Search found 726 matches

by K1n9_Duk3
Thu Apr 29, 2021 22:31
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 163
Views: 100711

Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

Your plans are starting to sound like you're about to abandon the Cosmo code and instead mod Cosmo into the Duke Nukem II codebase. That's fine, but at this point, you might as well scrap all of that and move to the Keen Galaxy engine to get some smooth movement going instead of the 8-pixel-steps th...
by K1n9_Duk3
Wed Apr 28, 2021 22:03
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 163
Views: 100711

Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

Actually fading out the music is probably the easiest of all. There's one OPL register per channel that sets the volume, nine channels in all, so to change it you just do a quick formula on it every time you write a value to that register. 0x00 is loudest, 0x3F is silent. It gets only slightly more...
by K1n9_Duk3
Tue Apr 27, 2021 21:16
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 163
Views: 100711

Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

I've read the "program changes" document and I have to say that most of what's in there needs a more detailed explanation of what you had in mind. This document might be fine for you, assuming you still remember what each point was about, but I wouldn't be able to use it as a basis for pro...
by K1n9_Duk3
Mon Apr 26, 2021 21:16
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 163
Views: 100711

Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

I could probably help you out with programming-related stuff, but I'm not sure if I want to get involved. Based on my experience with the other fan projects I've been involved with (Planet Cloudius IX and Foray in the Forest) and the progress mentioned in your signature, I'd guess that you are sever...
by K1n9_Duk3
Sun Apr 25, 2021 21:52
Forum: Unofficial Keen Games
Topic: Return to the Shadowlands
Replies: 28
Views: 1481

Re: Return to the Shadowlands

Don't worry about deadlines, it'll be done "When It's Done". :dopefish

Let me know what you had in mind regarding those two additional enemies, I'm pretty sure I'll be able to figure it out a way to make it work.
by K1n9_Duk3
Fri Apr 23, 2021 20:29
Forum: Other Keen Stuff
Topic: Playing through Keen on Twitch and Youtube (Recommended Mods?)
Replies: 8
Views: 472

Re: Playing through Keen on Twitch and Youtube (Recommended Mods?)

I'd recommend that you check out this thread for some unofficial bugfixed versions of some Keen mods. The thread also contains a short list of mods that still have issues, so you'd better avoid those unless you're willing to deal with glitches and random crashes during your recording/streaming sessi...
by K1n9_Duk3
Thu Apr 22, 2021 0:35
Forum: Commander Genius
Topic: Commander Genius with 100% legal content?
Replies: 7
Views: 888

Re: Commander Genius with 100% legal content?

Commander Genius doesn't actually provide any content - or at least not much. CG just reads the files of the original games and loads all the actual game content (sounds, music, levels, graphics) from those files and allows you to play the games via the gameplay routines of CG. It is kind of similar...
by K1n9_Duk3
Thu Apr 15, 2021 23:19
Forum: Release Forum
Topic: "Forgotten Galaxy" -Rescue Of The Last - DEMO
Replies: 23
Views: 10848

Re: "Forgotten Galaxy" -Rescue Of The Last - DEMO

Some contructive criticism: You should consider swapping the colors of the active and inactive digits of the score box. Dark blue digits on black background simply do not work. You have changed some core mechanics of the game and you should at least explain them somewhere. At first, I thought the di...
by K1n9_Duk3
Mon Apr 12, 2021 3:46
Forum: Unofficial Keen Games
Topic: Return to the Shadowlands
Replies: 28
Views: 1481

Re: Return to the Shadowlands

I think that any mods running in DOSBox are the most inclusive in the sense that anybody should be able to play them on their preferred system. DOSBox runs on almost any architecture and operating system. You simply don't get such a wide target audience with native code unless you're willing to inve...
by K1n9_Duk3
Sun Apr 11, 2021 23:29
Forum: Release Forum
Topic: The Armageddon Continues - Version 1.1 released
Replies: 14
Views: 3685

Re: The Armageddon Continues - Version 1.1 released

Bubzrulz wrote: Sun Apr 11, 2021 23:18a working link for this mod?
The KeenWiki page has download links.
by K1n9_Duk3
Thu Apr 08, 2021 20:44
Forum: Unofficial Keen Games
Topic: Return to the Shadowlands
Replies: 28
Views: 1481

Re: Return to the Shadowlands

Are there any particular limitations i.e. number of tracks in the song, instruments, length? If a midi file was provided would that be something you could easily enough convert to the format used in Galaxy? There are MIDI to IMF converters out there. There's not really a limit to the number of trac...
by K1n9_Duk3
Tue Apr 06, 2021 21:40
Forum: Miscellaneous
Topic: Hello! New member here
Replies: 10
Views: 1067

Re: Hello! New member here

Hello and welcome to the PCKF. It's always nice to hear about people actually using some of the programs I wrote. I hope you're having some fun with your Jill project.
by K1n9_Duk3
Sun Mar 28, 2021 20:17
Forum: Release Forum
Topic: Commander Keen in Venture to Vorti Peaks
Replies: 13
Views: 772

Re: Commander Keen in Venture to Vorti Peaks

Or you can just type the name you want to use into the address bar of your browser (directly after the "/wiki/" part):

https://keenwiki.shikadi.net/wiki/Venture_to_Vorti_Peaks

A registered user should be able to create pages like this.
by K1n9_Duk3
Sun Mar 21, 2021 21:44
Forum: Other Keen Stuff
Topic: Commander Keen Collection (floppy disks, mail orders etc)
Replies: 16
Views: 1390

Re: Commander Keen Collection (floppy disks, mail orders etc)

[...] This was not necessarily about hidden files, but deleted ones. When you delete a file in DOS, it actually just erases the first character of the file name, making the file entry and the associated disk space appear empty and allowing DOS to reuse any of it as needed. But until that space is r...
by K1n9_Duk3
Sun Mar 14, 2021 21:45
Forum: Release Forum
Topic: Keen 14: Secret of the Sorcerer Demo 2
Replies: 6
Views: 488

Re: Keen 14: Secret of the Sorcerer Demo 2

I get out of memory error and it quits. Can't run the mod. The files I downloaded seem to be working fine. Did you use the wrong version of the Keen 6 executable? The mod needs version 1.4, but some versions of CK6PATCH also support versions 1.0 and 1.5, which means CK6PATCH won't show an error mes...