Search found 913 matches

by DoomJedi
Sun Feb 16, 2025 6:50
Forum: Unofficial Keen Games
Topic: BomberKeen project revival
Replies: 24
Views: 51149

Re: BomberKeen project revival

Thank you for all the support! :) Most of my current plans are for changes "under the hood" so new alpha might take a while. Yesterday re-organized the code to add a "class" (typefef) for a player, which made the code not only more organized and readable - but also is a groundwor...
by DoomJedi
Fri Feb 14, 2025 17:40
Forum: Unofficial Keen Games
Topic: BomberKeen project revival
Replies: 24
Views: 51149

Re: BomberKeen project revival

like the Poison Slug and the Treasure Eater, have two black pixels left in their left/right animation cycle. Quickly fixed, thanks for the report! You can redownload. You seem to have a ...Keen...eye on this :love , keep it up and I'll add you to testers credit :evil ...Will do another scouting on ...
by DoomJedi
Fri Feb 14, 2025 17:30
Forum: Unofficial Keen Games
Topic: BomberKeen project revival
Replies: 24
Views: 51149

Re: BomberKeen project revival

Oh, man. I wish I could animate half as good as you do, DoomJedi. :O Thanks :) Improved some animations from those from 2013 (Garg and Treasure Eater in particular), improved rotational consistency of others (like Arachnut) :) I'm not bad in animations - but I have to say that my inspirations (sure...
by DoomJedi
Fri Feb 14, 2025 13:41
Forum: Unofficial Keen Games
Topic: BomberKeen project revival
Replies: 24
Views: 51149

Re: BomberKeen project revival

Fixed. http://forumimage.ru/uploads/20250214/173953915301968318.png If you want to play current state of "BomberKeen" (let's call it alpha 1.0) https://www.dropbox.com/scl/fi/g5yhmos6y7tn5a3s2xnf2/bomberkeen_alpha_1_0.zip?rlkey=c2up3c8r0ple6x5xwqppk58a5&st=u7210iq9&dl=0 No need for...
by DoomJedi
Wed Feb 12, 2025 9:41
Forum: Miscellaneous
Topic: Is K:M dead?
Replies: 14
Views: 24855

Re: Is K:M dead?

I don't use the other forum myself (and for many years now), I only visit this one.

Once I had a user there, then I remember him not logging me in...maybe it was solved...donnow. But I think there is no need for 2 forums.
by DoomJedi
Tue Feb 11, 2025 13:41
Forum: Unofficial Keen Games
Topic: BomberKeen project revival
Replies: 24
Views: 51149

Re: BomberKeen project revival

Now I am more excited than before. Good luck on this project, DoomJedi. As a big fan of Dyna Blaster who has countless hours in versus mod with my sibling, I am excited to play this. Those second block tiles remind of mountain tiles in Aurora Bliss worldmap. :lol Thanks pal :) Was playing your mods...
by DoomJedi
Mon Feb 10, 2025 20:51
Forum: Unofficial Keen Games
Topic: BomberKeen project revival
Replies: 24
Views: 51149

Re: BomberKeen Revival

Dave216 wrote: Fri Jan 17, 2025 18:35 Cool crossover!
Added today another character to the game...one you might especially like :)

Admire your Bliss series :)
by DoomJedi
Sat Feb 08, 2025 20:35
Forum: Unofficial Keen Games
Topic: BomberKeen project revival
Replies: 24
Views: 51149

Re: BomberKeen project revival

The project is advancing (already ready for a new alpha, but will wait a bit). I was in a...coding block with this - but then the amazing K1n9_Duk3 kindly offered his help. And what a fantastic coder he is. He solved the issues I had with it and added game sounds too, new art loading functions and m...
by DoomJedi
Sat Feb 01, 2025 9:31
Forum: Unofficial Keen Games
Topic: BomberKeen project revival
Replies: 24
Views: 51149

Re: BomberKeen project revival

Thanks :)
You're welcome :)

Just to be clear - only pre-alpha is in the first post, the things I posted in my last post about - are not yet released.
by DoomJedi
Fri Jan 31, 2025 21:29
Forum: Unofficial Keen Games
Topic: BomberKeen project revival
Replies: 24
Views: 51149

Re: BomberKeen project revival

Update:: Have been working daily for many hours on this, but the progress is very slow due to me limited coding talents and skills. Since the last public alpha: ========================================== 1. Added Title Screen (and general keypress screens support). Works fine (decompression can be o...
by DoomJedi
Thu Jan 23, 2025 9:07
Forum: Unofficial Keen Games
Topic: BomberKeen project revival
Replies: 24
Views: 51149

Re: BomberKeen Revival

Currently got some PM assistance from one of the forum/community members, hope to integrate those successfully and so to set a proper sound/midi/graphic system to the game without AI support, and use AI for later/other tasks. I'll try to make the game as moddable as I can (with external stardard res...
by DoomJedi
Wed Jan 22, 2025 10:44
Forum: Unofficial Keen Games
Topic: BomberKeen project revival
Replies: 24
Views: 51149

Re: BomberKeen Revival

Bolt is currently quite limited with number of free daily prompts (unless I make monthly free transcription...maybe I will, who knows, having quite fun with this)), so that will slow the dev. pace down. But have a good impression on it so far, much better than ChatGPT. It already now gave me code fo...
by DoomJedi
Wed Jan 22, 2025 7:54
Forum: Unofficial Keen Games
Topic: BomberKeen project revival
Replies: 24
Views: 51149

Re: BomberKeen Revival

Wow, this bolt site gives me already much much better impression than ChatGPT....big thanks for the tip!
by DoomJedi
Wed Jan 22, 2025 7:29
Forum: Unofficial Keen Games
Topic: BomberKeen project revival
Replies: 24
Views: 51149

Re: BomberKeen Revival

Thanks :) Maybe I don't know to talk to ChatGPT properly coding-wise (as I go get very nice conversations about all other topics). We seem to be going in circles and with too many misunderstandings. Adlib sounds sort of work now but ChatGPT implemented it using delays and that can't fit a game and s...
by DoomJedi
Mon Jan 20, 2025 10:58
Forum: Unofficial Keen Games
Topic: BomberKeen project revival
Replies: 24
Views: 51149

Re: BomberKeen Revival

Thanks pal :) I'm struggling though with coding (even with ChatGPT and at least part due to frustrating ChatGPT), near a point of frustration. Trying to add sounds, ending/end rounds screens... Sounds especially - using ChatGPT at first wanted to add sound blaster support and use sound blaster for s...