Search found 631 matches

by Gridlock
Thu Feb 05, 2026 4:05
Forum: Release Forum
Topic: Atroxian Realm (Version 1.2 Released)
Replies: 253
Views: 327191

Re: Atroxian Realm (Version 1.2 Released)

Was that really almost four years ago that I said I was meaning to fix that? How is that possible? Anyway, I checked, and apparently the mistake exists in version 1.2 as well, so you might as well play version 1.4 for now.

I'm really out of the loop with the CK Source configuration that was done ...
by Gridlock
Sun Jan 18, 2026 18:13
Forum: Release Forum
Topic: Atroxian Realm (Version 1.2 Released)
Replies: 253
Views: 327191

Re: Atroxian Realm (Version 1.2 Released)

The 10th anniversary of AR's release did put me in a Keen mode, so I guess I'll say a few more things that I haven't previously mentioned.

The original plan from 5+ years ago was to build a new Keen engine in Unity with significantly altered gameplay. I envisioned a game with the galaxy art style ...
by Gridlock
Sun Oct 12, 2025 17:38
Forum: Release Forum
Topic: The Alphamatic (Version 3 Beta)
Replies: 92
Views: 115635

Re: The Alphamatic (Version 2 + Marooned Over Mars Expansion)

Some news on the update. Given how much has changed, I'm going to go ahead and call the next version 3.0 rather than 2.1.

Right now, I'm ready to get this out, but I'm finding the QA process to be a little overwhelming given that this mod has 24 huge levels spanning three difficulty levels. There ...
by Gridlock
Sat Sep 13, 2025 1:09
Forum: Release Forum
Topic: The Alphamatic (Version 3 Beta)
Replies: 92
Views: 115635

Re: The Alphamatic (Version 2 + Marooned Over Mars Expansion)

I admit that I didn't think of this either, though it is a logical explanation. Are there any other levels with this kind of Stunners?

It's a pretty common practice to add at least one of these "IF" stunners to the start of a level. Most levels in The Alphamatic do this.

About the future: have ...
by Gridlock
Sun Sep 07, 2025 22:10
Forum: Release Forum
Topic: The Alphamatic (Version 3 Beta)
Replies: 92
Views: 115635

Re: The Alphamatic (Version 2 + Marooned Over Mars Expansion)

I do appreciate the feedback and interest!

Thus I've decided to play it, also with the intention of collecting everything (literally) and updating the KeenWiki's respective pages.

Fair warning, several levels are going to be receiving minor tweaks in the upcoming version.

the intended way to ...
by Gridlock
Sun Sep 07, 2025 18:23
Forum: Release Forum
Topic: The Alphamatic (Version 3 Beta)
Replies: 92
Views: 115635

Re: The Alphamatic (Version 2 + Marooned Over Mars Expansion)

Speaking of getting stuck, it is actually possible to get stuck on Surge Protection.

I can't believe this never occurred to me. Yeah definitely worth addressing.

Dynamo Access Shaft is actually another one that you can get stuck on.

Yeah there's nothing I can do about this one. I can't even ...
by Gridlock
Sun Aug 31, 2025 19:30
Forum: Release Forum
Topic: The Alphamatic (Version 3 Beta)
Replies: 92
Views: 115635

Re: The Alphamatic (Version 2 + Marooned Over Mars Expansion)

Yeah, that's the intended way to solve that section, just extremely tricky. You're supposed to backtrack through the secret passage on the right and use a ledge grab to bypass the blocked piston. I'm adding some arrow signs in 2.1 that might make it a little easier to understand. The intent was to ...
by Gridlock
Sun Aug 31, 2025 19:09
Forum: Release Forum
Topic: The Alphamatic (Version 3 Beta)
Replies: 92
Views: 115635

Re: The Alphamatic (Version 2 + Marooned Over Mars Expansion)

Thanks for the notes, this is very helpful!

There's a secret area near the spindreds about middle-right of the level with the two bags of sugar. It's doable to enter the secret area, but nigh-on impossible to leave the secret area again without getting killed by the Spindreds. I'm not sure if it ...
by Gridlock
Tue Aug 26, 2025 4:47
Forum: Release Forum
Topic: The Alphamatic (Version 3 Beta)
Replies: 92
Views: 115635

Re: The Alphamatic (Version 2 + Marooned Over Mars Expansion)

Well, they wouldn't exactly be secret if there wasn't the possibility of missing them.

I did recently catch some of breakdownhouse's playthrough. It's been fun to watch and gotten me thinking about this mod again. In fact, I actually fired it up for the first time and years... and noticed at least ...
by Gridlock
Tue Jul 22, 2025 1:14
Forum: Release Forum
Topic: Atroxian Realm (Version 1.2 Released)
Replies: 253
Views: 327191

Re: Atroxian Realm (Version 1.2 Released)

Appreciate the kind words! Hard for me to believe that the 10 year anniversary isn't far off. Even though it's been almost as long since I last played it myself, I still go back and listen to the soundtrack often. A remaster of all the music tracks would be such a cool thing to have, but I lack the ...
by Gridlock
Sat Jul 12, 2025 22:44
Forum: Unofficial Keen Games
Topic: Modding with Omnispeak
Replies: 5
Views: 18161

Re: Modding with Omnispeak

I've occasionally wanted to get back into Keen modding, or at least experiment a little, but I've never really broken through the barrier of getting a project environment set up. I don't have a lot of free time or energy, so it's kind of hard to push through the more archaic aspects. For example, I ...
by Gridlock
Sun Jan 05, 2025 23:23
Forum: Release Forum
Topic: Guide to the reconstructed Keen 4-6 (and Dreams) source code
Replies: 16
Views: 23425

Re: Guide to the reconstructed Keen 4-6 (and Dreams) source code

Since I actually had some free time over the holidays (I'm sure it won't last), I thought it would be fun to poke around this a bit. I've peeked at the source code a few times over the years out of mild curiosity, though it always seemed challenging. For a while, I'd gotten complacent with C# in ...
by Gridlock
Wed Nov 27, 2024 21:52
Forum: Unofficial Keen Games
Topic: O-Mega-Matic - huge Keen 5 community levelpack
Replies: 22
Views: 33803

Re: O-Mega-Matic - huge Keen 5 community levelpack

This is a fun idea. I occasionally get nostalgic about making Keen 5 levels, so I put myself down for the QED. I can't guarantee I'll finish it before the deadline since I have a lot of other real life commitments, but I'll try.
by Gridlock
Mon Aug 05, 2024 4:06
Forum: Official Keen Games
Topic: Didn't Keen Dreams get some sort of new edition?
Replies: 34
Views: 50186

Re: Didn't Keen Dreams get some sort of new edition?

What I am talking about is an actual release of the mods on Steam, PS4/PS5, Xbox (whatever system), real 'published' digital and/or physical releases.. Switch... And it goes back to what I said years ago about this being done with Sonic Mania. I know chances are very slim, but we can at least try ...
by Gridlock
Sun Mar 17, 2024 3:43
Forum: Unofficial Keen Games
Topic: Are "source code mods" mods or fangames?
Replies: 16
Views: 25210

Re: Are "source code mods" mods or fangames?

Thought I'd chime in on this one. Ultimately, I think it's a fairly trivial discussion of semantics. But, if I had to make a binary choice, I'd say source code projects are much more related to modding than fangames.

I personally draw a core distinction between modding and fangames (specifically ...