7: Outrage in Outer Space"
But it's your mod, so you decide. But I think it would be fairly confusing otherwise.