Search found 449 matches

by shikadi
Sun Mar 17, 2024 21:46
Forum: Other Keen Stuff
Topic: Free to use Keen graphics thread
Replies: 3
Views: 136

Re: Free to use Keen graphics thread

As someone not really in love with drawing graphics myself, I applaud this initiave. :christmas
by shikadi
Fri Dec 29, 2023 9:45
Forum: Release Forum
Topic: Foray in the Forest
Replies: 44
Views: 35869

Re: Foray in the Forest

It's the actual release thread. :O

tbh, with how long this was taking, I though this wouldn't get to a released state. I didn't try it yet, but it sounds like the most ambitious mod so far by quite a distance. Congratz on completing this. Well done.
by shikadi
Sat Jun 03, 2023 13:50
Forum: The Classics
Topic: [Update] Hocus Pocus Level editor v1.2
Replies: 66
Views: 70202

Re: [Update] Hocus Pocus Level editor v1.2

I have no clue how do transfer the levels to a different version, so I am glad you figured that out. In the demo "lava" tiles instantly kill you, so the bottomless pitts in level 7 and 8 had those and you didn't fall endlessly in the demo version. The high jump potion in level 2 can be use...
by shikadi
Sun May 28, 2023 13:45
Forum: The Classics
Topic: [Update] Hocus Pocus Level editor v1.2
Replies: 66
Views: 70202

Re: [Update] Hocus Pocus Level editor v1.2

I tried the level editor and for the most part I think it worked well and didn't a detailed guide to describe the basic function of it. The only thing that bothered me was that double clicking was the shortkey for flood fill, I often had that happen accidentally. luckily undo worked every time. I no...
by shikadi
Tue May 23, 2023 16:38
Forum: Release Forum
Topic: A week after keenday release: Simulator keen
Replies: 9
Views: 4762

Re: A week after keenday release: Simulator keen

If you want to randomly generate tricky puzzles, you'll probably be hardcoding the possible puzzles themself. The more difficult and/or complex you want the generated levels, the higher probability that they'll be either unsolvable or start to look very alike. Not sure how doable this idea is.
by shikadi
Fri Mar 24, 2023 23:19
Forum: Release Forum
Topic: A week after keenday release: Simulator keen
Replies: 9
Views: 4762

Re: A week after keenday release: Simulator keen

Also I think levels that you "walk through" on the map are not ideal. Fine to have non-blocking levels that are detached from side-walls - this is standard practice. But probably should avoid non blocking levels in a tight space. You have been considerate enough to leave the map wide open...
by shikadi
Wed Mar 22, 2023 18:17
Forum: Release Forum
Topic: A week after keenday release: Simulator keen
Replies: 9
Views: 4762

Re: A week after keenday release: Simulator keen

Nothing for me to complain of. However one disappointment was that I couldn't find those cool looking green background tiles from your second screenshot anywhere. Are they supposed to be part of the level generation? Or is there a secret level that I'm missing (you can ignore the question if that's...
by shikadi
Tue Mar 21, 2023 23:45
Forum: Release Forum
Topic: A week after keenday release: Simulator keen
Replies: 9
Views: 4762

A week after keenday release: Simulator keen

It's been a while, but i've finally completed a new project. It's a keen 3 mod. Add keen3.exe to the map and start using "start.bat". This was a lockdown project, I started from multimania's keen 1 randomizer and expanded it a bit, then made a mod around it. For keenday 2023 I tried to do ...
by shikadi
Thu Mar 02, 2023 22:34
Forum: Unofficial Keen Games
Topic: Keen 1 Redrawn
Replies: 30
Views: 16278

Re: Keen 1 Redrawn

Is this still being worked on or did you move on to other projects?
by shikadi
Sat Aug 20, 2022 21:38
Forum: Miscellaneous
Topic: Welp, I made my own platformer. It has dragons!
Replies: 11
Views: 6707

Re: Welp, I made my own platformer. It has dragons!

Benvolio wrote: Sun Jul 31, 2022 20:46 Lol this is top value entertainment... the thread riddled with spoilers both made it and broke it, ultimately ensuring that I wasn't left to suffer too much whilst playing.
What a fortunate choice of words.
by shikadi
Mon Jul 18, 2022 8:10
Forum: Miscellaneous
Topic: Welp, I made my own platformer. It has dragons!
Replies: 11
Views: 6707

Re: Welp, I made my own platformer. It has dragons!

I tried it, the title appears more literal than I expected at first. :lol

I completed all levels in 10:43 with 35 deaths. Probably lost some time on the first level before I understood what I should be doing.
by shikadi
Fri Jul 23, 2021 17:01
Forum: Other Keen Stuff
Topic: Keen 3 in Galaxy style
Replies: 42
Views: 53432

Re: Keen 3 in Galaxy style

Afraid I don't have the means and skills to make even a demo of the mod. However I can continue to whet your appetite with additional shots. Any skilled modder who is willing to take on the making of the mod, I can provide graphics and sprites as best I can. The screenshots you provided so far, are...
by shikadi
Fri Mar 19, 2021 17:49
Forum: Unofficial Keen Games
Topic: Keen 6.5: Keen's Nightmare
Replies: 9
Views: 7408

Re: Keen 7: Outrage in Outer Space

szemi wrote: Thu Mar 18, 2021 19:04 How about Keen 6.5?
That would also be very clear, go for it. In my opinion, you could keep unofficial TUIT stuff as keen7 isn't often referred to by that.

I also really wish I would be that good at pixel art, the intro screen looks impressive to me.
by shikadi
Thu Mar 18, 2021 18:51
Forum: Unofficial Keen Games
Topic: Keen 6.5: Keen's Nightmare
Replies: 9
Views: 7408

Re: Keen 7: Outrage in Outer Space

You said that this keen7 would be in an alternative or parallel universe, two suggestions I would like to give are:

"Alt Keen 7: Outrage in Outer Space"
"Parallel Keen 7: Outrage in Outer Space"

But it's your mod, so you decide. But I think it would be fairly confusing otherwise.