Search found 352 matches

by XkyRauh
Thu Dec 14, 2017 4:17
Forum: Release Forum
Topic: Planet Of Agony (Keen 1 mod)
Replies: 52
Views: 7611

Re: Planet Of Agony (Keen 1 mod)

Hey KeenRush! Here's an hour of me struggling to do simple things:

https://www.youtube.com/playlist?list=P ... PhcMwcMVfy

The more I dance on the world map, the more frustrated I am. :) And I'm sure you'll be frustrated too, seeing how awful I am at this game!!! lol
by XkyRauh
Fri Nov 17, 2017 6:06
Forum: Release Forum
Topic: Planet Of Agony (Keen 1 mod)
Replies: 52
Views: 7611

Re: Planet Of Agony (Keen 1 mod)

KeenRush, I definitely plan to play more--I simply didn't have time in my first foray. I'll be back after I've had a chance to give it a more thorough appreciation! :garg
by XkyRauh
Wed Nov 15, 2017 2:18
Forum: Release Forum
Topic: Planet Of Agony (Keen 1 mod)
Replies: 52
Views: 7611

Re: Planet Of Agony (Keen 1 mod)

KeenRush! This is a cute mod. :) You have a lot of really cool detail tiles and your atmosphere is very easy to read. Nice job with the level design that I've seen so far. I tried each of the four immediately accessible levels a few times. What got me in the two to the left that block your path was ...
by XkyRauh
Mon Jan 30, 2017 2:33
Forum: Miscellaneous
Topic: Welcome to the migrated PCKF!
Replies: 201
Views: 25375

Re: Welcome to the migrated PCKF!

Things are... very different. Something like ten-plus years of eye memory for where things are and how things "should" look are going to take some time to overcome! Another round of thanks to Andy Durdin for hosting our creative energies for so many years, and a big huzzah to Fleexy for taking over ...
by XkyRauh
Tue Dec 27, 2016 9:31
Forum: Miscellaneous
Topic: DEADLINE 1 JAN 2017
Replies: 40
Views: 6433

Thanks for keeping this place going for all these years, Andrew! :) You're truly one of the pillars of the community, in one form or another.

Looking forward to whatever future the Keen Community has.
by XkyRauh
Thu Dec 15, 2016 5:58
Forum: Official Keen Games
Topic: Getting the jack-protected teddy bears in Keen 3 Valden Park
Replies: 6
Views: 2032

Astounding! :)
by XkyRauh
Thu Nov 24, 2016 0:41
Forum: Miscellaneous
Topic: Bobby Prince medical fund
Replies: 8
Views: 1836

I chipped in $25. John Carmack put up $1000! :O
by XkyRauh
Sat Oct 08, 2016 2:15
Forum: Miscellaneous
Topic: Platformania
Replies: 33
Views: 6300

Hey, someone should write an algorithm, taking into account all the rules of good level-building, to create random levels. That would be interesting. Some beautiful day when I have a bit of spare time, I will create such an algorithm. I love the level generators that were developed for classic game...
by XkyRauh
Sun Oct 02, 2016 4:13
Forum: Miscellaneous
Topic: How old are you?
Replies: 40
Views: 6428

I'll be turning 34 in 2017. :) When Keen1 first came out, I was the same age as the titular character! haha
by XkyRauh
Mon Sep 26, 2016 3:41
Forum: Miscellaneous
Topic: How often do you guys check in here?
Replies: 21
Views: 2944

I come by every year or so. :)
by XkyRauh
Thu Aug 13, 2015 5:56
Forum: Other Keen Stuff
Topic: Fan-art thread
Replies: 974
Views: 252384

I was so bummed when that project didn't pan out. I was on board to have an NPC in the game. :)
by XkyRauh
Thu Apr 16, 2015 3:28
Forum: Other Keen Stuff
Topic: Are mods fanfiction?
Replies: 28
Views: 9447

I'd qualify my mods as fan fiction. *shrug* I'm a fan of the character, and I'm creating a plot for that character.
by XkyRauh
Sun Oct 19, 2014 9:31
Forum: Other Keen Stuff
Topic: Operation Stardust: collab K1 mod (team, check your e-mail!)
Replies: 121
Views: 30535

Back before Google revamped its Drive, it had the perfect system for this! It had a space for uploads, a threaded mini-message board, and allowed for multiple users. I miss that old setup. :)

Hopefully you can find something that will work for you!
by XkyRauh
Thu Oct 16, 2014 3:32
Forum: Other Keen Stuff
Topic: Operation Stardust: collab K1 mod (team, check your e-mail!)
Replies: 121
Views: 30535

Just to be clear, within our 26 tiles, we're not responsible for Points, Keygems, Doors, or Bridges. We're responsible for solids, backgrounds, detail tiles, and animating things. And then our level should be constructed entirely out of our specific 26 tile palette, using whatever Points, Keygems, D...