Search found 19 matches

by banana
Sat May 09, 2020 22:13
Forum: Release Forum
Topic: The Armageddon App
Replies: 76
Views: 30392

Re: The Armageddon App

I'm still stuck on Cargo Bay 'A'. I have found the regular way to the exit, but I can't proceed until I figure out a way to get this green key. I already found the green door, but seemingly no way to grab the key without dying. I'm assuming there is some solution I'm just not seeing yet. Definitely ...
by banana
Wed Apr 22, 2020 6:56
Forum: Release Forum
Topic: Keen 13: The Ultra Omegamatic Version 2 released
Replies: 47
Views: 35806

Re: Keen 13: The Ultra Omegamatic

Alessandro wrote: Wed Apr 22, 2020 6:53 How many Keen mods you have downloaded?
Sunnylands, Helloworld, Atroxian Realm, Short Circuit Oracle, Cantaloupe Quest beta, Alphamatic, and Buried in Oblivion. So seven others.
by banana
Wed Apr 22, 2020 6:51
Forum: Release Forum
Topic: Keen 13: The Ultra Omegamatic Version 2 released
Replies: 47
Views: 35806

Re: Keen 13: The Ultra Omegamatic

I keep on getting game freezes, I'm not sure what's wrong. It seems to happen just randomly while playing. Am still only on the second level and already got the game to freeze twice, had to go back to Windows and restart DosBox. It will be a memory problem. You've got so much memory in your PC So h...
by banana
Wed Apr 22, 2020 6:46
Forum: Release Forum
Topic: Keen 13: The Ultra Omegamatic Version 2 released
Replies: 47
Views: 35806

Re: Keen 13: The Ultra Omegamatic

I keep on getting game freezes, I'm not sure what's wrong. It seems to happen just randomly while playing. Am still only on the second level and already got the game to freeze three, had to go back to Windows and restart DosBox. Last time I loaded the game it froze within less than a second of loadi...
by banana
Sat Apr 11, 2020 20:05
Forum: Release Forum
Topic: Commander Keen Episode 13 The Ultra Omegamatic 2nd Demo
Replies: 31
Views: 16045

Re: Commander Keen Episode 13 The Ultra Omegamatic

I think I got some errors with the Slicestars. They're evil enough as they are, with you cramming them into tight corridors, but I encountered one that was invisible. That's just not fair. It seems to trigger errors when hitting them with the neural stunner. Got a recording here. It sometimes also s...
by banana
Wed Mar 25, 2020 20:58
Forum: Release Forum
Topic: [1-Level Demo] Commander Keen in... Canteloupe Quest
Replies: 16
Views: 8941

Re: [1-Level Demo] Commander Keen in... Canteloupe Quest

This is really fun. Keen Dreams has always been kind of awkward to me, the concept and level designs are fun and I love the flower powers and enemies, but the controls are just too awkward and I can never really control Keen well in it like I can in the Galaxy games, and this gives me that control b...
by banana
Sat Jan 04, 2020 17:14
Forum: Release Forum
Topic: The Alphamatic (Version 2 + Marooned Over Mars Expansion)
Replies: 63
Views: 59377

Re: The Alphamatic (An Atroxian Realm Mini-Sequel)

Will be curious to hear more thoughts about this mod eventually. I'm wondering if people are having any trouble with difficulty. The moving platform levels still seem to be giving some players trouble. I can potentially address some balancing issues in a future version, so I'm happy to take feedbac...
by banana
Wed Jan 01, 2020 21:08
Forum: Release Forum
Topic: The Alphamatic (Version 2 + Marooned Over Mars Expansion)
Replies: 63
Views: 59377

Re: The Alphamatic (An Atroxian Realm Mini-Sequel)

In case you're interested, here's a video of me completing the level without actually using the second red key. Note that I aside from collecting the chocolate milk points directly there, I also don't actually use the door directly above the machine to be destroyed (the most bottom-right door that s...
by banana
Tue Dec 31, 2019 18:48
Forum: Release Forum
Topic: The Alphamatic (Version 2 + Marooned Over Mars Expansion)
Replies: 63
Views: 59377

Re: The Alphamatic (An Atroxian Realm Mini-Sequel)

I still had a red key leftover upon finishing Quantum Chambers, is that intended? It's the one I found in Area 3, I didn't need to use it in Area 2 to open the door, I could already get behind it in a different way.
by banana
Mon Dec 23, 2019 15:11
Forum: Release Forum
Topic: Short Circuit Oracle (My Keen Galaxy modding debut!!)
Replies: 47
Views: 41705

Re: Short Circuit Oracle (My Keen Galaxy modding debut!!)

One more thing, I think there's something off with the Perfect Score calculation. I finished the game and got 1,336,400 points. I'm not sure if I missed anything, maybe a couple of thousand here or there, but it's definitely a higher score than what is listed as Perfect.
by banana
Sun Dec 22, 2019 23:04
Forum: Release Forum
Topic: Short Circuit Oracle (My Keen Galaxy modding debut!!)
Replies: 47
Views: 41705

Re: Short Circuit Oracle (My Keen Galaxy modding debut!!)

Hmm ok. I'm curious what other people's opinion on this is, as this is what I was planning on doing with Keg o Vitalins in The Armageddon App. I definitely want them to give 20 000 points as they are going to be a rare and hard to find item, but would people prefer they still give an extra life eve...
by banana
Sun Dec 22, 2019 19:01
Forum: Release Forum
Topic: Short Circuit Oracle (My Keen Galaxy modding debut!!)
Replies: 47
Views: 41705

Re: Short Circuit Oracle (My Keen Galaxy modding debut!!)

A few changes/improvements to Secret Castle, including a new secret area I'm getting a game crash with this one. Touching the Dopefish causes the game to crash and immediately quit. DOSBox returns RF_PlaceSprite: Placed an uncached sprite:313 My guess is that the game doesn't know how to animate th...
by banana
Sun Dec 22, 2019 11:37
Forum: Release Forum
Topic: Short Circuit Oracle (My Keen Galaxy modding debut!!)
Replies: 47
Views: 41705

Re: Short Circuit Oracle (My Keen Galaxy modding debut!!)

A few things still bothered me about this game so I made 1 more update to appease my nagging perfectionism. Download link on the first page has been updated to v1.5 Change log: Screen update code by K1n9_Duk3 added to patch file (fixes jerky motion and flickering sprites) More new songs added; soun...
by banana
Fri Nov 08, 2019 23:22
Forum: Release Forum
Topic: Atroxian Realm (Version 1.2 Released)
Replies: 244
Views: 215806

Re: Atroxian Realm (Version 1.2 Released)

I get the extra lives thing. Dropping that discussion then, is it intended that you can skip the third red key in Security Layer, the one behind the bridge with the yellow circle marking? In the middle building, you can just not use the switch on the top floor with the green square markings, the bri...
by banana
Mon Oct 28, 2019 20:18
Forum: Release Forum
Topic: Atroxian Realm (Version 1.2 Released)
Replies: 244
Views: 215806

Re: Atroxian Realm (Version 1.1 Released)

This one is absolutely amazing. I played through it once on Normal and twice on Hard and had a blast with it. I still haven't found the 3-Up in Atroxian Mines or found the way to the one in the Catacombs, but I did manage to get all the other ones. Just saying it has 24 levels doesn't fully do it ju...