Search found 17 matches

by PaquoCastor
Fri Jan 04, 2019 17:55
Forum: Release Forum
Topic: Jill Of The Jungle 4
Replies: 14
Views: 19147

Re: Jill Of The Jungle 4

Roobar wrote: Fri Jan 04, 2019 17:39 Thanks for trying this. Yes, they're really annoying, but are manageable. What is vanilla?
Vanilla as in OG. That is to say the original levels. Also, I totally played this with my fight stick.
by PaquoCastor
Fri Jan 04, 2019 17:51
Forum: Unofficial Keen Games
Topic: Some Keen 3 Levels
Replies: 1
Views: 6315

Some Keen 3 Levels

These should probably be out in the wild. Total work in progress, you have been warned. I don't know if I'll ever finish this level pack. These are only the scraps I think are worth having a look. I can upload the other level files in my working folder if anyone wants to see them. Anyway, get these...
by PaquoCastor
Fri Jan 04, 2019 17:00
Forum: Release Forum
Topic: Jill Of The Jungle 4
Replies: 14
Views: 19147

Re: Jill Of The Jungle 4

Just finished this. Seemed a little harder than vanilla. That's probably a good thing. Those devils are as annoying as they are in Jill 3.

I like Jill enough that I might make some levels when this editor comes out.
by PaquoCastor
Fri Jan 04, 2019 16:56
Forum: Release Forum
Topic: Four Holy Pogos
Replies: 9
Views: 14689

Re: Four Holy Pogos

These robots will not cooperate! Next time I build a keen 1 level I'm going to keep a better rein on them. So I fix the ones in that second shrine, only for the bridge/fort to have wonky robots. Also, I noticed it's possible to for the vorticon on the last level to get stuck. Not sure on a sane way ...
by PaquoCastor
Fri Nov 23, 2018 18:17
Forum: Release Forum
Topic: InsaLev3 level pack
Replies: 28
Views: 27361

Re: InsaLev3 level pack

I speedmapped something, because I can.

Then I played around with a few of these levels. Much better than the above link.

Also, I knew that ankhs stacked.

edit: I have completed four of these levels, and that's enough for me. Good job.
by PaquoCastor
Fri Nov 23, 2018 2:22
Forum: Release Forum
Topic: InsaLev3 level pack
Replies: 28
Views: 27361

Re: InsaLev3 level pack

Well this happened. Yet here I am with an unreleased wolf level on my hands. At least I can commentate when I get around to playing this.
by PaquoCastor
Sat Feb 17, 2018 17:48
Forum: Miscellaneous
Topic: Project: A new game for DOS. Want to help?
Replies: 30
Views: 27611

Re: Project: A new game for DOS. Want to help?

Intriguing. I can work design. Right now all we have is an engine right? So what sort of platformer does this community want to make? I could just say keen like, but I'm pretty certain that little design choices could easily become hot-button issues. See checkpoints, but also health system. And then...
by PaquoCastor
Mon Dec 25, 2017 19:50
Forum: The Theater
Topic: Robocop
Replies: 9
Views: 15577

Re: Robocop

I saw most of 2 and 3 on the television. 3 was rather weird, and not that good. I've heard the first is the best, and I choose to believe that.
by PaquoCastor
Mon Dec 25, 2017 19:47
Forum: Release Forum
Topic: Four Holy Pogos
Replies: 9
Views: 14689

Re: Four Holy Pogos: Alpha 2 Released

So when I was packing this up, I noticed how much my levels where "inspired" by id's. I was aiming for harder than official, but just that. I was more inspired when making the ice levels, I really love that theme, Icewind Dale is a beautiful game. The idea with Garg placement was conjured ...
by PaquoCastor
Mon Dec 25, 2017 19:36
Forum: Other Keen Stuff
Topic: Checkpoints
Replies: 5
Views: 7029

Re: Planet Of Agony (Keen 1 mod)

So I downloaded this a while ago, but just now played a bit, some interesting things here and there. I liked that red key on the second level, having to jump under the tiles like that. I got to the second half of three and four but finished neither. I think Ceilick is right about checkpoints, I had ...
by PaquoCastor
Mon Dec 18, 2017 21:20
Forum: Release Forum
Topic: Four Holy Pogos
Replies: 9
Views: 14689

Re: Four Holy Pogos: Alpha 2 Released

Alpha 2 released:
changelog wrote:World map has been updated
Ending has been patched out
Yorp messages removed from two shrines
Text files updated
Includes two new text files as outlined in the readme
Check first post for links.
by PaquoCastor
Wed Sep 27, 2017 20:38
Forum: Release Forum
Topic: InsaLevs - collective Keen 2 minimalism level pack
Replies: 42
Views: 31600

Re: InsaLevs - collective Keen 2 minimalism level pack

Now, knowing the trick, I almost beat Spleen's level, almost.
Commander Spleen wrote: Knowing that I triggered PTSD in someone is better than any trophy.
Something something.
by PaquoCastor
Tue Sep 26, 2017 15:54
Forum: Release Forum
Topic: InsaLevs - collective Keen 2 minimalism level pack
Replies: 42
Views: 31600

Re: InsaLevs - collective Keen 2 minimalism level pack

So, I actually managed to beat two thirds. Funny how when we have a warmer color scheme and an extra sprite we make an overall easier set. So many good levels here, but proYorp did what I was going for last time much better than I ever could, so there goes my vote. It was hard because Quillax, Nisab...
by PaquoCastor
Mon Sep 25, 2017 20:04
Forum: Release Forum
Topic: InsaLevs - collective Keen 2 minimalism level pack
Replies: 42
Views: 31600

Re: InsaLevs - collective Keen 2 minimalism level pack

I nearly forgot about this, it feels like ages ago I made my level, time to start on Keen 3. If only my anti-virus didn't false positive mindbelt. Cool, winner by committee, have no clue what to vote for, but I have time. Is there going to be a last minute extension for the voting too? I believe I c...
by PaquoCastor
Mon Jul 24, 2017 20:38
Forum: Other Keen Stuff
Topic: Keen2 insane minimalism level competition/collection (final deadline Sept 20th)
Replies: 59
Views: 34763

Re: Keen2 insane minimalism level competition/collection (final deadline Sept 20th)

I think 147 might also work, plus crimson and obsidian go together color theory wise. The blue teleporter makes great contrast with all that red, with scrubs and all. Making a level work with three shots seems to make things unnecessarily complicated, so the level I'm crafting (it's practically done...