Vanilla as in OG. That is to say the original levels. Also, I totally played this with my fight stick.
Search found 17 matches
- Fri Jan 04, 2019 17:55
- Forum: Release Forum
- Topic: Jill Of The Jungle 4
- Replies: 14
- Views: 19544
- Fri Jan 04, 2019 17:51
- Forum: Unofficial Keen Games
- Topic: Some Keen 3 Levels
- Replies: 1
- Views: 6405
Some Keen 3 Levels
These should probably be out in the wild. Total work in progress, you have been warned. I don't know if I'll ever finish this level pack. These are only the scraps I think are worth having a look. I can upload the other level files in my working folder if anyone wants to see them. Anyway, get these...
- Fri Jan 04, 2019 17:00
- Forum: Release Forum
- Topic: Jill Of The Jungle 4
- Replies: 14
- Views: 19544
Re: Jill Of The Jungle 4
Just finished this. Seemed a little harder than vanilla. That's probably a good thing. Those devils are as annoying as they are in Jill 3.
I like Jill enough that I might make some levels when this editor comes out.
I like Jill enough that I might make some levels when this editor comes out.
- Fri Jan 04, 2019 16:56
- Forum: Release Forum
- Topic: Four Holy Pogos
- Replies: 9
- Views: 14962
Re: Four Holy Pogos
These robots will not cooperate! Next time I build a keen 1 level I'm going to keep a better rein on them. So I fix the ones in that second shrine, only for the bridge/fort to have wonky robots. Also, I noticed it's possible to for the vorticon on the last level to get stuck. Not sure on a sane way ...
- Fri Nov 23, 2018 18:17
- Forum: Release Forum
- Topic: InsaLev3 level pack
- Replies: 28
- Views: 27814
Re: InsaLev3 level pack
I speedmapped something, because I can.
Then I played around with a few of these levels. Much better than the above link.
Also, I knew that ankhs stacked.
edit: I have completed four of these levels, and that's enough for me. Good job.
Then I played around with a few of these levels. Much better than the above link.
Also, I knew that ankhs stacked.
edit: I have completed four of these levels, and that's enough for me. Good job.
- Fri Nov 23, 2018 2:22
- Forum: Release Forum
- Topic: InsaLev3 level pack
- Replies: 28
- Views: 27814
Re: InsaLev3 level pack
Well this happened. Yet here I am with an unreleased wolf level on my hands. At least I can commentate when I get around to playing this.
- Sat Feb 17, 2018 17:48
- Forum: Miscellaneous
- Topic: Project: A new game for DOS. Want to help?
- Replies: 30
- Views: 27930
Re: Project: A new game for DOS. Want to help?
Intriguing. I can work design. Right now all we have is an engine right? So what sort of platformer does this community want to make? I could just say keen like, but I'm pretty certain that little design choices could easily become hot-button issues. See checkpoints, but also health system. And then...
- Mon Dec 25, 2017 19:50
- Forum: The Theater
- Topic: Robocop
- Replies: 9
- Views: 17517
Re: Robocop
I saw most of 2 and 3 on the television. 3 was rather weird, and not that good. I've heard the first is the best, and I choose to believe that.
- Mon Dec 25, 2017 19:47
- Forum: Release Forum
- Topic: Four Holy Pogos
- Replies: 9
- Views: 14962
Re: Four Holy Pogos: Alpha 2 Released
So when I was packing this up, I noticed how much my levels where "inspired" by id's. I was aiming for harder than official, but just that. I was more inspired when making the ice levels, I really love that theme, Icewind Dale is a beautiful game. The idea with Garg placement was conjured ...
- Mon Dec 25, 2017 19:36
- Forum: Other Keen Stuff
- Topic: Checkpoints
- Replies: 5
- Views: 7347
Re: Planet Of Agony (Keen 1 mod)
So I downloaded this a while ago, but just now played a bit, some interesting things here and there. I liked that red key on the second level, having to jump under the tiles like that. I got to the second half of three and four but finished neither. I think Ceilick is right about checkpoints, I had ...
- Mon Dec 18, 2017 21:20
- Forum: Release Forum
- Topic: Four Holy Pogos
- Replies: 9
- Views: 14962
Re: Four Holy Pogos: Alpha 2 Released
Alpha 2 released:
Check first post for links.changelog wrote:World map has been updated
Ending has been patched out
Yorp messages removed from two shrines
Text files updated
Includes two new text files as outlined in the readme
- Wed Sep 27, 2017 20:38
- Forum: Release Forum
- Topic: InsaLevs - collective Keen 2 minimalism level pack
- Replies: 42
- Views: 32038
Re: InsaLevs - collective Keen 2 minimalism level pack
Now, knowing the trick, I almost beat Spleen's level, almost.
Something something.Commander Spleen wrote: Knowing that I triggered PTSD in someone is better than any trophy.
- Tue Sep 26, 2017 15:54
- Forum: Release Forum
- Topic: InsaLevs - collective Keen 2 minimalism level pack
- Replies: 42
- Views: 32038
Re: InsaLevs - collective Keen 2 minimalism level pack
So, I actually managed to beat two thirds. Funny how when we have a warmer color scheme and an extra sprite we make an overall easier set. So many good levels here, but proYorp did what I was going for last time much better than I ever could, so there goes my vote. It was hard because Quillax, Nisab...
- Mon Sep 25, 2017 20:04
- Forum: Release Forum
- Topic: InsaLevs - collective Keen 2 minimalism level pack
- Replies: 42
- Views: 32038
Re: InsaLevs - collective Keen 2 minimalism level pack
I nearly forgot about this, it feels like ages ago I made my level, time to start on Keen 3. If only my anti-virus didn't false positive mindbelt. Cool, winner by committee, have no clue what to vote for, but I have time. Is there going to be a last minute extension for the voting too? I believe I c...
- Mon Jul 24, 2017 20:38
- Forum: Other Keen Stuff
- Topic: Keen2 insane minimalism level competition/collection (final deadline Sept 20th)
- Replies: 59
- Views: 35226
Re: Keen2 insane minimalism level competition/collection (final deadline Sept 20th)
I think 147 might also work, plus crimson and obsidian go together color theory wise. The blue teleporter makes great contrast with all that red, with scrubs and all. Making a level work with three shots seems to make things unnecessarily complicated, so the level I'm crafting (it's practically done...