Search found 223 matches

by GoldenRishi
Wed Sep 27, 2017 21:18
Forum: The Classics
Topic: Did you know Jill of the Jungle also had a Bible-themed mod?
Replies: 14
Views: 5698

Re: Did you know Jill of the Jungle also had a Bible-themed mod?

How did I manage to go this long without knowing that Keen's old rival Jill of the Jungle had been given the same treatment that Super Noah's Ark 3D gave to Wolfenstein 3D? Onesimus - A Quest for Freedom (1992) appears to be exactly the same as Jill but with different level design and only a few ne...
by GoldenRishi
Sat Jan 07, 2017 20:27
Forum: Official Keen Games
Topic: Romero publishes Keen 7 Tech Demo from 1992
Replies: 32
Views: 14103

Re:

This engine demo is quite interesting. I agree with the commentator who said that this looks a lot like Mystery of Isis II, except it uses a different shading technique. Here it predominantly uses dither shading, rather than the linear/anti-aliasing-esque shading that Isis II did. Dithering was comm...
by GoldenRishi
Thu May 12, 2016 23:15
Forum: Release Forum
Topic: Marooned on Mars - Galaxy Mod
Replies: 126
Views: 49156

The YouTube videos make this look pretty awesome, Dr.Colossus. I'll have to sit down and play this.
by GoldenRishi
Thu Apr 28, 2016 7:25
Forum: Unofficial Keen Games
Topic: Returning to the age of fan games?
Replies: 19
Views: 9401

wiivn wrote:Haha. It sounds like it's something super easy to do.
It's definitely not "super easy to do," but it's quite manageable if you have some time, patience, and dedication.
by GoldenRishi
Sun Apr 24, 2016 4:32
Forum: Unofficial Keen Games
Topic: Returning to the age of fan games?
Replies: 19
Views: 9401

A few notes: 1.) So I would say that the one thing I've learned is that, actually, I'm an experienced programmer. I have done a pretty diverse number of programming things, and that has definitely translated into this being pretty easy for me to pick up and do. I mean, I'm greatly aided by the tools...
by GoldenRishi
Fri Apr 15, 2016 21:16
Forum: Unofficial Keen Games
Topic: Returning to the age of fan games?
Replies: 19
Views: 9401

It would be nice if there was a cross platform Klik & Play or Games Factory with WYSIWYG editor and graphical event manager, as that approach really worked well for me. Personally, I like working with the code directly, because then I know what I can and cannot create. Also, if I need to modify som...
by GoldenRishi
Fri Apr 15, 2016 0:08
Forum: Unofficial Keen Games
Topic: Returning to the age of fan games?
Replies: 19
Views: 9401

So, as a very minor update: I have assembled enough knowledge in OpenGL 3.2 and SDL2 to create a fullscreen window that displays a static image (well, I have enough knowledge now on how to make it a dynamic image), I know how to load PNG's into textures, I know how to load and play sounds, take in c...
by GoldenRishi
Tue Apr 05, 2016 18:27
Forum: Unofficial Keen Games
Topic: Major Keen
Replies: 20
Views: 15084

wiivn wrote:You can surely move to something more modern, like Construct. Right?
If you want to toss together a mock-up of a game and you know what you're doing, Game Maker does a very good job.
by GoldenRishi
Fri Apr 01, 2016 1:57
Forum: Official Keen Games
Topic: Possibility of a new Keen game?
Replies: 7
Views: 5721

Captain Critical wrote:
GoldenRishi wrote:There's an approximately 0% probability, sadly.
Well that sucks. >:
The good news is that there's no shortage of mods and fan games.
by GoldenRishi
Fri Apr 01, 2016 1:03
Forum: Official Keen Games
Topic: Possibility of a new Keen game?
Replies: 7
Views: 5721

There's an approximately 0% probability, sadly.
by GoldenRishi
Thu Mar 31, 2016 23:58
Forum: Unofficial Keen Games
Topic: Major Keen
Replies: 20
Views: 15084

Dr.Colossus wrote:I didn't get this idea out of my mind and I needed a break of modding.

https://youtu.be/uz1AFozCPiM
You're awesome, DrC! That's an excellent mock-up.
by GoldenRishi
Tue Mar 29, 2016 15:33
Forum: Unofficial Keen Games
Topic: Returning to the age of fan games?
Replies: 19
Views: 9401

Yes, yes and yes! I'm still interested in finishing my project . It was a collaboration with Kin9_Duk3 that uses Keengine So I've looked into his engine, and mine would be a little less user friendly, possibly, because it would be C++ based (combined with SDL2/GLEW/OpenGL libraries) rather than the...
by GoldenRishi
Mon Mar 28, 2016 19:44
Forum: Release Forum
Topic: Marooned on Mars - Galaxy Mod
Replies: 126
Views: 49156

Re: Marooned on Mars - Galaxy Mod

I just finished the Beta Version of my new mod: "Marooned on Mars". It's a redesign of the first Keen game in Keen5. I'm not a good composer. The music in this mod is a collection of other Apogee games. The Vorticons in the story page and on the title screen are inspired by the Comics of Mort. (I'm...
by GoldenRishi
Sun Mar 27, 2016 15:51
Forum: Unofficial Keen Games
Topic: Returning to the age of fan games?
Replies: 19
Views: 9401

Unfortunately, I never took an interest in programming, except for simple programming in QBasic. Assembly, while I understand the concept, and what goes into making an assembly program, is completely alien to me when it comes to actually making one. However, I did actually start making pixel art ar...
by GoldenRishi
Thu Mar 24, 2016 1:49
Forum: Unofficial Keen Games
Topic: Returning to the age of fan games?
Replies: 19
Views: 9401

Absolutely. I'm looking into creating the BwB Megarocket vertical shooter and the April Fools Day Keen Tower Defense. 10 years ago, I was intending to have my game include several levels that would involve Keen's BwBMR in a vertical or horizontal shooter. You should be able to implement this on Gam...