Search found 1172 matches

by gerstrong
Fri May 29, 2020 17:25
Forum: Commander Genius
Topic: Original tilesets for Keen 1-6, so that users can modify each original tile for each game
Replies: 13
Views: 318

Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game

Gagster wrote:
Fri May 29, 2020 17:21
It works for both Keen 5 & Keen 6 now using the newest build of CGenius, thanks for fixing =)
You are welcome. :-)
by gerstrong
Fri May 29, 2020 16:28
Forum: Commander Genius
Topic: Original tilesets for Keen 1-6, so that users can modify each original tile for each game
Replies: 13
Views: 318

Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game

I just checked with some of my data. You are right and I fixed it for version 2.4.3:

http://clonekeenplus.sourceforge.net/download.php

You should be able to load own graphics for Keen 5 and 6 as well. Let me know if it works for you.
by gerstrong
Fri May 29, 2020 15:38
Forum: Commander Genius
Topic: Original tilesets for Keen 1-6, so that users can modify each original tile for each game
Replies: 13
Views: 318

Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game

Can you send me that file so I would test it for you? That might be an odd bug, but possible. It should read the tileset.
by gerstrong
Tue May 26, 2020 5:22
Forum: Commander Genius
Topic: Original tilesets for Keen 1-6, so that users can modify each original tile for each game
Replies: 13
Views: 318

Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game

That is no problem, you can extract these tiles and much more using ModKeen: http://www.shikadi.net/keenwiki/ModKeen I would recommend converting the bmp files you want to modify into png, for faster loading later on. You can change the properties of these as you like using more colors and then load...
by gerstrong
Wed May 13, 2020 17:41
Forum: Release Forum
Topic: Bazooka Wowbagger
Replies: 12
Views: 1585

Re: Bazooka Wowbagger

Well, I like it and it plays well here. Issues can be ironed out. The good thing CG being opensource, everyone can help creating something special:

https://youtu.be/_u7Y0VHuusQ
by gerstrong
Wed May 13, 2020 17:07
Forum: Commander Genius
Topic: Problem mounting nessie in keen3
Replies: 4
Views: 1389

Re: Problem mounting nessie in keen3

Got it fixed. Thanks for noting. In Version 2.4.2 Messie is going to be mountable again.
by gerstrong
Sat May 09, 2020 12:26
Forum: Commander Genius
Topic: Problem mounting nessie in keen3
Replies: 4
Views: 1389

Re: Problem mounting nessie in keen3

Thanks for the report.

It should work when Nessie is near and you press a button. I will change that so Keen automatically mounts her. Makes total sense.

I have created a ticket for that

https://gitlab.com/Dringgstein/Commande ... issues/375

and will fix the issue as soon I can.
by gerstrong
Sun Mar 15, 2020 10:28
Forum: Commander Genius
Topic: Commander Keen positioning bug
Replies: 7
Views: 6823

Re: Commander Keen positioning bug

Should be better with version 2.4 where you can optionally type savegames.
by gerstrong
Sun Mar 15, 2020 10:27
Forum: Commander Genius
Topic: Keen 1 - Garbled text when interacting with rocket ship
Replies: 1
Views: 3565

Re: Keen 1 - Garbled text when interacting with rocket ship

Yes, it got fixed with version 2.4
by gerstrong
Sun Mar 15, 2020 10:27
Forum: Commander Genius
Topic: Any plans of porting Commander Genius to the libretro API (RetroArch)?
Replies: 2
Views: 2423

Re: Any plans of porting Commander Genius to the libretro API (RetroArch)?

If I had more time for such things, but I have not, sorry. Not right now, but if someone wants to port it I would be able to help a bit.
by gerstrong
Sun Mar 15, 2020 10:22
Forum: Commander Genius
Topic: Tom seems to like Commander Genius
Replies: 1
Views: 2343

Re: Tom seems to like Commander Genius

Hi, thanks for noting :-) Yeah, I had contact to Tom Hall some time ago. He also tried to build it for Mac but did not succeed. Since I have no Apple computer here right now I cannot give a recent version for such system. I guess he is able to build it for himself. With SDL libraries used everywhere...
by gerstrong
Sun Mar 15, 2020 10:20
Forum: Commander Genius
Topic: Keen 6 and Keen Dreams crashing with Commander Genius
Replies: 1
Views: 854

Re: Keen 6 and Keen Dreams crashing with Commander Genius

Remember Keen 6 requires version 1.4. For Dreams it should be 1.93. Otherwise it won't work.
by gerstrong
Sun Mar 15, 2020 10:17
Forum: Commander Genius
Topic: Can't savegame on Commander Genius
Replies: 1
Views: 3338

Re: Can't savegame on Commander Genius

Thanks for playing CG. Sorry for the late reply.

I just released an update with savegame fixes. Can you test that one? Also please report bugs to gitlab or github. There you have the sections of issues to post.
by gerstrong
Sun Mar 15, 2020 10:16
Forum: Commander Genius
Topic: Fullscreen-mode in CGenius 2.2.8 is not centered on Windows 10
Replies: 6
Views: 5940

Re: Fullscreen-mode in CGenius 2.2.8 is not centered on Windows 10

The larger resolutions seems to get more popular. I don't remember to have implement an algorithm which centers level to small for such resolutions. Can you post this under github or gitlab issues?
by gerstrong
Thu Sep 05, 2019 15:26
Forum: Commander Genius
Topic: Commander Keen positioning bug
Replies: 7
Views: 6823

Re: Commander Keen positioning bug

This is indeed interesting. I cannot reproduce with the information you are giving me, but maybe you can tell me what revision did git branch -v # is your friend you use and please also send me your cgenius.cfg . I think it is related to some signed to unsigned integer conversion related to the came...