Happy upcoming Oktobertest, fellow wolfers! :D
"Team Raycast" proudly presents "Oktoberfest edition" of Eisenfaust: Legacy!
https://www.moddb.com/mods/operation-eisenfaust-legacy/downloads/oktoberfest-legacy
https://www.moddb.com/mods/operation-eisenfaust-legacy/news/special-oktoberfest ...
Search found 973 matches
- Sat Sep 19, 2026 10:47
- Forum: Miscellaneous
- Topic: Eisenfaust Legacy - Oktoberfest Edition released!
- Replies: 0
- Views: 2475
- Thu Aug 06, 2026 18:33
- Forum: Unofficial Keen Games
- Topic: Commander Keen HD Remake
- Replies: 37
- Views: 27239
Re: Commander Keen HD Remake
So it's about increasing color depth and using wider color selection to make the colors match more, transition smoother and have less cartoony vibrancy, more muted, realistic so to speak.
Nice.
We did used muted 256 color palette in one of our Batman mods, removed that palette since.
https://www ...
Nice.
We did used muted 256 color palette in one of our Batman mods, removed that palette since.
https://www ...
- Wed Aug 05, 2026 15:29
- Forum: Unofficial Keen Games
- Topic: Commander Keen HD Remake
- Replies: 37
- Views: 27239
Re: Commander Keen HD Remake
My spritesheet from almost 20 years ago that has (among the rest) some Keen related items in higher resolution
https://www.dropbox.com/scl/fi/ifhkzknzgjej8csr249kg/Items_AT_all.png?rlkey=s037vrjmuzd7vxgj0g5bazp5i&st=vmwoh26n&dl=0
P.S.
Huge tileset from my Game Maker project from over 20 years ...
https://www.dropbox.com/scl/fi/ifhkzknzgjej8csr249kg/Items_AT_all.png?rlkey=s037vrjmuzd7vxgj0g5bazp5i&st=vmwoh26n&dl=0
P.S.
Huge tileset from my Game Maker project from over 20 years ...
- Wed Aug 05, 2026 15:19
- Forum: Unofficial Keen Games
- Topic: Keen 4 & Galaxy Engine - NES Port
- Replies: 9
- Views: 7964
Re: Keen 4 & Galaxy Engine - NES Port
ok, got it.
Though I don't tend to use Mesen, I don't know how to set it under Retropie, and that is what I use for emulation.
- Tue Jul 21, 2026 20:38
- Forum: Unofficial Keen Games
- Topic: Keen 4 & Galaxy Engine - NES Port
- Replies: 9
- Views: 7964
Re: Keen 4 & Galaxy Engine - NES Port
I couldn't go beyond title screen on my emulator.
- Fri Jul 17, 2026 18:24
- Forum: Miscellaneous
- Topic: My indie project - TrackWeaver
- Replies: 3
- Views: 7131
- Tue Jun 30, 2026 18:44
- Forum: Miscellaneous
- Topic: My indie project - TrackWeaver
- Replies: 3
- Views: 7131
Re: My indie project - TrackWeaver
Wow! This looks incredible!
Thank you so much pal! :p
Working on it hard, daily, for many hours a day.
(today worked on adding and wiring many sounds for the game for various road events and scenarios)
Even though you're using the fucl godot, which I hate
I respect your hate - but again, it ...
Thank you so much pal! :p
Working on it hard, daily, for many hours a day.
(today worked on adding and wiring many sounds for the game for various road events and scenarios)
Even though you're using the fucl godot, which I hate
I respect your hate - but again, it ...
- Tue Jun 30, 2026 7:14
- Forum: Miscellaneous
- Topic: My indie project - TrackWeaver
- Replies: 3
- Views: 7131
My indie project - TrackWeaver
Hi,
I've mostly moved from modding to indie game making.
I want to introduce my big indie project (and my dream project since my teens) currently in advanced development stage (in Godot) - it's a crafter for retro pseudo3D racing, with ability to craft everything, really everything - themes, road ...
I've mostly moved from modding to indie game making.
I want to introduce my big indie project (and my dream project since my teens) currently in advanced development stage (in Godot) - it's a crafter for retro pseudo3D racing, with ability to craft everything, really everything - themes, road ...
- Tue Jun 16, 2026 6:47
- Forum: Unofficial Keen Games
- Topic: How does Netkeen count "kills"?
- Replies: 3
- Views: 6945
Re: How does Netkeen count "kills"?
Usually in gaming (hope I'm not telling something new) - self kill just depletes player kill count.
- Sun Apr 19, 2026 20:20
- Forum: Other Keen Stuff
- Topic: How would it feel to make Keen stuff in Wolf3d / Doom mods
- Replies: 3
- Views: 22135
Re: How would it feel to make Keen stuff in Wolf3d / Doom mods
Some Wolf3D mods already had Keen levels/tributes
https://www.dropbox.com/scl/fi/ljqsimzluuaesjyc9wj4s/gg.PNG?rlkey=uo9o3dk4a9lw2wxelrpn8ct45&raw=1
https://www.dropbox.com/scl/fi/2qsiecc6nm5aurffjew17/gg2.PNG?rlkey=ym5l5u7n1ruo8kdh8p9nro3j1&raw=1
"Blade of Agony", which is a Doom mod - had ...
https://www.dropbox.com/scl/fi/ljqsimzluuaesjyc9wj4s/gg.PNG?rlkey=uo9o3dk4a9lw2wxelrpn8ct45&raw=1
https://www.dropbox.com/scl/fi/2qsiecc6nm5aurffjew17/gg2.PNG?rlkey=ym5l5u7n1ruo8kdh8p9nro3j1&raw=1
"Blade of Agony", which is a Doom mod - had ...
- Sat Mar 21, 2026 20:57
- Forum: Release Forum
- Topic: Atroxian Realm (Version 1.5 Released)
- Replies: 262
- Views: 454066
Re: Atroxian Realm (Version 1.5 Released)
That's a very impressive explanation of "menu selection just moves down all the time to bottom menu selection".
Probably a right one.
Somehow in 1.5 it's all the time, in 1.4 it's on and off and sometimes I can play it fine.
I can just leave playing this mod to PC only, would be simpler. Being Keen ...
Probably a right one.
Somehow in 1.5 it's all the time, in 1.4 it's on and off and sometimes I can play it fine.
I can just leave playing this mod to PC only, would be simpler. Being Keen ...
- Tue Mar 17, 2026 20:38
- Forum: Release Forum
- Topic: Atroxian Realm (Version 1.5 Released)
- Replies: 262
- Views: 454066
Re: Atroxian Realm (Version 1.5 Released)
It doesn't work, as then it doesn't detect joysticks and leaves me with keyboard.
That said - I can get older version to work, v1.4 (though with limitation as I can't map "Y" button so I can't open a new game after running initial one, barely mapped "esc" so I can return to the menus).
But it's on ...
That said - I can get older version to work, v1.4 (though with limitation as I can't map "Y" button so I can't open a new game after running initial one, barely mapped "esc" so I can return to the menus).
But it's on ...
- Mon Mar 16, 2026 9:27
- Forum: Release Forum
- Topic: Keen Dreams Gold Edition - 2026 updates
- Replies: 6
- Views: 12272
Re: Keen Dreams Gold Edition - Keen's Day/Mortimer's Day update - 2026
Amazing project with pure love for Keen 7.
Endless list of features and thought put into it.
Keep it up!
Endless list of features and thought put into it.
Keep it up!
- Mon Mar 16, 2026 7:47
- Forum: Other Keen Stuff
- Topic: Archaeological remains from when I translated Mortimer's McMessage
- Replies: 5
- Views: 16219
Re: Archaeological remains from when I translated Mortimer's McMessage
I think I've posted my 90s Keen personal related memorabilia?
Including
1. 1.2Mb diskettes with all Keen games (I actually paid my classmate to copy me...I wonder if those still work). Still have that person as a friend on facebook :)
2. Song dedicated to Keen based on "Go West" Pet Chop Boys ...
Including
1. 1.2Mb diskettes with all Keen games (I actually paid my classmate to copy me...I wonder if those still work). Still have that person as a friend on facebook :)
2. Song dedicated to Keen based on "Go West" Pet Chop Boys ...
- Sun Mar 15, 2026 14:03
- Forum: Release Forum
- Topic: Atroxian Realm (Version 1.5 Released)
- Replies: 262
- Views: 454066
Re: Atroxian Realm (Version 1.5 Released)
I have an issue with it on retropie (unlike in earlier versions and unlike other Galaxy mods currently (!)) dosbox-pure emulator - menu cursor just all the time acts like "down" is pressed, going all way down. I can bring it up pressing "up" but when I stop trying - it goes down again.
It's due to ...
It's due to ...