Search found 30 matches

by Multimania
Sat Dec 19, 2020 14:54
Forum: Release Forum
Topic: Keen 1 Randomiser
Replies: 9
Views: 651

Re: Keen 1 Randomiser

One improvement which might be fairly easy to do would be hard-coded random placements for keycards. Here's how I would do it (the simplest way I can think right now): For every keycard color assign a value not used by another tile (such as 650, 651 etc -- although I'm too lazy to check those speci...
by Multimania
Tue Dec 15, 2020 6:46
Forum: Release Forum
Topic: Keen 1 Randomiser
Replies: 9
Views: 651

Re: Keen 1 Randomiser

Glad people have found it interesting. I was largely inspired by the A Link to the Past Randomizer , which shuffles the contents of the various chests in the game. Keen is somewhat less complicated, fortunately, though I'm sure there's a lot more you could do. I've uploaded a new version (v1.0a) of ...
by Multimania
Mon Dec 14, 2020 15:25
Forum: Release Forum
Topic: Keen 1 Randomiser
Replies: 9
Views: 651

Keen 1 Randomiser

It's been 30 years :birthday since Keen 1 came out, so most of us have worked out where all of those pesky spaceship parts are hiding on Mars. So to shake things up a bit, here's the Keen 1 Randomiser : a program which shuffles various items, levels, etc. in Keen 1 around. Hopefully this'll give peo...
by Multimania
Tue Nov 24, 2020 13:58
Forum: Official Keen Games
Topic: Apogee / id Software Contract Expired -- 3DRealms no longer sells Keen
Replies: 1
Views: 349

Apogee / id Software Contract Expired -- 3DRealms no longer sells Keen

I just read about this, and couldn't find anyone mentioning it here, but apparently the original Publishing Contract for Keen (& Wolf3D) finally expired in July this year. The 3D Realms Legacy history page states: 2020 Jul 9: Wolfenstein 3D, Keen Vorticons, & Keen Galaxy no longer sold by Apogee/3DR...
by Multimania
Tue Nov 24, 2020 13:53
Forum: Official Keen Games
Topic: The removed Keen Dreams port (Steam) - source code snapshot
Replies: 3
Views: 999

Re: The removed Keen Dreams port (Steam) - source code snapshot

A fix for a bug in the original code where it could crash if the game was saved while things were flower-powered. There's a similar problem with the "Zzz" sprites if the game was saved while Keen was sleeping. Did you fix that as well? I don't recall fixing an issue with the "Zzz" sprites, but I'd ...
by Multimania
Sun Oct 18, 2020 3:53
Forum: Official Keen Games
Topic: The removed Keen Dreams port (Steam) - source code snapshot
Replies: 3
Views: 999

Re: The removed Keen Dreams port (Steam) - source code snapshot

I wondered if anyone would notice that appearing! Yup — I've been going through backups and uploading a few things, and since the rest of the Keen Dreams source is available, this seemed worthwhile. There's nothing enormously exciting in it (mostly bugs), but here are a few highlights for those who ...
by Multimania
Fri Sep 11, 2020 4:35
Forum: Other Keen Stuff
Topic: Anyone has ckgeoff's Isis II demo
Replies: 7
Views: 1017

Re: Anyone has ckgeoff's Isis II demo

I think I might've found this on a backup disk. I don't have the original zip, so I just zipped up what was in the directory I had: https://davidgow.net/stuff/isisiia-2012.zip It crashes on startup for me (under wine on Linux, though), but maybe it'll work for someone else and/or with more poking ar...
by Multimania
Wed Jul 29, 2020 13:06
Forum: Official Keen Games
Topic: Which versions of Keen 4 & 5 are currently being sold as digital downloads?
Replies: 5
Views: 1636

Re: Which versions of Keen 4 & 5 are currently being sold as digital downloads?

Hmm… I'm not sure which version of the 3D Realms installer I was checking (I think it was 1.0 of the 3D Realms complete pack installer), but I downloaded the "Commander Keen Galaxy 1.1" installer from the 3D Realms store, and the files all match. (I checked the contents as well as the sizes, the Ste...
by Multimania
Sun Jul 12, 2020 0:08
Forum: Official Keen Games
Topic: Which versions of Keen 4 & 5 are currently being sold as digital downloads?
Replies: 5
Views: 1636

Re: Which versions of Keen 4 & 5 are currently being sold as digital downloads?

All of the currently sold releases (Steam, 3D Realm's website, as well as the now-defunct id Software store) are selling the Apogee 1.4 versions. 3D Realms 4/5 version: -rw-rw-r-- 1 david users 33325 1 Feb 1992 AUDIO.CK4 -rw-rw-r-- 1 david users 101990 1 Feb 1992 AUDIO.CK5 -rw-rw-r-- 1 david users 5...
by Multimania
Fri Feb 22, 2019 7:59
Forum: Unofficial Keen Games
Topic: Running mapsets on Omnispeak?
Replies: 4
Views: 6001

Re: Running mapsets on Omnispeak?

K1n9_Duk3 has it right: you can play (with a small amount of effort) level packs and mods which only change levels and graphics (and sounds), but anything else will need changes to the code (or at least to some data files in Omnispeak-specific formats). One thing to note is that you don't actually n...
by Multimania
Fri Mar 17, 2017 4:23
Forum: Release Forum
Topic: Omnispeak 1.0: A Keen:Galaxy reimplementation
Replies: 12
Views: 8453

Re: Omnispeak 1.0: A Keen:Galaxy reimplementation

gerstrong wrote:
Thu Mar 16, 2017 5:24
Should I merge some of the stuff into CG? I see the scanborders and Starwars text to be useful for my implementation. Hope that's okay for you...
Feel free!
by Multimania
Wed Mar 15, 2017 3:46
Forum: Release Forum
Topic: Omnispeak 1.0: A Keen:Galaxy reimplementation
Replies: 12
Views: 8453

Omnispeak 1.0: A Keen:Galaxy reimplementation

It's still Keen Day over here, so I'm taking the opportunity to release v1.0 of Omnispeak. Omnispeak is an (almost) complete, bug-for-bug reimplementation of Keen 4, 5, and 6 for Windows and Linux. Homepage : https://davidgow.net/keen/omnispeak.html Windows : https://davidgow.net/files/omnispeak-win...
by Multimania
Tue Aug 25, 2015 4:46
Forum: Unofficial Keen Games
Topic: Sign of the Vool
Replies: 225
Views: 140940

For what it's worth, early on in Omnispeak development, we were running at MAXTICS 1 (70Hz). There were quite a few physics bugs – particularly to do with ledge-grabbing – which disappeared when it was fixed to run at 35Hz like the original game. Going back and trying it again, though, those bugs se...
by Multimania
Wed Dec 24, 2014 16:19
Forum: Official Keen Games
Topic: keen dream ported
Replies: 9
Views: 7252

That's a nice gesture, but would Valve even allow that? Valve do allow that, though as Keen Dreams is not yet on Steam, the point is moot for the moment. I'm not sure what happened to the windows build: it certainly was available. PM/email me (david@ingeniumdigital.com) if you still can't get it. (...
by Multimania
Thu Dec 04, 2014 11:41
Forum: Release Forum
Topic: Re: Reflection Keen (ports of Keen Dreams, 3D Catacombs and Wolfenstein 3D)
Replies: 47
Views: 38540

Okay, a (very) rough guide to LZHUF: It's adaptive Huffman + LZSS. Basically, there's a Huffman dictionary that encodes both output bytes (0-255) and lengths of repeated data (from 2–30 bytes). This dictionary starts off with all leaves having equal probability. Every time you decode (or encode) a v...