Search found 18 matches

by albert
Thu Nov 26, 2009 11:10
Forum: Commander Genius
Topic: Commander Keen for iPhone (based on Commander Genius)
Replies: 60
Views: 51264

Pelya, where have you copied the gamedata to? My Xcode project file copies it automatically into the application bundle. If it is missing, it wont start -- it probably will have exactly the behaviour you described (or it will crash).
by albert
Mon Nov 23, 2009 19:19
Forum: Commander Genius
Topic: Commander Keen for iPhone (based on Commander Genius)
Replies: 60
Views: 51264

Hey pelya, haven't you read my other answers to you? See also my comment on GitHub. You have based it on the wrong branch (master) -- I have already done all that work (in the iphone branch).
by albert
Sat Nov 21, 2009 21:00
Forum: Commander Genius
Topic: Commander Keen for iPhone (based on Commander Genius)
Replies: 60
Views: 51264

I wonder, is that picture mirrored or is the app mirrored on your iPhone? :)
by albert
Sat Nov 21, 2009 17:53
Forum: Commander Genius
Topic: Commander Keen for iPhone (based on Commander Genius)
Replies: 60
Views: 51264

You could just press top+left at the same time to move diagonal - same way as with keyboard. Also I think pogo+fire+jump should not be on the right side but on the bottom. The way you naturally keep your iPhone/iPod in your hand would make it difficult the way like in your draft (I think... perhaps ...
by albert
Sat Nov 21, 2009 10:54
Forum: Commander Genius
Topic: Commander Keen for iPhone (based on Commander Genius)
Replies: 60
Views: 51264

Wouldn't you accidently press pogo all the time? You only have one single finger on each side of the screen. So when I use the movement buttons, I tend to just move from left to right. That workes fine with the current way but not in your case (or at least it is harder to do). For those who haven't ...
by albert
Sat Nov 21, 2009 0:49
Forum: Commander Genius
Topic: Commander Keen for iPhone (based on Commander Genius)
Replies: 60
Views: 51264

ModMyi (one of the default apt repos of Cydia, the most common apt-get interface on the iPhone) has added Commander Genius to their repo.

http://modmyi.com/cydia/package.php?id=14192
by albert
Fri Nov 20, 2009 14:40
Forum: Commander Genius
Topic: Commander Keen for iPhone (based on Commander Genius)
Replies: 60
Views: 51264

Oh, and you have to reboot the phone after running it. I think you messed it up, Pelya. :p Pelya, have you read my comment on the first commit? I am not sure if you got an automatic mail. Anyway, it seems that you based it on current master. This probably will not work because many things don't wor...
by albert
Thu Nov 19, 2009 10:51
Forum: Commander Genius
Topic: Commander Keen for iPhone (based on Commander Genius)
Replies: 60
Views: 51264

Btw., what exactly is faster in current SVN over the last? I mean ingame. I think graphic blits are the bottleneck on iPhone, we need to use OpenGL. That is, we need to get rid of the scrollbuffer and just use textures for all tiles. I think that is the only way to make it much faster. OT @pizza: Yo...
by albert
Wed Nov 18, 2009 19:56
Forum: Commander Genius
Topic: Commander Keen for iPhone (based on Commander Genius)
Replies: 60
Views: 51264

The S8000 is Java based, that is the problem. I didn't searched much but I didn't find a way to port native C/C++ based games (which uses SDL) to Samsung S8000. But I may be wrong here, perhaps I have just not find those information.
by albert
Wed Nov 18, 2009 18:26
Forum: Commander Genius
Topic: Commander Keen for iPhone (based on Commander Genius)
Replies: 60
Views: 51264

I only have an iPhone, so I cannot really test other systems. But it should be very easy to port it to all systems which have a good base (Linux or Unix). That is the iPhone, the iPod, Android (aka Google Phone) and Maemo (Nokia Internet tablet, e.g. N800 and others). Then there is Symbian which is ...
by albert
Wed Nov 18, 2009 11:15
Forum: Commander Genius
Topic: Commander Keen for iPhone (based on Commander Genius)
Replies: 60
Views: 51264

First, can you send a copy of your mail to id to our mailinglist? And have you send them a link to teh app I just made? I think that would give them kind of an impression of what it could look like. Then, as far as I understand, even when we go over Apples AppStore, we don't need any permission to p...
by albert
Tue Nov 17, 2009 20:57
Forum: Commander Genius
Topic: Commander Keen for iPhone (based on Commander Genius)
Replies: 60
Views: 51264

All of the work which was done on GSoC was already merged into the main SDL-1.3 branch afaik. I have used current SDL-1.3 head. That one worked just right of the box, even provided an iPhone Xcode project file. Have you read the messages on the mailinglist? I wrote a bit about that. I also ported ou...
by albert
Tue Nov 17, 2009 18:25
Forum: Commander Genius
Topic: Commander Keen for iPhone (based on Commander Genius)
Replies: 60
Views: 51264

I just made an update. Added some further control, also some optional graphical overlay for the controls so you can see them (but you can also hide them). Game is also more smooth, I think it is really well playable. Also fixed some cases where you were not able to go out of a dialog (because you ne...
by albert
Tue Nov 17, 2009 8:32
Forum: Commander Genius
Topic: Commander Keen for iPhone (based on Commander Genius)
Replies: 60
Views: 51264

Afaik, ID doesn't have the (only?) rights on the old Keen episodes. (Read http://www.3drealms.com/keenhistory/ ) 3D Realms has, I think, at least they are selling the games. Not sure, didn't quite understand that situation, seems to me even themself don't really know who has which rights. The curren...
by albert
Mon Nov 16, 2009 22:58
Forum: Release Forum
Topic: Commander Keen 64: Pogo Demo
Replies: 23
Views: 31605

This looks really nice and interesting! I love the idea. I always thought that Keen in 3D would probably be lame and not really the same game feeling but the screenshots look very promising.

I hope this is going to be open source. I'd love to join this project!