Search found 431 matches

by NY00123
Fri Jan 19, 2018 8:21
Forum: The Classics
Topic: Major Stryker Prototype Released
Replies: 6
Views: 117

Re: Major Stryker Prototype Released

They really are unused. Searching the (uncompressed) executable for ".imf" shows that the game only plays these songs: rockit.imf cruising.imf tomsome.imf pressure.imf supersnc.imf torpedo.imf invince.imf Looks like all of these songs (except for invince.imf, the Apogee Fanfare proto.) can be playe...
by NY00123
Thu Jan 18, 2018 14:49
Forum: The Classics
Topic: Major Stryker Prototype Released
Replies: 6
Views: 117

Re: Major Stryker Prototype Released

I'll first quote myself from the 3DR boards (yet again): ok, I might not be very familiar with Major Stryker (although I did get to complete the whole game). Nevertheless, the availability of this prototype build is really great!! :smiley: As usual, many thanks to any individual who had a part in ma...
by NY00123
Fri Nov 24, 2017 10:26
Forum: Release Forum
Topic: Planet Of Agony (Keen 1 mod)
Replies: 49
Views: 2540

Re: Planet Of Agony (Keen 1 mod)

Guess I'm going to give this a chance now. Just another case of managing time with certain tasks again. As for the other thread on the mod, sadly I think that I know the feeling of coming near the end, only to lack the motivation to finish the last remaining bits. All the work done so far is what ma...
by NY00123
Sat Nov 18, 2017 19:31
Forum: Official Keen Games
Topic: Keen Dreams for Android
Replies: 34
Views: 11936

Re: Keen Dreams for Android

The Android port is now offered for free: https://play.google.com/store/apps/deta ... eams&hl=en
by NY00123
Tue Nov 07, 2017 18:56
Forum: Official Keen Games
Topic: Newly revealed Commander Keen 6 glitch?
Replies: 23
Views: 8770

Re: Newly revealed Commander Keen 6 glitch?

Say hello to a ~7.5 years bump! Since most images are down, I've figured out it might be a good idea to publish a video (~3.5 sec long) describing the glitch. As it turns you, it's the *original* form of the glitch described in my post post in this topic; Presumably requiring a custom Keen 6 level, ...
by NY00123
Mon Aug 14, 2017 21:24
Forum: Release Forum
Topic: Reflection Keen (ports of Keen Dreams and all 3D Catacombs)
Replies: 45
Views: 22148

Re: Reflection Keen (ports of Keen Dreams and all 3D Catacombs)

It is time for another release. The most significant change, which is relevant for some Catacombs titles, is probably a port of (recreated) DEMOCAT.EXE/HINTCAT.EXE executables. That's right, access to the slides of the Electronic Catalog and the Hint Books is now available. This is based on recreate...
by NY00123
Sat Aug 05, 2017 18:35
Forum: Miscellaneous
Topic: Wow, all the free time I'll have
Replies: 15
Views: 1313

Re: Wow, all the free time I'll have

It is really sad that you found yourself in this situation. Hopefully you'll get out of it not much later!

It still must feel better when you aren't alone in that same situation, *and* further that you didn't exactly have control over the thing.
by NY00123
Sun Jul 23, 2017 15:51
Forum: Release Forum
Topic: The Alphamatic (An Atroxian Realm Mini-Sequel)
Replies: 28
Views: 3930

Re: The Alphamatic (An Atroxian Realm Mini-Sequel)

Hey there, So it's been 9 days(!) since I've completed this AR mini-sequel. I'm sure enough words have been said, so here's a summary of mine: - If you want an extended variation of Keen 5, The Alphamatic surely satisfies that. - Same if you want a clearly more challenging Keen 5 gameplay. - One thi...
by NY00123
Tue Jul 04, 2017 20:56
Forum: Release Forum
Topic: The Alphamatic (An Atroxian Realm Mini-Sequel)
Replies: 28
Views: 3930

Re: The Alphamatic (An Atroxian Realm Mini-Sequel)

Hey there,

It is great to see this finally released! I can't promise I'll get into a full play-through soon enough, but I'm going to have a short look.
by NY00123
Sat Jun 10, 2017 14:16
Forum: Release Forum
Topic: ModId - Modkeen for all the 16-bit Id games!
Replies: 22
Views: 4980

Re: ModId - Modkeen for all the 16-bit Id games!

I've just published another release of ModId with a few changes. There isn't a lot of features added, but there's a warning below that someone might want to check out. The last release may currently be found here: https://github.com/owenmpierce/modId/releases FOR ANYBODY WHO IMPORTED VGA MASKED 16x1...
by NY00123
Fri Jun 09, 2017 22:00
Forum: Other Keen Stuff
Topic: Looking for old versions of CKPATCH sources
Replies: 8
Views: 1617

Re: Looking for old versions of CKPATCH sources

Hey, I think that I can finally show what I've done with these archives, beginning from version 0.5.1. I basically uploaded the sources to a Mercurial repository on BitBucket, represented by separate commits. Current link to repository: https://bitbucket.org/NY00123/ckpatch K:M post with some more d...
by NY00123
Mon May 29, 2017 17:35
Forum: The Classics
Topic: BioMenace - In-Store Demo Versions
Replies: 9
Views: 1499

Re: BioMenace - In-Store Demo Versions

Levellass wrote:
Mon May 29, 2017 12:50
Create a blank IMF file, use that.
I shall tell, this is really an example of thinking-outside-the-box!

(Although in my case, I preferred to use unaltered original AUDIOT.BM1 data for some reason.)
by NY00123
Sun May 28, 2017 17:26
Forum: The Classics
Topic: BioMenace - In-Store Demo Versions
Replies: 9
Views: 1499

Re: BioMenace - In-Store Demo Versions

Maybe they should have used these when BioMenace was in beta-testing. The game has severe memory issues caused by the music buffers not being freed when a new song is started. This can easily be detected by using the M+F10 memory debug code before and after opening the main menu from within a level...
by NY00123
Sat May 27, 2017 21:16
Forum: The Classics
Topic: Old 96'-era Shadow Warrior alpha build is now available!
Replies: 2
Views: 656

Re: Old 96'-era Shadow Warrior alpha build is now available!

Wait, the new one if called "The Way of the Wang"?! lol, I think I see what you've done there. BTW, just updating some more builds have been added. There is a currently a total of 8 such builds, including the 97-era leaked beta. Note that in one of them, the EXE is AEGIS-protected, and this protect...
by NY00123
Sat May 20, 2017 9:26
Forum: Release Forum
Topic: NY00123's tests level
Replies: 9
Views: 2196

Re: NY00123's tests level

Edit: OK never mind. After more trial and error, I finally found what I'm supposed to do. :bloody Great to see you've also solved this! BTW, I have a play-through video up now. DO NOT WATCH if you don't want any spoiler to be revealed. However, this does *not* cover any discussion with the janitor,...