Search found 507 matches

by NY00123
Thu Mar 14, 2024 21:54
Forum: Release Forum
Topic: Keen Day package 2024
Replies: 6
Views: 335

Re: Keen Day package 2024

That's been enough work; I suspect that it's Keen 58 where things have taken at least some efforts. I was aware of your thread*, the one titled "The Great Galaxy-Mod Bug Hunt 2020". I saw my old AAMBA level pack being covered as well, albeit I didn't really check that version or even its c...
by NY00123
Thu Mar 14, 2024 21:47
Forum: Release Forum
Topic: Happy Keen Day (Dreams)!
Replies: 5
Views: 2978

Re: Happy Keen Day (Dreams)!

ok, I've gotten a bit confused. It's really the presence of an earlier download making me realize that this thread, in fact, was originally created on Keen Day 2023! And yet, we have another use of the what I referred to as "Keen Dreams - Unofficial Tech Demo". Looks like I originally rele...
by NY00123
Wed Mar 13, 2024 21:58
Forum: Official Keen Games
Topic: Keen 6 Apogee Demo Version
Replies: 8
Views: 482

Re: Keen 6 Apogee Demo Version

Very nice, great to see another demo version unexpectedly being available to the public after all of this time. I do wonder how was that floppy disk so rare. Then again, the same might apply, e.g., to Keen Dreams versions.
by NY00123
Wed Mar 13, 2024 21:56
Forum: Release Forum
Topic: Developer's Vault: Foray in the Forest Prototypes and "Lost" Content
Replies: 3
Views: 2511

Re: Developer's Vault: Foray in the Forest Prototypes and "Lost" Content

Here's my 4th belated forum post (albeit less belated this time) that is preceding Keen Day 2024 just a little bit. Wow, it is great to gain access to early development snippets, like what's been linked to here. I knew about the project originally starting, well, around 15 years ago, right? Still, a...
by NY00123
Wed Mar 13, 2024 21:52
Forum: Release Forum
Topic: Foray in the Forest
Replies: 44
Views: 35856

Re: Foray in the Forest

Here's my 3rd belated forum post preceding Keen Day 2024. As already known by the end of 2023, it's finally here, the mod that (at least as a concept) was originally started by Mr. M back around 2009. I haven't really tried new Keen-related mods or other similar contents recently, but from what I do...
by NY00123
Wed Mar 13, 2024 21:48
Forum: Release Forum
Topic: Operation Station Infiltration
Replies: 54
Views: 32609

Re: Operation Station Infiltration

Time for my 2nd belated forum post preceding Keen Day 2024 a bit. I haven't really checked new Keen-related contents in a while in general. But, I have a guess for what to expect (even if not entirely identical), given that I did go through "Return to the Shadowlands". So, my hunch is, gre...
by NY00123
Wed Mar 13, 2024 21:43
Forum: Release Forum
Topic: Commander Keen 2000 - Remake [Version 1.0]
Replies: 9
Views: 4990

Re: Commander Keen 2000 - Remake [Version 1.0]

ok, that's the first forum post I'm having here since 2023, for which I'd had exactly one post back in August. Doing so a bit before Keen Day looks like a good chance. So, it's been a while since I gave the remake a try. It has a passwords.txt file which was last updated on September 30 2022, accord...
by NY00123
Thu Aug 03, 2023 20:10
Forum: The Classics
Topic: Bio Menace's 30th Anniversary
Replies: 1
Views: 2006

Bio Menace's 30th Anniversary

The 30th anniversary occurs today, for this one use of the Keen Dreams (and 4-6) engine in the 90s. - What I still haven't seen since 2020 is new user-made contents, but I know it was never as commonly played as Commander Keen games. - Also, I wonder, are all names of in-game creatures/enemies known...
by NY00123
Fri Oct 14, 2022 14:04
Forum: Release Forum
Topic: ReflectionHLE (Reflection Keen)
Replies: 50
Views: 66261

Re: ReflectionHLE (Reflection Keen)

Version 0.40.1 has been released. This update mostly consists of usability improvements. Also, for people less familiar with ReflectionHLE, a web page is now up: https://reflectionhle.com/ This release will hopefully resolve usability problems with keyboard overrides, and possibly also with other in...
by NY00123
Tue Feb 08, 2022 21:39
Forum: Release Forum
Topic: Commander Keen 4 Tandy 320x200 16 color version
Replies: 16
Views: 10258

Re: Commander Keen 4 Tandy 320x200 16 color version

Doesn't Keen already have VGA and MCGA detection ? I'm not sure if it works, but the game does have some code that takes VGA into account . You're right, maybe the existing detection code is sufficient. Right now when I play the Tandy version in PCem emulating a Tandy 1000 SL/2 with 640 KB of memor...
by NY00123
Tue Feb 08, 2022 21:02
Forum: Official Keen Games
Topic: Pole Foreground Bug explained!
Replies: 13
Views: 8283

Re: Pole Foreground Bug explained!

Wow, nice catch! lemm and NY00123's analyses make sense to me: this is really a bug where the priority/zLayer isn't properly being reset when ledge-grabbing is interrupted. And, yes, it seems to have been fixed in Keen 6, interestingly enough, which Omnispeak hadn't taken into account. I've updated...
by NY00123
Fri Feb 04, 2022 15:19
Forum: Release Forum
Topic: Commander Keen 4 Tandy 320x200 16 color version
Replies: 16
Views: 10258

Re: Commander Keen 4 Tandy 320x200 16 color version

Come to think of it, the last version of cksrcmod has a compile-time option for enabling runtime shifting of EGA sprites, while not using separate cached shifted copies. I don't know what impact will this have on performance while using vintage hardware, but with newer hardware (including the use of...
by NY00123
Fri Feb 04, 2022 13:59
Forum: Official Keen Games
Topic: Pole Foreground Bug explained!
Replies: 13
Views: 8283

Re: Pole Foreground Bug explained!

Very impressive reveal! While it could be assumed to be a rendering bug, I also had a feeling it wasn't; Basically something like the bug currently described as "Bounder Pole Door Glitch" for Keen 4 or "Ampton Pole Push Door Trick" for Keen 5. lemm's explanation looks good. It's ...
by NY00123
Sun Jan 30, 2022 17:10
Forum: Release Forum
Topic: Fleex & Markeen's Keen 5 Level Pack
Replies: 31
Views: 12917

Re: Fleex & Markeen's Keen 5 Level Pack

I do have a few minor bug reports for Defense Tunnel Ahm: Nice catches, thanks! Fixed to the extent possible in my local copy. I wonder if it's on purpose in level 8, that Keen's internal objects array gets full around the time of entering the level, if you play on hard difficulty. This leads to ca...
by NY00123
Fri Jan 28, 2022 10:57
Forum: Release Forum
Topic: Fleex & Markeen's Keen 5 Level Pack
Replies: 31
Views: 12917

Re: Fleex & Markeen's Keen 5 Level Pack

Looks like I already finished the level pack a week ago! But yeah, I've completed it. As already said here, the pack is unique in its ways. Some things can indeed feel a bit "alien" at times when you're not used to them, but it doesn't have to always be the case. Even with the bottomless p...