Search found 566 matches

by K1n9_Duk3
Tue Dec 10, 2019 0:35
Forum: Miscellaneous
Topic: SGA: how to figure out the language from scratch
Replies: 8
Views: 194

Re: SGA: how to figure out the language from scratch

Well, the first Apogee/3D Realms game(s) I ever got my hands on was Duke Nukem 3D, more specifically the v1.3D CD release, which also included the registered versions of Duke 1 and 2 along with the "official" Apogee/3D Realms FAQ and some other stuff. That FAQ had a translation of the Standard Galac...
by K1n9_Duk3
Mon Dec 09, 2019 21:47
Forum: Unofficial Keen Games
Topic: The Crazy Komet
Replies: 75
Views: 11228

Re: The Crazy Komet

Here are the two modified patches for the 3-up: #3-up spawn code = $037D0526RL %patch $3CF6 $55 $8B $EC $33 $C0 $50 $9A $06BD1E11RL $83 $C4 $02 $8B $1E $D8 $A7 $C7 $07 $0001W $C7 $47 $06 $0000W $C7 $47 $20 $0000W $8B $46 $06 $B1 $08 $D3 $E0 $89 $47 $0A $8B $46 $08 $05 $FFFDW $D3 $E0 $89 $47 $0C $B8 ...
by K1n9_Duk3
Sat Dec 07, 2019 21:46
Forum: Unofficial Keen Games
Topic: The Crazy Komet
Replies: 75
Views: 11228

Re: The Crazy Komet

Is this something I need to worry about? I'm not a lawyer, so I can't say much about the legal stuff. The modified executable itself is a minor issue that should at least be mentioned somewhere. If somebody tries to replace the KEEN4E.EXE that comes with your mod with the original one (to save disk...
by K1n9_Duk3
Fri Dec 06, 2019 23:05
Forum: Unofficial Keen Games
Topic: The Crazy Komet
Replies: 75
Views: 11228

Re: The Crazy Komet

Don't know how to fix. Well, in that case the obvious follow-up questions are: "Do you want to fix that?" and "Do you want me to help you fix that?" I'm guessing from the context that you didn't write your patches all by yourself. So you probably can't explain what each patch does beyond what's alr...
by K1n9_Duk3
Fri Dec 06, 2019 22:02
Forum: Release Forum
Topic: Customized Screen Update Code For Keen 4-6
Replies: 8
Views: 405

Re: Customized Screen Update Code For Keen 4-6

Yes, you should be able to add these patches to pretty much any Keen 4-6 mod ever made. The patch only modifies the part of the code that is responsible for the screen update (i.e. the part that tells the graphics card which parts of the video memory should be displayed). The drawing and scrolling a...
by K1n9_Duk3
Wed Dec 04, 2019 22:42
Forum: Release Forum
Topic: Customized Screen Update Code For Keen 4-6
Replies: 8
Views: 405

Re: Customized Screen Update Code For Keen 4-6

What exactly is the difference of this code? Let's take this hairmonster12's Let's Play video for Buried in Oblivion (v1.0) level 1 as an example: The first glitch appears at around 0:34 . Look at the sprites for Keen and the bounder. The second glitch is at around 1:51 . Sprite flickering again. A...
by K1n9_Duk3
Tue Dec 03, 2019 23:39
Forum: Release Forum
Topic: Customized Screen Update Code For Keen 4-6
Replies: 8
Views: 405

Re: Customized Screen Update Code For Keen 4-6

Oops. I forgot to put the download link in my original post. Sorry about that.
by K1n9_Duk3
Tue Dec 03, 2019 23:11
Forum: Release Forum
Topic: Commander Keen Remastered (New Game)
Replies: 22
Views: 899

Re: Commander Keen Remastered (New Game)

I didn't thought they would have get as low as banning a mere 100 views video that was not making any money or wasn't taking away anything from their precious mobile franchise. My guess is they want to avoid people being mislead. One one hand you've got a game that uses professional art assets and ...
by K1n9_Duk3
Tue Dec 03, 2019 21:50
Forum: Unofficial Keen Games
Topic: The Crazy Komet
Replies: 75
Views: 11228

Re: The Crazy Komet

I've played the first couple of levels now. Some of the things that bothered me: There are some clipping errors in the secret that leads to the 3UP in level 1. If you jump to the left after climbing the up the first pole, parts of Keen's sprite become visible the further you go to the left. If you j...
by K1n9_Duk3
Mon Dec 02, 2019 23:07
Forum: Unofficial Keen Games
Topic: The Crazy Komet
Replies: 75
Views: 11228

Re: The Crazy Komet

So are you saying that it would run better without the code in the patch file? The patch you're using in your mod and the "previous" patch I was referring to above, are two completely different patches. The patch you're currently using is the best solution for playing your mod (or any Keen 4-6 mod)...
by K1n9_Duk3
Mon Dec 02, 2019 22:49
Forum: Unofficial Keen Games
Topic: The Crazy Komet
Replies: 75
Views: 11228

Re: The Crazy Komet

I forgive you and I thank you for putting the notice back into your patch file. I can't predict which sources other modders may use for their projects. So when somebody looks at your patch file and just sees the code without the notice, things get complicated. I had written another set of patches fo...
by K1n9_Duk3
Mon Dec 02, 2019 0:02
Forum: Unofficial Keen Games
Topic: The Crazy Komet
Replies: 75
Views: 11228

Re: The Crazy Komet

#------------------------------------------------------------------------------- # Customized Screen Update Code For KEEN4 v1.4 (EGA) # Copyright (c) 2019 K1n9_Duk3 # # This software is provided 'as-is', without any express or implied warranty. In # no event will the authors be held liable for any ...
by K1n9_Duk3
Sun Dec 01, 2019 23:21
Forum: Release Forum
Topic: Customized Screen Update Code For Keen 4-6
Replies: 8
Views: 405

Customized Screen Update Code For Keen 4-6

Since a couple of people have asked for it... That screen update code fix is neat... I think this is so significant change that now this screen update code must be applied to all major galaxy mods. Also that screen update code is amazing and now I can't live without it. Here is a download link for t...
by K1n9_Duk3
Sat Nov 30, 2019 22:54
Forum: Release Forum
Topic: Announcement 2 of 2: Beta testers required for a new Keen 6 mod
Replies: 32
Views: 1053

Re: Announcement 2 of 2: Beta testers required for a new Keen 6 mod

The new version seems to fix this issue: https://i.postimg.cc/KcJfjBzL/bullet-proof.gif However, the enemy could still get stuck at the top of the slope. But I managed to fix that with a minor edit to the level layout: http://ckfsc.webnwork.com/imagehost/pics/cd5e3d2546f9da0278e065e893cc1552.png The...
by K1n9_Duk3
Wed Nov 27, 2019 22:28
Forum: Release Forum
Topic: Announcement 2 of 2: Beta testers required for a new Keen 6 mod
Replies: 32
Views: 1053

Re: Announcement 2 of 2: Beta testers required for a new Keen 6 mod

I'm not sure if this has anything to do with the platform errors you are experiencing, but you need to make sure not to place any arrows on animated tiles. The tile animation overwrites the information in the infoplane while the game is running, which means the arrows or platform blockers will be re...