Search found 466 matches

by elecdude33
Tue Dec 03, 2019 22:31
Forum: Release Forum
Topic: Commander Keen Remastered (New Game)
Replies: 22
Views: 786

Re: Commander Keen Remastered (New Game)

Roobar wrote:
Mon Dec 02, 2019 22:56
Could the unusual bot activity lately be actually their bots searching for Commander Keen content that they will consider banning? Because that bot activity had raised not long after their mobile game announcement. Really fishy...
I mean, maybe, but I'd assume it's just spambots.
by elecdude33
Mon Nov 25, 2019 18:57
Forum: Commander Genius
Topic: Game running too fast?
Replies: 1
Views: 164

Game running too fast?

It seems like Commander Genius is running faster than it should be? Here's a video to demonstrate:

https://youtu.be/kIRhII5KfUI
by elecdude33
Mon Nov 25, 2019 14:54
Forum: Official Keen Games
Topic: Icecubes, god mode and a bug in Keen 1
Replies: 11
Views: 419

Re: Icecubes, god mode and a bug in Keen 1

K1n9_Duk3 wrote:
Fri Nov 22, 2019 22:18
For example, Keen's maximum jump height depends on the CPU speed.
Huh, that's interesting. Do you know what speed gives the highest maximum jump height? Will changing DOSbox cycles emulate this effect?
by elecdude33
Sat Oct 19, 2019 21:48
Forum: Unofficial Keen Games
Topic: A Lego Keen question
Replies: 3
Views: 2694

Re: A Lego Keen question

proYorp wrote:
Sat Oct 19, 2019 19:55
It’s a bug, as stated by Ilsoap here.
Ilsoap wrote:Yeah, the Lego dude of death... don't know how I missed it, but it's been reported a few times now.
Ah, I see, thought it might be a bug. Thanks for the reply and link.
by elecdude33
Fri Oct 18, 2019 23:07
Forum: Unofficial Keen Games
Topic: A Lego Keen question
Replies: 3
Views: 2694

A Lego Keen question

I've been playing Lego Keen and in the level "The Maze", there are a couple of Pi point items that appear to be maybe impossible to get because there's a Lego person in the way that kills me on contact. Does anybody know if that is supposed to happen? Is there some way around it or over it?
by elecdude33
Thu Aug 22, 2019 22:45
Forum: Release Forum
Topic: Jill of the Jungle Returns
Replies: 7
Views: 2576

Re: Jill of the Jungle Returns

Okay, I have uploaded a new version that should hopefully solve those issues.

Edit: damn, need to fix the elevator in the last level so it'll fall down when moving off of it. Okay, done, that should hopefully be all those issues resolved now.
by elecdude33
Thu Aug 22, 2019 22:23
Forum: Release Forum
Topic: Jill of the Jungle Returns
Replies: 7
Views: 2576

Re: Jill of the Jungle Returns

Thank you, I'm glad you enjoyed it! And yeah I made a bit of use of a couple of quirks of how the game works like being able to place multiple player-controlled sprites and being able to make a door that can be opened with a key but doesn't look like a door. As for those issues, I'll take a look and...
by elecdude33
Wed Aug 21, 2019 21:45
Forum: Unofficial Keen Games
Topic: Keen 2000 and Keen4ever
Replies: 10
Views: 2890

Re: Keen 2000 and Keen4ever

I thinking I played a Real Keen Player at some point, though I can't remember which one now.
by elecdude33
Sat Aug 17, 2019 23:29
Forum: Release Forum
Topic: Jill of the Jungle Returns
Replies: 7
Views: 2576

Re: Jill of the Jungle Returns

There is a way to make sure the demons can always be killed with a single shot, regardless of the game version. All you need to do is to edit the demon object(s) and set the "statecount" value to 5 for each demon in the level files. (At least that's how it should work when using my jMod level edito...
by elecdude33
Sat Aug 17, 2019 21:55
Forum: Release Forum
Topic: Jill of the Jungle Returns
Replies: 7
Views: 2576

Jill of the Jungle Returns

I've just finished this Jill of the Jungle level pack. Instructions: Make a directory with a copy of Jill 1 in it. Then unzip JotJR.zip into it and allow it to overwrite map.jn1. The other levels use different filenames from the original game's levels so they don't have to be overwritten. I have als...
by elecdude33
Wed Aug 14, 2019 23:25
Forum: Official Keen Games
Topic: Commander Keen Mobile Reboot
Replies: 86
Views: 16787

Re: Commander Keen Mobile Reboot

It kinda seems like some people in this thread have the impression that if not for this, we would be getting a "real Keen sequel". It's been obvious for years that that is not going to happen. Plus, it's been so long now that even if it somehow did, there's no way it could possibly live up to the ex...
by elecdude33
Tue Aug 13, 2019 16:52
Forum: Miscellaneous
Topic: The Keen Generator
Replies: 17
Views: 4930

Re: The Keen Generator

Image
by elecdude33
Sat Jun 29, 2019 8:56
Forum: Other Keen Stuff
Topic: Your Own Keen Music!
Replies: 5
Views: 2602

Re: Your Own Keen Music!

I dig it. The beginning has maybe kind of a detective vibe.

I did a couple of Keen remixes years ago but I think I already posted 'em here at some point. Or if not here then on a previous version of the forum...
by elecdude33
Fri Mar 29, 2019 12:05
Forum: The Classics
Topic: Did you know Jill of the Jungle also had a Bible-themed mod?
Replies: 14
Views: 7386

Re: Did you know Jill of the Jungle also had a Bible-themed mod?

One interesting thing in Onesimus is the bag of coins item, which gives you a bag of coins you can drop which will render (some?) enemies harmless if they touch it. From editing Jill levels the item's functionality exists in Jill also, just with glitched graphics. In Onesimus it appears in the equiv...
by elecdude33
Fri Jan 18, 2019 7:10
Forum: Release Forum
Topic: Jill Of The Jungle 4
Replies: 13
Views: 4037

Re: Jill Of The Jungle 4

Thank you very much to K1n9_Duk3 for releasing this editor! More user friendly than the built-in level editor (though it's still rather amazing that a built-in level editor was hidden in the game with such a simple command to access it and yet was as far as I know undiscovered for years) or JillEdit...