Search found 25 matches

by Multimania
Sun Oct 18, 2020 3:53
Forum: Official Keen Games
Topic: The removed Keen Dreams port (Steam) - source code snapshot
Replies: 2
Views: 332

Re: The removed Keen Dreams port (Steam) - source code snapshot

I wondered if anyone would notice that appearing! Yup — I've been going through backups and uploading a few things, and since the rest of the Keen Dreams source is available, this seemed worthwhile. There's nothing enormously exciting in it (mostly bugs), but here are a few highlights for those who ...
by Multimania
Fri Sep 11, 2020 4:35
Forum: Other Keen Stuff
Topic: Anyone has ckgeoff's Isis II demo
Replies: 7
Views: 752

Re: Anyone has ckgeoff's Isis II demo

I think I might've found this on a backup disk. I don't have the original zip, so I just zipped up what was in the directory I had: https://davidgow.net/stuff/isisiia-2012.zip It crashes on startup for me (under wine on Linux, though), but maybe it'll work for someone else and/or with more poking ar...
by Multimania
Wed Jul 29, 2020 13:06
Forum: Official Keen Games
Topic: Which versions of Keen 4 & 5 are currently being sold as digital downloads?
Replies: 5
Views: 1332

Re: Which versions of Keen 4 & 5 are currently being sold as digital downloads?

Hmm… I'm not sure which version of the 3D Realms installer I was checking (I think it was 1.0 of the 3D Realms complete pack installer), but I downloaded the "Commander Keen Galaxy 1.1" installer from the 3D Realms store, and the files all match. (I checked the contents as well as the sizes, the Ste...
by Multimania
Sun Jul 12, 2020 0:08
Forum: Official Keen Games
Topic: Which versions of Keen 4 & 5 are currently being sold as digital downloads?
Replies: 5
Views: 1332

Re: Which versions of Keen 4 & 5 are currently being sold as digital downloads?

All of the currently sold releases (Steam, 3D Realm's website, as well as the now-defunct id Software store) are selling the Apogee 1.4 versions. 3D Realms 4/5 version: -rw-rw-r-- 1 david users 33325 1 Feb 1992 AUDIO.CK4 -rw-rw-r-- 1 david users 101990 1 Feb 1992 AUDIO.CK5 -rw-rw-r-- 1 david users 5...
by Multimania
Fri Feb 22, 2019 7:59
Forum: Unofficial Keen Games
Topic: Running mapsets on Omnispeak?
Replies: 4
Views: 5681

Re: Running mapsets on Omnispeak?

K1n9_Duk3 has it right: you can play (with a small amount of effort) level packs and mods which only change levels and graphics (and sounds), but anything else will need changes to the code (or at least to some data files in Omnispeak-specific formats). One thing to note is that you don't actually n...
by Multimania
Fri Mar 17, 2017 4:23
Forum: Release Forum
Topic: Omnispeak 1.0: A Keen:Galaxy reimplementation
Replies: 12
Views: 7811

Re: Omnispeak 1.0: A Keen:Galaxy reimplementation

gerstrong wrote:
Thu Mar 16, 2017 5:24
Should I merge some of the stuff into CG? I see the scanborders and Starwars text to be useful for my implementation. Hope that's okay for you...
Feel free!
by Multimania
Wed Mar 15, 2017 3:46
Forum: Release Forum
Topic: Omnispeak 1.0: A Keen:Galaxy reimplementation
Replies: 12
Views: 7811

Omnispeak 1.0: A Keen:Galaxy reimplementation

It's still Keen Day over here, so I'm taking the opportunity to release v1.0 of Omnispeak. Omnispeak is an (almost) complete, bug-for-bug reimplementation of Keen 4, 5, and 6 for Windows and Linux. Homepage : https://davidgow.net/keen/omnispeak.html Windows : https://davidgow.net/files/omnispeak-win...
by Multimania
Tue Aug 25, 2015 4:46
Forum: Unofficial Keen Games
Topic: Sign of the Vool
Replies: 225
Views: 134941

For what it's worth, early on in Omnispeak development, we were running at MAXTICS 1 (70Hz). There were quite a few physics bugs – particularly to do with ledge-grabbing – which disappeared when it was fixed to run at 35Hz like the original game. Going back and trying it again, though, those bugs se...
by Multimania
Wed Dec 24, 2014 16:19
Forum: Official Keen Games
Topic: keen dream ported
Replies: 9
Views: 6927

That's a nice gesture, but would Valve even allow that? Valve do allow that, though as Keen Dreams is not yet on Steam, the point is moot for the moment. I'm not sure what happened to the windows build: it certainly was available. PM/email me (david@ingeniumdigital.com) if you still can't get it. (...
by Multimania
Thu Dec 04, 2014 11:41
Forum: Release Forum
Topic: Re: Reflection Keen (ports of Keen Dreams, 3D Catacombs and Wolfenstein 3D)
Replies: 46
Views: 36861

Okay, a (very) rough guide to LZHUF: It's adaptive Huffman + LZSS. Basically, there's a Huffman dictionary that encodes both output bytes (0-255) and lengths of repeated data (from 2–30 bytes). This dictionary starts off with all leaves having equal probability. Every time you decode (or encode) a v...
by Multimania
Thu Nov 20, 2014 7:46
Forum: Official Keen Games
Topic: Time for a Wham Line: KEEN DREAMS SOURCE CODE RELEASED
Replies: 50
Views: 30779

This error is a result of there being too many separate memory allocations done by the game. Keen Dreams supports a maximum of 1300 by default . Every graphics chunk loaded (cached sprites, tiles in the level or part of an animation used in the level, etc.) uses a "block", as do the sounds (28 in to...
by Multimania
Tue Sep 16, 2014 21:00
Forum: Official Keen Games
Topic: Time for a Wham Line: KEEN DREAMS SOURCE CODE RELEASED
Replies: 50
Views: 30779

I've made a start with a port here: https://github.com/sulix/keen-dreams-sdl2, so you're welcome to help out with/steal code from that.
by Multimania
Fri Mar 14, 2014 3:12
Forum: Release Forum
Topic: Omnispeak Keen Day 2014 Preview
Replies: 11
Views: 9657

Omnispeak Keen Day 2014 Preview

Some of you might remember the project Omnispeak I posted here a couple of years ago. Well thanks to a couple of years of extra development, and heaps of help from NY00123 and lemm, we have a new release for you! So: what works? - You can play through the entire Keen 5 game! - Paddle War! - Sound an...
by Multimania
Tue Sep 10, 2013 15:25
Forum: Official Keen Games
Topic: source code found?
Replies: 399
Views: 143994

Wow!

Given that it's on a SyQuest from ID's NeXT era, there's a decent chance it's got both Vorticons and Galaxy's code, too.

If it is readable, I hope Zanimax are okay with releasing it...
by Multimania
Wed Mar 14, 2012 15:21
Forum: Release Forum
Topic: Introducing Omnispeak
Replies: 4
Views: 8082

Introducing Omnispeak

Given there's half-an-hour left on Keen Day here and I haven't got anything else, I'm releasing a preview of a project I've been working on on-and-off for quite a while. Omnispeak is a re-implementation of the Keen:Galaxy engine in c99. It should (in theory) have perfect physics, by virtue of being ...