Search found 40 matches

by grafix
Fri Jul 18, 2014 23:11
Forum: Miscellaneous
Topic: CKFS - file storage for the Keen community!
Replies: 18
Views: 41437

Should be working for both uploads and downloads again. Next project is to move CKFS to Google App Engine - the current setup is hacked together and prone to failure.
by grafix
Sun May 08, 2011 22:25
Forum: Other Keen Stuff
Topic: commander keen on the ipod / iphone
Replies: 19
Views: 13129

One word: DOSpad. (Needs a jailbroken iDevice, though.)
by grafix
Sat Mar 13, 2010 23:00
Forum: Miscellaneous
Topic: CKFS - file storage for the Keen community!
Replies: 18
Views: 41437

fixed

After dicking about with the code for a bit, CKFS appears to be functional again. You should be able to log in and upload files.
by grafix
Sat May 16, 2009 10:07
Forum: Miscellaneous
Topic: commanderkeen.com
Replies: 11
Views: 6515

commanderkeen.com

by grafix
Thu Apr 30, 2009 14:32
Forum: Commander Genius
Topic: CloneKeen Plus for MacOS X finally out!
Replies: 12
Views: 12134

I got it to compile! All you need to do is install the libraries, run "ln -s /usr/lib /usr/lib32" as an administrator, then make these changes to the makefiles: Linux32/makefile: replace: g++ -L"" -L/usr/lib32 -m32 -o"CommanderGenius" $(OBJS) $(USER_OBJS) $(LIBS) with: ...
by grafix
Wed Apr 29, 2009 20:24
Forum: Commander Genius
Topic: CloneKeen Plus for MacOS X finally out!
Replies: 12
Views: 12134

I've almost managed to compile it. Here is the error message I get (shortened to save space): Undefined symbols: "CLogFile::fTextOut(int, bool, char const*, ...)", referenced from: _freemem in graphics.o cleanup(stCloneKeenPlus*) in misc.o "CLogFile::fTextOut(char const*, ...)", ...
by grafix
Thu Apr 16, 2009 6:54
Forum: Unofficial Keen Games
Topic: Grand Theft Keen
Replies: 14
Views: 15788

Prod Lava89 and see if he'll let you use his models from Commander Keen 64. If the physical distances are too great, you could just PM him instead.
by grafix
Thu Apr 02, 2009 20:54
Forum: Miscellaneous
Topic: I have a dream, but how far should I go?
Replies: 10
Views: 8029

If you really want to become a game director, I'd advise the independent route. Slow down massively with the studying - 5 to 6 hours a day on top of school is unhealthy. Get a part-time job and build up some savings. At the same time, try building your own games. Since you have an obvious skill (bei...
by grafix
Mon Mar 23, 2009 19:11
Forum: Other Keen Stuff
Topic: Our next community level pack... [Deadline 23rd September!]
Replies: 98
Views: 50972

Maybe we should start a KeenRush bailout fund... I'd donate $20 :)
by grafix
Wed Feb 25, 2009 17:47
Forum: Miscellaneous
Topic: If aliens came to Earth...
Replies: 18
Views: 11566

I imagine it would be something like when the Spanish went and conquered America. So probably not great.
by grafix
Sun Feb 15, 2009 16:39
Forum: Unofficial Keen Games
Topic: Keen 8: Dead in the Desert
Replies: 266
Views: 152622

The little purple snake thing is awesome. The canyons are also really good. Looking forward to seeing some levels.
by grafix
Sat Feb 14, 2009 21:56
Forum: Other Keen Stuff
Topic: Some Keen Etymology
Replies: 53
Views: 33755

Or possibly just because "Orbatrix" is an awesome name. :)
by grafix
Fri Feb 13, 2009 21:06
Forum: Other Keen Stuff
Topic: Some Keen Etymology
Replies: 53
Views: 33755

Actually, someone I know from school has an electronic cigarette. He used it for a while because he was trying to quit smoking (although I don't think it worked very well...)
by grafix
Tue Feb 10, 2009 20:27
Forum: Official Keen Games
Topic: Weird music
Replies: 31
Views: 22970

There is always CKFS, which is the one I run. The files should stay there longer than they do on any of the other sites you mentioned.