Search found 101 matches

by Alessandro
Thu May 28, 2020 15:53
Forum: Other Keen Stuff
Topic: New PCKF Logo
Replies: 56
Views: 1241

Re: New PCKF Logo

The huge headline (PUBLIC ...) on top should be either entirely removed or shrink-ed significantly and moved to the left below the PCKF logo. The font between the top frame and board frame is unreadable. I'd argue that we need only a (change-able) top frame background image rather than a whole foru...
by Alessandro
Thu May 28, 2020 11:56
Forum: Other Keen Stuff
Topic: New PCKF Logo
Replies: 56
Views: 1241

Re: New PCKF Logo

Nisaba wrote:
Thu May 28, 2020 11:21
what about this?

Image

constructive criticism is very much appreciated.
I like it :D
by Alessandro
Wed May 27, 2020 19:14
Forum: Unofficial Keen Games
Topic: The Armageddon Continues (development thread)
Replies: 1
Views: 69

Re: The Armageddon Continues

A little demo video of a new level of this game
The Ice Pyramid (or only The Pyramid)
https://youtu.be/0RP46S8yqgk
It there isn't in the demo version
by Alessandro
Wed May 27, 2020 18:20
Forum: Unofficial Keen Games
Topic: The Armageddon Continues (development thread)
Replies: 1
Views: 69

The Armageddon Continues (development thread)

Hi, guys I'm developing a mod between The Ultra Omegamatic and The Secret of the Sorcerer. It's final name is The Armageddon Continues http://www.mediafire.com/convkey/33d5/44dh4tbjmbzvwy1zg.jpg 3 levels demo:https://www.mediafire.com/file/qx7f9pzo1nfhqtn/m.alessandro.the_armageddon_continues_demo.2...
by Alessandro
Tue May 26, 2020 6:54
Forum: Release Forum
Topic: The Armageddon Continues - An Ultra Omegamatic Sequel (Demo)
Replies: 8
Views: 283

Re: The Armageddon Continues - An Ultra Omegamatic Sequel

In this mod, I'll use Goodbye Galaxy and Aliens Ate my Babysitter remixes, but when I'll make the full and you'll play level 12 with w + f10 cheat, there will be a track that I'll use in Keen 15 So are these remixes midis you downloaded and are converting to IMF? Yes, they are After a playing for l...
by Alessandro
Mon May 25, 2020 20:58
Forum: Release Forum
Topic: The Armageddon Continues - An Ultra Omegamatic Sequel (Demo)
Replies: 8
Views: 283

Re: The Armageddon Continues - An Ultra Omegamatic Sequel

Judging by the first level, the difficulty curve seems much better in this one. I liked the snowy hills background. The atmosphere of the levels do a good job of making it seem like Keen is somewhere very cold, although I think maybe you forgot to animate the water? If I could offer a suggestion, t...
by Alessandro
Mon May 25, 2020 19:18
Forum: Release Forum
Topic: The Armageddon Continues - An Ultra Omegamatic Sequel (Demo)
Replies: 8
Views: 283

Re: The Armageddon Continues - An Ultra Omegamatic Sequel

After a playing for little bit I noticed that the game freezes, or quits out here when you do the Disabled Base level first and then go on to this one. https://i.postimg.cc/HnY3QLV4/ck5patch-000.png But when you do The Coast level first it plays fine. Strange. When I tested the game it worked fine....
by Alessandro
Mon May 25, 2020 18:10
Forum: Release Forum
Topic: The Armageddon Continues - An Ultra Omegamatic Sequel (Demo)
Replies: 8
Views: 283

The Armageddon Continues - An Ultra Omegamatic Sequel (Demo)

Hi, everyone.
I'm making an Ultra Omegamatic Sequel called:
The Armageddon Continues
For now it's only a demo with 3 levels

Link for the download:
https://www.mediafire.com/file/qx7f9pzo ... 5.rar/file

Enjoy!
by Alessandro
Fri May 22, 2020 14:33
Forum: Release Forum
Topic: Keen 13: The Ultra Omegamatic
Replies: 31
Views: 2172

Re: Keen 13: The Ultra Omegamatic

Final Version Version 1.5 http://www.mediafire.com/file/dabsgfatwv2ut32/m.alessandro.the_ultra_omegamatic.2020-5-22.rar/file This version features: The Robot Attack title screen Bugs fixed Tileinfo problems fixed Null Pointer Assignement... fixed P.S My version 1.3 was like the v.1.1. because I was...
by Alessandro
Fri May 22, 2020 13:28
Forum: Release Forum
Topic: Keen 13: The Ultra Omegamatic
Replies: 31
Views: 2172

Re: Keen 13: The Ultra Omegamatic

I'm sorry, but I can't quite understand what youre trying to say here: but I made the possible for delete it and I failed Let's go through it again step by step. Your patch script is overwriting parts of the string "Borland C++ - Copyright 1991 Borland Intl." with the following patch command (line ...
by Alessandro
Thu May 21, 2020 9:05
Forum: Other Keen Stuff
Topic: New PCKF Logo
Replies: 56
Views: 1241

Re: New PCKF Logo

thanks guys for your brisk participation. due to (intermediate) result of the poll I'd suggest to start with the logo first. it is also the least complicated task. only a simple graphics switch, if I'm not mistaken. Based on the fact that you @Keen_Product are equipped with admin privileges I'd lik...
by Alessandro
Tue May 19, 2020 19:47
Forum: Release Forum
Topic: Keen 13: The Ultra Omegamatic
Replies: 31
Views: 2172

Re: Keen 13: The Ultra Omegamatic

Version 1.3

https://www.mediafire.com/file/iomr4vgq ... 0.rar/file

Fixed Bugs

P.s Sorry for the "NULL POINTER ASSIGNEMENT" but I made the possible for delete it and I failed. And sorry also for the date of the file. It's tomorrow :dopekeen
by Alessandro
Tue May 19, 2020 18:26
Forum: Unofficial Keen Games
Topic: Foray in the Forest (development thread)
Replies: 52
Views: 21289

Re: Foray in the Forest (development thread)

55Aavenue wrote:
Tue May 19, 2020 17:30
Nisaba wrote:
Sun Sep 10, 2017 21:48
Well, my grammar skills require a ghostwriter. Anybody?
Alessandro wrote:
Tue May 19, 2020 15:44
I can help you with this
Also Alessandro wrote: Other by me:
My Keen 5 Levelpack viewtopic.php?f=3&t=6256
What did you say 55Aavenue? :confused
by Alessandro
Tue May 19, 2020 15:44
Forum: Unofficial Keen Games
Topic: Foray in the Forest (development thread)
Replies: 52
Views: 21289

Re: Foray in the Forest (development thread)

Nisaba wrote:
Sun Sep 10, 2017 21:48

[*]Story
Well, my grammar skills require a ghostwriter. Anybody?
[/list]
I can help you with this