Search found 344 matches

by Bubbatom
Thu Jan 23, 2020 21:42
Forum: Release Forum
Topic: Operation Ocflore
Replies: 62
Views: 2099

Re: Operation Ocflore

Hey guys, I'm going to be away for the the next couple of days, will be able to reply to messages / work on another update once I'm home.
by Bubbatom
Tue Jan 21, 2020 12:28
Forum: Release Forum
Topic: Operation Ocflore
Replies: 62
Views: 2099

Re: Operation Ocflore

Roobar wrote:
Tue Jan 21, 2020 4:51
So will the saves from the old version works?
I'm not sure, I think from past experience with Suburbs they probably won't, worth a try though.
by Bubbatom
Tue Jan 21, 2020 7:40
Forum: Release Forum
Topic: Operation Ocflore
Replies: 62
Views: 2099

Re: Operation Ocflore

Something I noticed on the updated version is the song that originally played on Ancient Observatory (ocflore7) is now replaced with the Pelagic Pillars song (ocflore6), and the original Ancient Observatory song is no longer in the game. Since the patch file doesn't reflect this change and still sh...
by Bubbatom
Tue Jan 21, 2020 4:16
Forum: Release Forum
Topic: Operation Ocflore
Replies: 62
Views: 2099

Re: Operation Ocflore

Alright, the first revision is completed and can be downloaded from the first post in this thread or here: https://www.dropbox.com/s/m8btdabl33ogxil/Operation%20Ocflore.zip?dl=0 This update addresses the following: - Pererro hitbox fixed - Blue bird replacement hitbox fixed - tile issues and bugs (w...
by Bubbatom
Mon Jan 20, 2020 10:55
Forum: Release Forum
Topic: Operation Ocflore
Replies: 62
Views: 2099

Re: Operation Ocflore

I'm glad I left it a while before releasing a revision guys, thanks for your input and feedback! There's always things that I miss and I'm getting this thing tweaked and ready for an update. Random question, why is the palette alteration done with an external program, rather than a patch? This also ...
by Bubbatom
Sat Jan 18, 2020 1:47
Forum: Release Forum
Topic: Operation Ocflore
Replies: 62
Views: 2099

Re: Operation Ocflore

Oh yeah I forgot to mention that anyone can feel free to use any of the graphics in those bitmaps for their own projects. There's a fair amount of stuff in there that I didn't end up using in the game for whatever reason. again, your art development folder is a blessing. thanks so so much for sharin...
by Bubbatom
Thu Jan 16, 2020 10:35
Forum: Release Forum
Topic: Operation Ocflore
Replies: 62
Views: 2099

Re: Operation Ocflore

Thanks Nisaba, I've fixed all of those issues just now! Not sure how to tackle the trees blending in, might see if other people think the same as I don't find them too difficult to differentiate from the background. ps.: the setting of this level reminds me a lot of the Ancient Ruins from Disney's 1...
by Bubbatom
Thu Jan 16, 2020 7:54
Forum: Release Forum
Topic: Operation Ocflore
Replies: 62
Views: 2099

Re: Operation Ocflore

Thanks for all the great feedback so far guys, I really appreciate it! I think I'll have a revision update to post in the next couple of days as I go in and fix the minor issues that are being pointed out, keep them coming! ...I'm not sure I'd call a creature "pet-raped"... I never would have read t...
by Bubbatom
Wed Jan 15, 2020 10:52
Forum: Release Forum
Topic: Operation Ocflore
Replies: 62
Views: 2099

Re: Operation Ocflore

Regular scrolling in the underwater level (L17) instead of the world-map scrolling. Is that the intended behavior or was this just a side-effect of enabling regular level exits for this level? Yeah, an unfortunate side-effect of enabling a regular level exit! pls let me nit-pick a lil bit. In the h...
by Bubbatom
Wed Jan 15, 2020 0:54
Forum: Release Forum
Topic: Operation Ocflore
Replies: 62
Views: 2099

Re: Operation Ocflore

Nisaba wrote:
Wed Jan 15, 2020 0:39
speaking of which. In level 5 (Frigid Quarry) I came across a few misplaced tiles which let Keen glitch through walls. to see it in action, just follow the link: https://i.postimg.cc/qMcWxMKp/OO-wall-glitch.gif
Thanks for this! Just fixed it up, wrong tile property!
by Bubbatom
Tue Jan 14, 2020 23:50
Forum: Release Forum
Topic: Operation Ocflore
Replies: 62
Views: 2099

Re: Operation Ocflore

About that schoolfish hitbox issue: The schoolfish uses "full" clipping, which means that the hitbox for tile collision detection is hard-coded in the executable. The sprite hitbox is only used for sprite collision detection. The flying bluebird also uses full clipping while in fly mode. Maybe that...
by Bubbatom
Tue Jan 14, 2020 6:12
Forum: Release Forum
Topic: Operation Ocflore
Replies: 62
Views: 2099

Operation Ocflore

Commander Keen in "Operation Ocflore" https://i.imgur.com/Pm3ueng.png Latest Release / Download: https://www.dropbox.com/s/m8btdabl33ogxil/Operation%20Ocflore.zip?dl=0 ----------------- It is recommended that you play the mod with DOSBox as it has not been tested on original hardware. DOSBox can be ...
by Bubbatom
Tue Jan 14, 2020 6:12
Forum: Unofficial Keen Games
Topic: The Ocflore Project
Replies: 140
Views: 67953

Re: The Ocflore Project

oh man, I'm excited! if you could, please hold it back for until KeenDay , March the 14th. This would make an awesome 30th-anniversary-surprise-present Don't think I can quite wait that long! First release is all ready to go now, might be able to get a revision out on that day though! I'll send you...
by Bubbatom
Wed Jan 08, 2020 8:46
Forum: Unofficial Keen Games
Topic: The Ocflore Project
Replies: 140
Views: 67953

Re: The Ocflore Project

Roobar wrote:
Wed Jan 08, 2020 7:55
One question: will your mod use the screen update code from K1n9_duk3 as well?
Just checked it out and yeah, this is great! Something that all mods should incorporate, keeps those hidden items hidden!
by Bubbatom
Wed Jan 08, 2020 6:53
Forum: Unofficial Keen Games
Topic: The Ocflore Project
Replies: 140
Views: 67953

Re: The Ocflore Project

Hi everyone, this thing is basically done! I'm writing this message to ask if anyone would like to lend a hand composing the last few music tracks for the game? 55Aavenue and Kohntarkosz have handled the bulk of the work thus far and have produced some really stunning tracks that I can't wait for yo...