Search found 21 matches

by Multimania
Fri Feb 22, 2019 7:59
Forum: Unofficial Keen Games
Topic: Running mapsets on Omnispeak?
Replies: 4
Views: 2170

Re: Running mapsets on Omnispeak?

K1n9_Duk3 has it right: you can play (with a small amount of effort) level packs and mods which only change levels and graphics (and sounds), but anything else will need changes to the code (or at least to some data files in Omnispeak-specific formats). One thing to note is that you don't actually n...
by Multimania
Fri Mar 17, 2017 4:23
Forum: Release Forum
Topic: Omnispeak 1.0: A Keen:Galaxy reimplementation
Replies: 12
Views: 5710

Re: Omnispeak 1.0: A Keen:Galaxy reimplementation

gerstrong wrote:
Thu Mar 16, 2017 5:24
Should I merge some of the stuff into CG? I see the scanborders and Starwars text to be useful for my implementation. Hope that's okay for you...
Feel free!
by Multimania
Wed Mar 15, 2017 3:46
Forum: Release Forum
Topic: Omnispeak 1.0: A Keen:Galaxy reimplementation
Replies: 12
Views: 5710

Omnispeak 1.0: A Keen:Galaxy reimplementation

It's still Keen Day over here, so I'm taking the opportunity to release v1.0 of Omnispeak. Omnispeak is an (almost) complete, bug-for-bug reimplementation of Keen 4, 5, and 6 for Windows and Linux. Homepage : https://davidgow.net/keen/omnispeak.html Windows : https://davidgow.net/files/omnispeak-win...
by Multimania
Tue Aug 25, 2015 4:46
Forum: Unofficial Keen Games
Topic: Sign of the Vool
Replies: 219
Views: 103950

For what it's worth, early on in Omnispeak development, we were running at MAXTICS 1 (70Hz). There were quite a few physics bugs – particularly to do with ledge-grabbing – which disappeared when it was fixed to run at 35Hz like the original game. Going back and trying it again, though, those bugs se...
by Multimania
Wed Dec 24, 2014 16:19
Forum: Official Keen Games
Topic: keen dream ported
Replies: 9
Views: 5938

That's a nice gesture, but would Valve even allow that? Valve do allow that, though as Keen Dreams is not yet on Steam, the point is moot for the moment. I'm not sure what happened to the windows build: it certainly was available. PM/email me (david@ingeniumdigital.com) if you still can't get it. (...
by Multimania
Thu Dec 04, 2014 11:41
Forum: Release Forum
Topic: Reflection Keen (ports of Keen Dreams and all 3D Catacombs)
Replies: 45
Views: 32001

Okay, a (very) rough guide to LZHUF: It's adaptive Huffman + LZSS. Basically, there's a Huffman dictionary that encodes both output bytes (0-255) and lengths of repeated data (from 2–30 bytes). This dictionary starts off with all leaves having equal probability. Every time you decode (or encode) a v...
by Multimania
Thu Nov 20, 2014 7:46
Forum: Official Keen Games
Topic: Time for a Wham Line: KEEN DREAMS SOURCE CODE RELEASED
Replies: 50
Views: 26618

This error is a result of there being too many separate memory allocations done by the game. Keen Dreams supports a maximum of 1300 by default . Every graphics chunk loaded (cached sprites, tiles in the level or part of an animation used in the level, etc.) uses a "block", as do the sounds (28 in to...
by Multimania
Tue Sep 16, 2014 21:00
Forum: Official Keen Games
Topic: Time for a Wham Line: KEEN DREAMS SOURCE CODE RELEASED
Replies: 50
Views: 26618

I've made a start with a port here: https://github.com/sulix/keen-dreams-sdl2, so you're welcome to help out with/steal code from that.
by Multimania
Fri Mar 14, 2014 3:12
Forum: Release Forum
Topic: Omnispeak Keen Day 2014 Preview
Replies: 11
Views: 8033

Omnispeak Keen Day 2014 Preview

Some of you might remember the project Omnispeak I posted here a couple of years ago. Well thanks to a couple of years of extra development, and heaps of help from NY00123 and lemm, we have a new release for you! So: what works? - You can play through the entire Keen 5 game! - Paddle War! - Sound an...
by Multimania
Tue Sep 10, 2013 15:25
Forum: Official Keen Games
Topic: source code found?
Replies: 399
Views: 123032

Wow!

Given that it's on a SyQuest from ID's NeXT era, there's a decent chance it's got both Vorticons and Galaxy's code, too.

If it is readable, I hope Zanimax are okay with releasing it...
by Multimania
Wed Mar 14, 2012 15:21
Forum: Release Forum
Topic: Introducing Omnispeak
Replies: 4
Views: 7206

Introducing Omnispeak

Given there's half-an-hour left on Keen Day here and I haven't got anything else, I'm releasing a preview of a project I've been working on on-and-off for quite a while. Omnispeak is a re-implementation of the Keen:Galaxy engine in c99. It should (in theory) have perfect physics, by virtue of being ...
by Multimania
Sat Feb 21, 2009 6:54
Forum: Other Keen Stuff
Topic: Yorp spotted in Dinosaur Comics
Replies: 7
Views: 5491

Yorp spotted in Dinosaur Comics

In the latest Dinosaur Comics comic, a yorp makes an appearance.

http://www.qwantz.com/archive/001413.html

Image


It's nice to know that Keen still has its share of cameos!
by Multimania
Thu Dec 11, 2008 0:37
Forum: Miscellaneous
Topic: Standard File Formats
Replies: 19
Views: 7411

Two <br>s?

What happened to <p>?
by Multimania
Sun Oct 19, 2008 2:43
Forum: Miscellaneous
Topic: An original member returns Cho'gall
Replies: 41
Views: 14067

*Multimania quietly wipes tears of nostalgia from his eyes*

It's nice to see everyone return, even for just a couple of posts. It brings back the memories from when I first joined.
by Multimania
Mon Oct 06, 2008 13:32
Forum: Other Keen Stuff
Topic: Our next community level pack... [Deadline 23rd September!]
Replies: 98
Views: 32485

Sounds great. I'm up for it.