Search found 1195 matches

by gerstrong
Sat Jul 11, 2020 7:14
Forum: Commander Genius
Topic: Docker technology and Commander Genius
Replies: 0
Views: 28

Docker technology and Commander Genius

Recently I have been creating Mac builds of CG and now I'm basically maintaining the Linux, Windows and MacOs builds. Yes, Android has to wait right now, but I will get into that one as well later. I have been working on Docker files which can be used easily to build CG for and from any system. Here...
by gerstrong
Sat Jul 11, 2020 5:55
Forum: Commander Genius
Topic: Dingoo built - Commander Genius for RG350 v1.8.3
Replies: 2
Views: 78

Re: Dingoo built - Commander Genius for RG350 v1.8.3

Oh boy, 4.9

Isn't is possible to update the toolchain? I think with version 5 or 6 you should be able to build any recent version. CG 1.8.3 is quite old.

Thanks for the build. I can publish it on the website if you wish.

Cool thing to see CG running on Dingo devices. :-)
by gerstrong
Sun Jul 05, 2020 7:20
Forum: Commander Genius
Topic: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)
Replies: 47
Views: 2123

Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game

So far, CG does not seem to load these. I find it strange, that you get a crash. I just changed that. Next release will load those tiles as well.

I also have been testing a bit with your Keen 4 tiles. Looking very good :-)
by gerstrong
Sun Jul 05, 2020 4:13
Forum: Commander Genius
Topic: Genius unplayable because it is too fast
Replies: 1
Views: 8992

Re: Genius unplayable because it is too fast

Have you tried enabling/disabling vsync?
by gerstrong
Fri Jul 03, 2020 5:28
Forum: Commander Genius
Topic: Just some feedback & thoughts from one user
Replies: 4
Views: 271

Re: Just some feedback & thoughts from one user

The Trophies system is an unfinished idea of a person who wished that and gave some nice graphics for that. Having a list of those displayed would be nice, but I have no idea how to display them yet. Maybe you want to come with an idea aka mockup. I mean some graphics in how this should look like an...
by gerstrong
Thu Jul 02, 2020 15:29
Forum: Commander Genius
Topic: Just some feedback & thoughts from one user
Replies: 4
Views: 271

Re: Just some feedback & thoughts from one user

He has a good point and it also was a consequence of implementing the quick save functionality. I wanted to add that for a long time anyways. The run button can be set to any other button if you don't want to use. You think it should an option to disable it? I still am not sure if we already have op...
by gerstrong
Wed Jul 01, 2020 16:42
Forum: Commander Genius
Topic: Lua support
Replies: 2
Views: 127

Re: Lua support

Does that mean a potential for mods that can have all the enemy types from the Galaxy Engine games into one single game/mod, and maybe in the long run a guide for non-coders on how to create custom enemy types, and maybe even create bosses (not that common in the Keen games)? Oh yes, certainly the ...
by gerstrong
Wed Jul 01, 2020 16:29
Forum: Commander Genius
Topic: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)
Replies: 47
Views: 2123

Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game

Looking very good. The style of Miragia is dithered again, but somehow I like it more than the semi-transparent stuff we had before. I would add those Tilemaps and sprites to the Keen 4 Plus as an Update if you are fine with it.

P.S.: Still need to recreate the HQP Update with your Keen5 graphics.
by gerstrong
Sun Jun 28, 2020 14:51
Forum: Commander Genius
Topic: Lua support
Replies: 2
Views: 127

Lua support

Working on the version of CG after 2.4.5 and next mayor feature is Lua. Why Lua? Honestly I got sick of Python, especially C bindings and distribution is not fun, so yeah Lua. Just ported Keen9 from the Python script to Lua: https://www.youtube.com/watch?v=u7sI6MPjLcE It's not perfect, but quite pla...
by gerstrong
Sun Jun 28, 2020 14:45
Forum: Commander Genius
Topic: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)
Replies: 47
Views: 2123

Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game

I'm almost done with my modifications of the Keen 4 tiles now, and I've also added some colors to some of the sprites (the sprite for the green gun and various items is to be found both on the tilesheets and as separate sprites in the folder where all my Keen 4 sprites are extracted). It seems like...
by gerstrong
Fri Jun 26, 2020 5:17
Forum: Commander Genius
Topic: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)
Replies: 47
Views: 2123

Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game

I don't see why this should be a problem. I will take your graphics for HQP then. I don't want to promise too much regarding Keen Dreams, because the CG engine code in that regard is a big mess right now. I will tidy up a bit more, once other priorities are taken care of. Here is a small video using...