Search found 459 matches

by elecdude33
Wed Aug 21, 2019 21:45
Forum: Unofficial Keen Games
Topic: Keen 2000 and Keen4ever
Replies: 10
Views: 631

Re: Keen 2000 and Keen4ever

I thinking I played a Real Keen Player at some point, though I can't remember which one now.
by elecdude33
Sat Aug 17, 2019 23:29
Forum: Release Forum
Topic: Jill of the Jungle Returns
Replies: 2
Views: 266

Re: Jill of the Jungle Returns

There is a way to make sure the demons can always be killed with a single shot, regardless of the game version. All you need to do is to edit the demon object(s) and set the "statecount" value to 5 for each demon in the level files. (At least that's how it should work when using my jMod level edito...
by elecdude33
Sat Aug 17, 2019 21:55
Forum: Release Forum
Topic: Jill of the Jungle Returns
Replies: 2
Views: 266

Jill of the Jungle Returns

I've just finished this Jill of the Jungle level pack. Instructions: Make a directory with a copy of Jill 1 in it. Then unzip JotJR.zip into it and allow it to overwrite map.jn1. The other levels use different filenames from the original game's levels so they don't have to be overwritten. I have als...
by elecdude33
Wed Aug 14, 2019 23:25
Forum: Official Keen Games
Topic: Commander Keen Mobile Reboot
Replies: 61
Views: 5460

Re: Commander Keen Mobile Reboot

It kinda seems like some people in this thread have the impression that if not for this, we would be getting a "real Keen sequel". It's been obvious for years that that is not going to happen. Plus, it's been so long now that even if it somehow did, there's no way it could possibly live up to the ex...
by elecdude33
Tue Aug 13, 2019 16:52
Forum: Miscellaneous
Topic: The Keen Generator
Replies: 15
Views: 1182

Re: The Keen Generator

Image
by elecdude33
Sat Jun 29, 2019 8:56
Forum: Other Keen Stuff
Topic: Your Own Keen Music!
Replies: 5
Views: 694

Re: Your Own Keen Music!

I dig it. The beginning has maybe kind of a detective vibe.

I did a couple of Keen remixes years ago but I think I already posted 'em here at some point. Or if not here then on a previous version of the forum...
by elecdude33
Fri Mar 29, 2019 12:05
Forum: The Classics
Topic: Did you know Jill of the Jungle also had a Bible-themed mod?
Replies: 14
Views: 5310

Re: Did you know Jill of the Jungle also had a Bible-themed mod?

One interesting thing in Onesimus is the bag of coins item, which gives you a bag of coins you can drop which will render (some?) enemies harmless if they touch it. From editing Jill levels the item's functionality exists in Jill also, just with glitched graphics. In Onesimus it appears in the equiv...
by elecdude33
Fri Jan 18, 2019 7:10
Forum: Release Forum
Topic: Jill Of The Jungle 4
Replies: 13
Views: 2077

Re: Jill Of The Jungle 4

Thank you very much to K1n9_Duk3 for releasing this editor! More user friendly than the built-in level editor (though it's still rather amazing that a built-in level editor was hidden in the game with such a simple command to access it and yet was as far as I know undiscovered for years) or JillEdit...
by elecdude33
Sat Jan 12, 2019 4:53
Forum: Release Forum
Topic: Jill Of The Jungle 4
Replies: 13
Views: 2077

Re: Jill Of The Jungle 4

Wow, it's really cool to see a Jill of the Jungle levelpack! I've always thought it had some gameplay elements that would be neat to experiment with in levels. These are some solid levels I'd say, I enjoyed playing them. On the long/large side, occasionally bordering on making me feel a bit lost, bu...
by elecdude33
Sat Jan 12, 2019 1:08
Forum: The Classics
Topic: Level entry phrases
Replies: 1
Views: 502

Level entry phrases

In Commander Keen 4, 5 and 6 there is text that pops up when you enter a level such as "Keen shivers along the Chasm of Chills". The Jill of the Jungle games have this also. What I'm curious about is whether there is any other game that does this.
by elecdude33
Sat Jan 12, 2019 1:04
Forum: The Classics
Topic: Level editor programming
Replies: 12
Views: 2370

Re: Level editor programming

Yeah, speaking of level editors for Jill of the Jungle: I decided to write one after my initial post about how Jill wouldn't be the best choice for somebody's very first level editor. It's currently in (closed) beta testing. That's exciting to hear. Back to the technical topic. Technically you coul...
by elecdude33
Tue Nov 13, 2018 20:16
Forum: The Classics
Topic: Level editor programming
Replies: 12
Views: 2370

Re: Level editor programming

Since each row of level data is a text string in the source and the game was written in Turbo Pascal, the compiler automatically merged duplicate strings to reduce memory usage. That means if the same text string appears as a row in multiple levels, you can't just change the string for one level wi...
by elecdude33
Mon Nov 12, 2018 21:20
Forum: The Theater
Topic: Last movie you saw
Replies: 170
Views: 68616

Re: Last movie you saw

Over the weekend I went to see Halloween (2018) with a friend.
by elecdude33
Mon Nov 12, 2018 21:18
Forum: The Classics
Topic: Level editor programming
Replies: 12
Views: 2370

Re: Level editor programming

Thank you very much for the information and advice. Starting off by experimenting with making a "dummy" editor to learn how to program the functionality of a level editor sounds like a good idea, as well as making a level information viewer to practice working with the level file format of a game. M...
by elecdude33
Tue Oct 23, 2018 15:44
Forum: The Classics
Topic: Level editor programming
Replies: 12
Views: 2370

Re: Level editor programming

I think a lot depends on what the target game is; the more complex the game, the more complex the level editor needs to be. For a tile-based game of Keen's type, with a simple tile layer and a sprite layer, the task isn't all too difficult. (Although that depends on whether you know any programming...