Search found 68 matches

by 55Aavenue
Sun Mar 15, 2020 23:21
Forum: Release Forum
Topic: [1-Level Demo] Commander Keen in... Canteloupe Quest
Replies: 14
Views: 795

Re: [1-Level Demo] Commander Keen in... Canteloupe Quest

I love the bomb exploding in Keen's hand animation when entering levels in place of the thumbs up animation :lol
by 55Aavenue
Sun Mar 15, 2020 1:34
Forum: Other Keen Stuff
Topic: Keen Awards 2019: Winners
Replies: 21
Views: 1056

Re: Keen Awards 2019: Winners

Very cool! This was a fun idea, special thanks to Grandy02 for organizing this. Congrats to all the winners!
by 55Aavenue
Thu Feb 13, 2020 2:53
Forum: Unofficial Keen Games
Topic: Need art help for big Keen easter egg/tribute
Replies: 211
Views: 43673

Re: Need art help for big Keen easter egg/tribute

Wow this is really amazing!! Excellent work everyone!
by 55Aavenue
Thu Feb 13, 2020 2:49
Forum: Miscellaneous
Topic: Hello from 1994! (still waiting for TUIT... fingers crossed!)
Replies: 8
Views: 1960

Re: Hello from 1994! (still waiting for TUIT... fingers crossed!)

I am indeed jealous of that amazing machine! I can't believe how fast technology is changing in this final decade of the century. Just last year I bought an IBM PS/1 486 at 50 MHz with 8 MB of RAM, but I see it is already obsolete. To think you have more power in something that can carry around! Per...
by 55Aavenue
Wed Jan 22, 2020 2:20
Forum: Release Forum
Topic: Operation Ocflore
Replies: 79
Views: 9879

Re: Operation Ocflore

You're right, I just had a play around and I think that the track "Ocflore7louder" is actually a louder version of "Ocflore6" that you sent through. It sounds like "Ocflore7" is the track that needs the volume raised a tad but you might have mistaken 6 for 7 and renamed 6 as 7? or something like th...
by 55Aavenue
Tue Jan 21, 2020 5:32
Forum: Release Forum
Topic: Operation Ocflore
Replies: 79
Views: 9879

Re: Operation Ocflore

I just finished this on normal. I have to say, this is one of my favourite Keen mods. I am blown away by the graphics. The slight altered colour palette, sound effects, unique gem items, and new dying animations all make this mod more feel like its own unique Keen game rather than just a Keen 4 mod....
by 55Aavenue
Wed Jan 15, 2020 4:28
Forum: Release Forum
Topic: Operation Ocflore
Replies: 79
Views: 9879

Re: Operation Ocflore

Very impressive!! Like suburb, once again the graphics are amazing, and there is lots of really cool detail. The slightly different colour palette adds uniqueness and gives this mod a nice look. Several levels in so far and thoroughly enjoying it. This mod is very good at getting the player immersed...
by 55Aavenue
Tue Dec 24, 2019 22:38
Forum: Release Forum
Topic: Short Circuit Oracle (My Keen Galaxy modding debut!!)
Replies: 46
Views: 17523

Re: Short Circuit Oracle (My Keen Galaxy modding debut!!)

You're right 1,351,400 is the correct perfect score amount. I was missing 2 life water flasks when I was calculating.
by 55Aavenue
Mon Dec 23, 2019 18:43
Forum: Release Forum
Topic: Short Circuit Oracle (My Keen Galaxy modding debut!!)
Replies: 46
Views: 17523

Re: Short Circuit Oracle (My Keen Galaxy modding debut!!)

quick question: you've mentioned graphics improvements throughout as well as some level design updates. Can you name the levels in question, please?! this info would help me a lot so I can update the level images (@keenwiki) I think the only levels with differences enough worth the trouble of updat...
by 55Aavenue
Sun Dec 22, 2019 20:10
Forum: Release Forum
Topic: Short Circuit Oracle (My Keen Galaxy modding debut!!)
Replies: 46
Views: 17523

Re: Short Circuit Oracle (My Keen Galaxy modding debut!!)

I'm getting a game crash with this one. Touching the Dopefish causes the game to crash and immediately quit. DOSBox returns RF_PlaceSprite: Placed an uncached sprite:313 My guess is that the game doesn't know how to animate the walking version of Keen (as in, the one that doesn't swim in the wetsui...
by 55Aavenue
Sun Dec 22, 2019 3:33
Forum: Release Forum
Topic: Short Circuit Oracle (My Keen Galaxy modding debut!!)
Replies: 46
Views: 17523

Re: Short Circuit Oracle (My Keen Galaxy modding debut!!)

A few things still bothered me about this game so I made 1 more update to appease my nagging perfectionism. Download link on the first page has been updated to v1.5 Change log: Screen update code by K1n9_Duk3 added to patch file (fixes jerky motion and flickering sprites) More new songs added; sound...
by 55Aavenue
Wed Dec 11, 2019 4:55
Forum: Miscellaneous
Topic: SGA: how to figure out the language from scratch
Replies: 10
Views: 1913

Re: SGA: how to figure out the language from scratch

That was a cool video, it would have been fun to work it out like that as a kid, but the first Keen I played was Keen 4 and there isn't much SGA to go off of in that one. I was aware, or I guess that I just correctly assumed, that the signs were some kid of language that could really be translated a...
by 55Aavenue
Wed Nov 27, 2019 4:36
Forum: Release Forum
Topic: Announcement 2 of 2: Beta testers required for a new Keen 6 mod
Replies: 34
Views: 5166

Re: Announcement 2 of 2: Beta testers required for a new Keen 6 mod

Kohntarkosz_ wrote:
Wed Nov 27, 2019 3:04
There should be a moving platform, that passes in front of the long pole, that will take you to an alcove with a door.

Dangit, did the platform get stuck?
Ah, that explains it. That platform definitely played shy with me.
by 55Aavenue
Wed Nov 27, 2019 2:41
Forum: Release Forum
Topic: Announcement 2 of 2: Beta testers required for a new Keen 6 mod
Replies: 34
Views: 5166

Re: Announcement 2 of 2: Beta testers required for a new Keen 6 mod

I am blown away by this one!! Very cool how the same levels play differently depending on whether you're Rick or Keen due to their unique abilities and the way they are designed. No idea how you did a lot of this, very impressive! I have to admit though, as Rick, I couldn't get past the 1st purple a...