Search found 524 matches

by K1n9_Duk3
Thu May 23, 2019 20:55
Forum: Release Forum
Topic: Updated- 'The Ruin of Roib' - beta v3
Replies: 230
Views: 74292

Re: Updated- 'The Ruin of Roib' - beta v3

Actually, that "foot" you edited is the "computer panel" at the end of the game. What did you change there exactly? As the comments in the patch script say, I fixed a bad jump address. The old code used to jump into the middle of a CPU instuction, which could cause all kinds of issues (because the ...
by K1n9_Duk3
Wed May 22, 2019 20:59
Forum: Release Forum
Topic: Updated- 'The Ruin of Roib' - beta v3
Replies: 230
Views: 74292

Re: Updated- 'The Ruin of Roib' - beta v3

############################################################################## # BUGFIXES - BUGFIXES - BUGFIXES - BUGFIXES - BUGFIXES - BUGFIXES - BUGFIXES # ############################################################################## #fix bad jump address in KeenContact - contacting object type ...
by K1n9_Duk3
Thu May 16, 2019 20:10
Forum: Release Forum
Topic: Planet Cloudius IX
Replies: 55
Views: 4097

Re: Planet Cloudius IX

[img]https://lh3.googleusercontent.com/DkvZ4-av86jsQOGjawY8NfZ6xL7ot4NjlDNANXR1mMszGrqfn1slZdQ4pjnBYI4lpKImWeANLr46ZAl9CLuLU5KAujuHqChIQPtCBTB92lZQgLwz_RnPg4qkGUG9J0rU08ggE7FkhctDD33Acx5OvcPYUZDqlXE_KqcEGdiGjRInveDoW0u9Y6fDf24K--cZSktwy1Y5pAH1hNRKIq44JCDnz9QaAfn2f-I8sb2wqZwE5zpWRRjhTZe32XuT4w_uyNUw...
by K1n9_Duk3
Wed May 15, 2019 20:46
Forum: Release Forum
Topic: Atroxian Realm (Version 1.1 Released)
Replies: 196
Views: 62681

Re: Atroxian Realm (Version 1.1 Released)

I'd read that there were 24 levels and 23 x3UP. Just assumed the first level was the one without... As Nisaba said, and as Gridlock himself says in the endgame sequence, there is a 3up in all 24 levels. I have beaten the game and I can assure you all 24 3ups are reachable. The game has 26 levels to...
by K1n9_Duk3
Mon May 13, 2019 22:36
Forum: Release Forum
Topic: Planet Cloudius IX
Replies: 55
Views: 4097

Re: Planet Cloudius IX

Updated to 1.0.10 It's good to know that you keep improving the game, but could you please make a new post in this thread when you release a new version? Just editing the first post doesn't leave any indication that something new has been added, so most forum users won't notice the update. Also, it...
by K1n9_Duk3
Sun May 05, 2019 23:06
Forum: Release Forum
Topic: Planet Cloudius IX
Replies: 55
Views: 4097

Re: Planet Cloudius IX

And K1n9Duk3, excellent acheivement on this engine! One very minor nitpick, I think the level entry jingle is too loud compared to everything else. Thanks, it's good to hear I didn't just waste my time over the past 11 years :old . I think Roobar changed the volume of the level entry sound in one o...
by K1n9_Duk3
Thu May 02, 2019 20:54
Forum: Release Forum
Topic: Atroxian Realm (Version 1.1 Released)
Replies: 196
Views: 62681

Re: Atroxian Realm (Version 1.1 Released)

These "Travelator" paths (conveyor belts) utilize a quirk of the engine's tile collision detection. It seems like this quirk requires rather high in-game frame rates to work correctly. It's fine for me when I run the game in DOSBox at 3000 cycles or more, but when I set it to some lower value (I tes...
by K1n9_Duk3
Tue Apr 23, 2019 20:12
Forum: Release Forum
Topic: Planet Cloudius IX
Replies: 55
Views: 4097

Re: Planet Cloudius IX

If you don't like that particular exploit, then don't use it. And if somebody else uses it, then that still doesn't affect your gameplay experience in any way. I didn't say that the checkpoints were "solving anything". I just wanted to point out that if you want to emulate per-level scoring by quick...
by K1n9_Duk3
Mon Apr 22, 2019 21:03
Forum: Release Forum
Topic: Planet Cloudius IX
Replies: 55
Views: 4097

Re: Planet Cloudius IX

Background and foreground anti-aliased scaling is a bit sketchy but somehow it suits the style. Realistic ultra high-res backgrounds in other games often detract too much attention from the rest of the content. That "anti-aliased" scaling is actually baked into the image itself. I hate it when game...
by K1n9_Duk3
Mon Apr 22, 2019 20:18
Forum: Release Forum
Topic: Suburb Shenanigans
Replies: 56
Views: 5180

Re: Suburb Shenanigans

It crashes with the error message: "RF_PlaceSprite: No free spots in the Spriteriary!" In "The Mansion" level. When I try to load a saved game. I guess it would help if you could also upload your saved games somewhere. That would make it easier to reproduce the bug and maybe help the author(s) fix ...
by K1n9_Duk3
Fri Apr 19, 2019 5:59
Forum: Release Forum
Topic: Planet Cloudius IX
Replies: 55
Views: 4097

Re: Planet Cloudius IX

I'm getting an EXCEPTION_ACCESS_VIOLATION error under both WINE and Windows 7 VM. Could you try running the game with the parameter /log=all and see if the log file shows some more information? I'm not sure why, but the game appears to crash before starting the graphics mode, so maybe creating a KE...
by K1n9_Duk3
Thu Apr 18, 2019 20:37
Forum: Release Forum
Topic: Planet Cloudius IX
Replies: 55
Views: 4097

Re: Planet Cloudius IX

Interesting choice, using an original character rather than Keen. Was this done to be able to open the game up to a wider audience beyond the Keen community, avoiding cease-and-desist? Does this use the default VGA palette for the graphics? Yeah, this game went through many changes over the years. ...
by K1n9_Duk3
Thu Apr 04, 2019 21:01
Forum: Release Forum
Topic: Updated- 'The Ruin of Roib' - beta v3
Replies: 230
Views: 74292

Re: Updated- 'The Ruin of Roib' - beta v3

The crashes are most likely caused by an error in the patch file. It wouldn't be the first time this happened. It's incredibly easy to make little mistakes in patch files that end up causing crashes like this. In order to track down and fix the error, you would have to know how to read x86 machine c...
by K1n9_Duk3
Thu Apr 04, 2019 1:07
Forum: Release Forum
Topic: Atroxian Realm (Version 1.1 Released)
Replies: 196
Views: 62681

Re: Atroxian Realm (Version 1.1 Released)

Keen has to be running when you press the jump key. If you run towards the edge and start jumping as you get close to the edge, you should be fine. Just hold down the direction and jump keys until you land on the other side. I'm really tempted to just use a flying cheat code for this jump, if that e...
by K1n9_Duk3
Thu Apr 04, 2019 0:11
Forum: Release Forum
Topic: Atroxian Realm (Version 1.1 Released)
Replies: 196
Views: 62681

Re: Atroxian Realm (Version 1.1 Released)

He explains it at around 12:55. He says "just a strong jump to the left". EDIT: I just remembered that easy difficulty uses slightly different gravity than medium and hard. But I just tried it and made the jump on the second try. All I had to do was to make running jump (holding down the jump key al...