Search found 29 matches

by Violet CLM
Sat Mar 23, 2024 20:18
Forum: The Classics
Topic: [Update] Hocus Pocus Level editor v1.2
Replies: 67
Views: 71732

Re: [Update] Hocus Pocus Level editor v1.2

I finally got around to making Hocus mods playable in-browser , like I talked about in this other thread . Use the "Restore an old game" menu as a level select (all on Moderate difficulty), if you want to skip ahead. I included all the extant mods I could find... there's a great brown cas...
by Violet CLM
Sat Nov 18, 2023 19:29
Forum: Release Forum
Topic: Jill in the Enchanted Palace of Infinite Choice - a new level pack for JOTJ
Replies: 8
Views: 6978

Re: Jill in the Enchanted Palace of Infinite Choice - a new level pack for JOTJ

I played through some of the levels in this last night. It's cool how much you're leaning into the things that are specific to Jill, like carrying gems into the map, and the specific jump heights for platforming puzzles, and of course the signs everywhere. Using various level tiles to portray locale...
by Violet CLM
Mon Jun 26, 2023 4:33
Forum: The Classics
Topic: How were DOS games' graphics made?
Replies: 6
Views: 4802

Re: How were DOS games' graphics made?

Tilesets for both Jazz 1 and Jazz 2 were drawn in Deluxe Paint. Jazz 2 ships with many of the .anm files for both games that were later converted into the games' preferred tile formats (with additional information like palettes and collision masks). The Deluxe Paint resolution was 320x200, which is ...
by Violet CLM
Wed Jul 14, 2021 2:02
Forum: Official Keen Games
Topic: Museum obtains rare demo of id Software’s Super Mario Bros. 3 PC port
Replies: 7
Views: 3626

Museum obtains rare demo of id Software’s Super Mario Bros. 3 PC port

1990 demo was rejected by Nintendo but led to id's own Commander Keen . Part of what made the demo special was a John Carmack-coded scrolling algorithm that went way beyond the stuttering background movements and full-screen wipes you'd usually see in late '80s DOS games. "When looking at PC g...
by Violet CLM
Fri Mar 06, 2020 22:04
Forum: The Classics
Topic: Mods runnable in shareware versions?
Replies: 1
Views: 7380

Mods runnable in shareware versions?

Hey all, Nowadays there are various websites letting you play DOS games in your web browser, but they're all limited to the official releases and don't make it easy to edit the files involved like you can if you were to download the games instead. So I recently pieced together a javascript mod loade...
by Violet CLM
Sun May 01, 2016 18:35
Forum: The Classics
Topic: [Update] Hocus Pocus Level editor v1.2
Replies: 67
Views: 71732

J1CS was an alternate name for JCS'94, later superseded by J1E.

edit: no idea what went wrong with the second link there
by Violet CLM
Mon Apr 04, 2016 1:42
Forum: The Classics
Topic: [Update] Hocus Pocus Level editor v1.2
Replies: 67
Views: 71732

And I like how you used the unused Hocus items, what does umbrella exactly do? Nothing IIRC. It was supposed to be a shield, but none of the enemies got enough code to attack you with, so there was nothing for it to do. Anyway, it occurred to me that I actually had an entire custom level layout sit...
by Violet CLM
Mon Mar 28, 2016 23:46
Forum: The Classics
Topic: [Update] Hocus Pocus Level editor v1.2
Replies: 67
Views: 71732

Re: [Release] Hocus Pocus Level editor

I must say making the editor was really fun for me, so I wonder why nobody have fully completed one in so many years. I think your Hocus Creation Station was the most-complete one among those I tried. Honestly, from what I recall I just got stuck figuring out UIs for some of the specialty files, pa...
by Violet CLM
Mon Mar 28, 2016 3:50
Forum: The Classics
Topic: [Update] Hocus Pocus Level editor v1.2
Replies: 67
Views: 71732

Re: [Release] Hocus Pocus Level editor

Oh boy oh boy! I also ran into an editor called Hocus Creation Station, but it was quite hard to use and I don't think it could edit everything too. That was mine! Or rather, I started (but didn't finish) two or three separate HP level editors*, and I know one of them was called that but I don't rem...
by Violet CLM
Sat May 25, 2013 21:00
Forum: The Classics
Topic: Dust: An Elysian Tale on Steam!
Replies: 2
Views: 4060

Re: Dust: An Elysian Tale on Steam!

The game is by Dean, who is responsible for the Jazz 2 graphics. Only two tilesets, two enemies, the intro and ending cinematics, and the Lori sprites. Everything else was Nick Stadler. Unless he did the Holiday Hare '98 graphics too, which is possible, in which case three tilesets (and also editin...
by Violet CLM
Fri May 24, 2013 8:20
Forum: The Classics
Topic: Retro Game Music Bundle
Replies: 12
Views: 8770

Here's a link to them talking about the process of contacting the various musicians and companies. They're an established organization and have been doing this with other games for some time now. The rest I kind of agree with (although, uh, just because JJ3 was never finished doesn't mean that no m...
by Violet CLM
Fri May 24, 2013 0:29
Forum: The Classics
Topic: Retro Game Music Bundle
Replies: 12
Views: 8770

Retro Game Music Bundle

A bunch of 90's soundtracks for $1, or a whole bunch more for $10. Includes Duke 2, Duke 3D, Shadow Warrior, Wacky Wheels, Major Stryker, Stargunner, and Cosmo from the Apogee side of things; Tyrian, Jazz 1, Jazz 2, and Jazz 3 from Epic; and a lot of others. Remastered, non-module-format stuff.
by Violet CLM
Sat Mar 24, 2012 18:55
Forum: The Classics
Topic: Pinball...
Replies: 13
Views: 9828

Fun fact: the Space Cadet pinball table that came with Windows is actually a stripped down version of one table from a (non-freeware) pinball table pack. The only difference I remember offhand is that the Windows version doesn't support multiball play, but I'm pretty sure there are others.
by Violet CLM
Thu Feb 16, 2012 10:00
Forum: The Classics
Topic: The "I'm looking for a classic game" Thread
Replies: 118
Views: 130390

Congo's Caper, then?