I'm pretty sure I already have you down as a eta tester for it... does your computer run into these sort of memory problems? For some reason mine doesn't, ever, despite not being top-of-the-line...
Search found 5261 matches
- Sun Dec 24, 2017 22:23
- Forum: Unofficial Keen Games
- Topic: Trouble running Keen 9 Battle Of The Brains
- Replies: 37
- Views: 32620
- Sun Dec 24, 2017 22:21
- Forum: Release Forum
- Topic: Commander Keen 2 Gold Edition - pseudo-version 1.33
- Replies: 16
- Views: 11003
- Sun Dec 24, 2017 22:06
- Forum: Miscellaneous
- Topic: Oops
- Replies: 3
- Views: 3653
Re: Oops
See, now that's a bug; when Keen dies he gets a horizontal push for exactly this reason, so that he'll eventually be moved offscreen.
- Sun Dec 24, 2017 22:05
- Forum: Miscellaneous
- Topic: Merry Christmas
- Replies: 13
- Views: 8256
Re: Merry Christmas
Not here it ain't. Everyone else, enjoy enjoy enjoy.
Here's a classic kiwi Christmas song: https://www.youtube.com/watch?v=vnBQOqb ... p8qHVe_FB9
Here's a classic kiwi Christmas song: https://www.youtube.com/watch?v=vnBQOqb ... p8qHVe_FB9
- Sun Dec 24, 2017 21:56
- Forum: Other Keen Stuff
- Topic: Checkpoints
- Replies: 5
- Views: 4714
Checkpoints
A discussion on checkpoints in Keen levels originated in the Planet of Agony thread after Ceilick's post . At Ceilick's request, I've moved that conversation to this new thread. --Fleexy This is a big issue for me right now, it's delaying the release of my mod while I consider it. First, Galaxy. In...
- Sun Dec 24, 2017 21:46
- Forum: Release Forum
- Topic: Commander Keen 2 Gold Edition - pseudo-version 1.33
- Replies: 16
- Views: 11003
Re: Commander Keen 2 Gold Edition - pseudo-version 1.33
Might want to check your wiki link there Szem. I'll play this once the christmas rush is over. However I AM curious about one thing; why do you keep the cheats in instead of just disabling them... and why alter them at all? For Keen Vorticons at least they were intended to be there. (In Keen galaxy ...
- Sun Dec 24, 2017 20:35
- Forum: Unofficial Keen Games
- Topic: Wanted: Mod PlayTesters
- Replies: 5
- Views: 8517
Re: Wanted: Mod PlayTesters
For BlueBounder, the level is complete to me; there was no feeling that things remained undone. This is in itself a complete level. That said however it's not a POLISHED level; this is what I'd expect someone to make on their first try, to play and then realize 'Wait, these things need changing.' As...
- Sun Dec 24, 2017 20:21
- Forum: Unofficial Keen Games
- Topic: Trouble running Keen 9 Battle Of The Brains
- Replies: 37
- Views: 32620
Re: Trouble running Keen 9 Battle Of The Brains
I have no such problems, can I ask you to test a mod of mine, just to see if it loads, to see if such errors may occur?
- Sun Dec 17, 2017 17:23
- Forum: Unofficial Keen Games
- Topic: Wanted: Mod PlayTesters
- Replies: 5
- Views: 8517
Re: Wanted: Mod PlayTesters
Just checking a few of these in my levelpack's folder, these are my opinions. Adurdin: Complete, but hard as heck. (No KeenRush, but darn man.) One single big level addition to the game, all other levels remain intact. The level is most certainly possible, avoids major graphical glitches and has a l...
- Sun Dec 17, 2017 16:58
- Forum: Release Forum
- Topic: Planet Of Agony (Keen 1 mod)
- Replies: 52
- Views: 37724
Re: Planet Of Agony (Keen 1 mod)
What you need Rush, really REALLY need in Keen Vorticons, is checkpoints. You're talented, you can patch that. Little checkpoints that break the large levels into smaller fragments so that a death isn't a total loss. (Atroxian Realm was good with this, though game saving kinda rendered it obsolete.)...
- Sun Dec 17, 2017 16:53
- Forum: Other Keen Stuff
- Topic: Gugs & Blitches: Molly's escape - a Keen 6 bug competition/collection
- Replies: 16
- Views: 8678
Re: Gugs & Blitches: Molly's escape - a Keen 6 bug competition/collection
Agreed, I can build and extract a level file in about the same time, my idea relates to secret passages and how Keen can get into places he really shouldn't be able to using them. I'm just not sure what the hey this whole thing is doing right now. (Also it's christmas.)
- Sun Dec 17, 2017 16:52
- Forum: Other Keen Stuff
- Topic: Keen Dreams registered version modding?
- Replies: 10
- Views: 5981
Re: Keen Dreams registered version modding?
I don't see why KDRPATCH should be unable to modify the executable. Every version of *PATCH.EXE checks the executable's size, to ensure that it is not compressed in some manner. Removing this code causes the program to (try to) patch compressed executables with much furor. As such each version of *...
- Sun Dec 17, 2017 16:49
- Forum: Other Keen Stuff
- Topic: Mortimer McMire's look/costume
- Replies: 34
- Views: 27561
Re: Question about Mortimer McMire's costume
Someone add it to the keenwiki.
- Sun Dec 17, 2017 16:47
- Forum: Unofficial Keen Games
- Topic: Legal?
- Replies: 10
- Views: 10778
Re: Legal?
Why is Nisaba's post an exact copy of Roobar's? DO NOT bother the moderators with such silly questions! You should have read more carefully before asking. Technically this is a copyright-centric joke; the original post contains a number of 'paper towns' ('braking'<->breaking, 'you'll be', etc.) and...
- Sun Dec 17, 2017 16:37
- Forum: Unofficial Keen Games
- Topic: Commander Keen - the earth explodes mod
- Replies: 60
- Views: 48242
Re: Commander Keen - the earth explodes mod
That actually shouldn't be too hard; my Kubed mod, buried though it is in a year of total crud, uses a similar set of patches for Keen 4 to make a wall-hugging enemy.