Search found 1199 matches

by gerstrong
Wed Jul 15, 2020 5:07
Forum: Commander Genius
Topic: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)
Replies: 49
Views: 2302

Re: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)

Well, I like the approaches. The more wet earth look pretty good on Keen 4, especially the backgrounds with the torches. With Keen 6 I had the impression you wanted to go a bit more colorful having darker tiles. It looks fine to me, because it is different, but making it brighter sure makes it even ...
by gerstrong
Mon Jul 13, 2020 12:39
Forum: Commander Genius
Topic: Nintendo Switch port release
Replies: 0
Views: 25

Nintendo Switch port release

Special thanks to Elias Oenal for his hard work to get this running on Nintendo Switch. We are happy to present the Switch Port of Commander Genius: https://eliasoenal.com/2020/07/12/commander-keen-for-nintendo-switch/ Of course it also is linked here: http://clonekeenplus.sourceforge.net/download.p...
by gerstrong
Mon Jul 13, 2020 12:35
Forum: Unofficial Keen Games
Topic: Having issues extracting the bitmaps from Keen 4 Ultimate
Replies: 5
Views: 124

Re: Having issues extracting the bitmaps from Keen 4 Ultimate

Thanks; that actually worked. The file structure for the extracted files are a bit different from what ModKeen produces, but this tool sure has some nice features. I can play and have some fun with this tool as well. I agree that it could be easier is CGenius had the ability to extract the graphics...
by gerstrong
Sat Jul 11, 2020 7:14
Forum: Commander Genius
Topic: Docker technology and Commander Genius
Replies: 0
Views: 37

Docker technology and Commander Genius

Recently I have been creating Mac builds of CG and now I'm basically maintaining the Linux, Windows and MacOs builds. Yes, Android has to wait right now, but I will get into that one as well later. I have been working on Docker files which can be used easily to build CG for and from any system. Here...
by gerstrong
Sat Jul 11, 2020 5:55
Forum: Commander Genius
Topic: Dingoo built - Commander Genius for RG350 v1.8.3
Replies: 2
Views: 96

Re: Dingoo built - Commander Genius for RG350 v1.8.3

Oh boy, 4.9

Isn't is possible to update the toolchain? I think with version 5 or 6 you should be able to build any recent version. CG 1.8.3 is quite old.

Thanks for the build. I can publish it on the website if you wish.

Cool thing to see CG running on Dingo devices. :-)
by gerstrong
Sun Jul 05, 2020 7:20
Forum: Commander Genius
Topic: Original tilesets for Keen 1-6, so that users can modify (custom recolored VGA tilesets for Keen 4-6 avaiable here)
Replies: 49
Views: 2302

Re: Original tilesets for Keen 1-6, so that users can modify each original tile for each game

So far, CG does not seem to load these. I find it strange, that you get a crash. I just changed that. Next release will load those tiles as well.

I also have been testing a bit with your Keen 4 tiles. Looking very good :-)
by gerstrong
Sun Jul 05, 2020 4:13
Forum: Commander Genius
Topic: Genius unplayable because it is too fast
Replies: 1
Views: 9001

Re: Genius unplayable because it is too fast

Have you tried enabling/disabling vsync?
by gerstrong
Fri Jul 03, 2020 5:28
Forum: Commander Genius
Topic: Just some feedback & thoughts from one user
Replies: 4
Views: 288

Re: Just some feedback & thoughts from one user

The Trophies system is an unfinished idea of a person who wished that and gave some nice graphics for that. Having a list of those displayed would be nice, but I have no idea how to display them yet. Maybe you want to come with an idea aka mockup. I mean some graphics in how this should look like an...
by gerstrong
Thu Jul 02, 2020 15:29
Forum: Commander Genius
Topic: Just some feedback & thoughts from one user
Replies: 4
Views: 288

Re: Just some feedback & thoughts from one user

He has a good point and it also was a consequence of implementing the quick save functionality. I wanted to add that for a long time anyways. The run button can be set to any other button if you don't want to use. You think it should an option to disable it? I still am not sure if we already have op...
by gerstrong
Wed Jul 01, 2020 16:42
Forum: Commander Genius
Topic: Lua support
Replies: 2
Views: 137

Re: Lua support

Does that mean a potential for mods that can have all the enemy types from the Galaxy Engine games into one single game/mod, and maybe in the long run a guide for non-coders on how to create custom enemy types, and maybe even create bosses (not that common in the Keen games)? Oh yes, certainly the ...