Search found 1358 matches

by Fleexy
Thu Jan 24, 2019 18:20
Forum: Release Forum
Topic: [v2.11.1] Abiathar: The superior Keen Galaxy editor
Replies: 216
Views: 72527

Re: [v2.11.1] Abiathar: The superior Keen Galaxy editor

When Abiathar first opens the New Project Wizard, it generates the default configurations and tries to save those to disk in order to save time on subsequent runs. I suspect that it's unable to write to its own directory in Program Files (since that generally requires administrative permissions) and...
by Fleexy
Wed Jan 02, 2019 19:28
Forum: Miscellaneous
Topic: Welcome to the migrated PCKF!
Replies: 221
Views: 36495

Re: Welcome to the migrated PCKF!

Huh, looks like a "security feature" from my hosting provider. It's probably trying to prevent SQL injection attacks. I thought I had disabled all of those, but evidently not. I'll look into it, thanks!
by Fleexy
Mon Dec 31, 2018 18:28
Forum: Official Keen Games
Topic: The things/places in Keen you were most afraid of?
Replies: 11
Views: 736

Re: The things/places in Keen you were most afraid of?

Yep, jacks are a real thing , though I don't think I ever played with them. The Garg statue in the Fourth Red Rock Shrine was terrifying to me too. I was hesitant to enter any of the shrines on the second continent because I couldn't remember which one had that statue. Ironically, I was scared of Fl...
by Fleexy
Sat Nov 10, 2018 17:04
Forum: Miscellaneous
Topic: Welcome to the migrated PCKF!
Replies: 221
Views: 36495

Re: Welcome to the migrated PCKF!

Keening_Product wrote:
Sat Nov 10, 2018 8:11
That reminds me of a bug I've been experiencing lately: I have been getting notifications for tags in old posts. Only a few of them, but it was a bit odd.
This happened to me once too; a post that quoted me was edited by its author. Maybe that's what triggers the re-ping?
by Fleexy
Wed Nov 07, 2018 23:42
Forum: Miscellaneous
Topic: Welcome to the migrated PCKF!
Replies: 221
Views: 36495

Re: Welcome to the migrated PCKF!

Just fixes as far as I know 8)
by Fleexy
Wed Nov 07, 2018 16:00
Forum: Miscellaneous
Topic: Welcome to the migrated PCKF!
Replies: 221
Views: 36495

Re: Welcome to the migrated PCKF!

Sorry about that. There was a bit of a snag during the update and I had to restore the PCKF phpBB files from the Keen Modding ones. As you discovered, I forgot to copy the smilies' images back over. Fixed now :)
by Fleexy
Mon Oct 29, 2018 1:42
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 139
Views: 51006

Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

The upload-image functionality is disabled (and to my knowledge always has been), but you can always host the images somewhere else (I like Imgur) and embed them with [img] tags.
by Fleexy
Thu Oct 04, 2018 1:36
Forum: Other Keen Stuff
Topic: InsaLev3 - Keen3 insane minimalism level collection (deadline Nov 16th)
Replies: 39
Views: 4236

Re: InsaLev3 - Keen3 insane minimalism level collection (deadline Nov 1st)

As requested! Download the Abiathar/Tharify environment for InsaLev3. As usual, edit k3.adeps with Abiathar, save in Abiathar, run vortify.bat, then play your level in DOSBox. For your convenience, all legal tiles are already placed in the level.
by Fleexy
Sat Aug 11, 2018 17:51
Forum: Other Keen Stuff
Topic: Problems with Dosbox
Replies: 4
Views: 779

Re: Problems with Dosbox

Also see if there are updates available for your graphics driver.
by Fleexy
Wed Jul 25, 2018 16:04
Forum: Other Keen Stuff
Topic: Coming summer 2018: Keen Modding Live!
Replies: 4
Views: 1314

Re: Coming summer 2018: Keen Modding Live!

I forgot to reply to this for a while, oops! Here's an update: Abiathar Live Studio is essentially done. Cloning/forking is working and everything seems to be smooth, with the possible exception of the version tree. I'll revisit the UI there if that becomes necessary. When we get to the beta-testing...
by Fleexy
Sun Jul 01, 2018 22:15
Forum: Miscellaneous
Topic: Levellass, Are you OK?
Replies: 47
Views: 5981

Re: Levellass, Are you OK?

I believe she is busy handling some important real-life business. Her contributions here are amazing, and while I hope she returns once real-life things have settled down, she has no obligation to continue providing patching services. Everyone (including the other forum administrators) is here volun...
by Fleexy
Sun Jul 01, 2018 17:12
Forum: Official Keen Games
Topic: (Keen 4 version 1.1) Impossible Pogo Trick and ammo count
Replies: 7
Views: 1522

Re: (Keen 4 version 1.1) Impossible Pogo Trick and ammo count

Welcome to the PCKF!

I think the maximum ammo is 32767 (0x7FFF), since adding one more to that would overflow the 16-bit variable used to store the ammo count, causing it to wrap around to -32768.
by Fleexy
Fri Jun 29, 2018 1:02
Forum: Release Forum
Topic: [v2.11.1] Abiathar: The superior Keen Galaxy editor
Replies: 216
Views: 72527

Re: [v2.11.1] Abiathar: The superior Keen Galaxy editor

UPDATE v2.11.1: improvements to various things The Level Inspector will now warn you if it determines that you've probably used the wrong sort of switch (foreground/bridge vs. infoplane/goplat) for the target. It will also warn you if you forget to put a link on a switch. As suggested by Nisaba, th...
by Fleexy
Sat Jun 02, 2018 0:57
Forum: Release Forum
Topic: [v2.11.1] Abiathar: The superior Keen Galaxy editor
Replies: 216
Views: 72527

Re: [v2.11] Abiathar: The superior Keen Galaxy editor

UPDATE v2.11: clipboards palette and various improvements You can now store a palette of copied blocks, similar to the single-tile mini-palettes introduced in v2.4. To store the current clipboard, press Ctrl+Alt+Up and select a slot, using the mouse or the numeric keypad. To retrieve a clipboard sl...
by Fleexy
Wed May 30, 2018 21:11
Forum: Release Forum
Topic: Short Circuit Oracle (My Keen Galaxy modding debut!!)
Replies: 28
Views: 4375

Re: Short Circuit Oracle (My Keen Galaxy modding debut!!)

Regarding the mooning crash, I'm pretty sure you need infoplane tile 004Bh somewhere in the level to cache Keen's mooning sprites . I haven't got a chance to actually play yet, but I'm already super impressed! Galaxy modding is challenging; it's really amazing that you did all this on your first pro...