Search found 52 matches

by Multimania
Sun Nov 21, 2021 3:03
Forum: Release Forum
Topic: Keen 1 Randomiser [v1.1 now out!]
Replies: 15
Views: 3255

Re: Keen 1 Randomiser [v1.1 now out!]

Awesome — thanks for putting the wiki article together. Alas, getting the randomiser to work with anything but the most trivial mods is likely to be difficult, and involve changing the source code and recompiling. In particular, the tile numbers are all hardcoded (some of them are here , others are ...
by Multimania
Sat Nov 13, 2021 7:50
Forum: Official Keen Games
Topic: Treasure Eaters and Shikadi Masters
Replies: 16
Views: 280

Re: Keen 4 Least Favorite Level?

The Shikadi Master basically picks a random spot near Keen. It then has a few checks to make sure the place it's selected is suitable. If we look at the CK5_MasterTele() function in Omnispeak (which is called T_MasterTPort() in the original game and K1n9_Duk3's reconstruction), you can see what happ...
by Multimania
Wed Oct 06, 2021 12:07
Forum: Unofficial Keen Games
Topic: First Keen mod you played
Replies: 30
Views: 1332

Re: First Keen mod you played

I think it must have been Yorphius II. Though it might've been XkyKeen1, too: I recall downloading both of them at the same time. The Norp the Yorp ones were also really impressive.
by Multimania
Wed Oct 06, 2021 8:41
Forum: Official Keen Games
Topic: Warp zone in Well of Wishes
Replies: 10
Views: 915

Re: Warp zone in Well of Wishes

So, I tried this out under Omnispeak, and the same thing happens there. Basically, this is indeed just wrapping: The reason this happens in Well of Wishes, but no other level is that Well of Wishes uses the "world map camera", not the "normal in-level camera". The function which ...
by Multimania
Mon Aug 30, 2021 1:13
Forum: Official Keen Games
Topic: Planets with rushing text in intro sequences
Replies: 2
Views: 294

Re: Planets with rushing text in intro sequences

Keens 4, 5, and 6 all have this "Star Wars" scroller. It usually plays after the first level's demo. So, on Keen 4, if you leave the title screen for long enough, first the Border Village demo will play, then the Star Wars story text. (You can quit out of the demo with escape and then use ...
by Multimania
Sat Aug 28, 2021 10:15
Forum: Official Keen Games
Topic: Keen 4 Least Favorite Level?
Replies: 48
Views: 3710

Re: Keen 4 Least Favorite Level?

I'm putting Chasm of Chills , Hillville , and Isle of Fire down, though — like everyone — it's hard to want to badmouth levels I've known for so long. (And, to their credit, I don't think any of those levels are terrible , just a bit boring.) Chasm of Chills , for all the reasons everyone's said: th...
by Multimania
Thu Jul 15, 2021 9:24
Forum: Official Keen Games
Topic: Museum obtains rare demo of id Software’s Super Mario Bros. 3 PC port
Replies: 6
Views: 1016

Re: Museum obtains rare demo of id Software’s Super Mario Bros. 3 PC port

Awesome! The museum sent me a list of the filenames, and it's a bit interesting to look at this as a mid-point between Dangerous Dave in Copyright Infringement and Keen. It looks — from the filenames — to be closer to DDiCI: it's still using the EGAPICS format, rather than the EGAHEAD/EGALATCH/EGASP...
by Multimania
Thu Jul 01, 2021 8:14
Forum: Release Forum
Topic: Recreated Keen 4-6 Source Code
Replies: 49
Views: 5218

Re: Recreated Keen 4-6 Source Code

This is extremely awesome! I was just able to get Keen 5 to build on the computer I first played it on, which is thoroughly neat! It only took about 10 minutes to get everything working, too: the only minor issue was that I had to boot without any TSRs loaded to get K5_SPEC.C to compile, otherwise B...
by Multimania
Thu Jul 01, 2021 0:08
Forum: The Classics
Topic: Apogee returns and is doing remasters(!)
Replies: 3
Views: 483

Re: Apogee returns and is doing remasters(!)

Surprise: Secret Agent HD is now out . I've only had a chance to quickly look at it, but it seems to be pretty similar to Crystal Caves HD, but with a more adlib-by soundtrack. And it has a newly coloured/shaded version of our favourite teddy bear, which is neat: https://davidgow.net/stuff/secretage...
by Multimania
Sun Jun 13, 2021 4:55
Forum: Commander Genius
Topic: Dead in the Desert - Cactus Forest Unbeatable
Replies: 4
Views: 788

Re: Dead in the Desert - Cactus Forest Unbeatable

Omnispeak's decompression code also handles this level fine. I'd double check your Carmack decompression code's handling of escaped tags: Cactus Forest has an $A81C value in it, which would be encoded as $00 $A8 $1C. (Or $A8 $00 $1C in big-endian.) The Commander Genius code works pretty differently ...
by Multimania
Tue Jun 08, 2021 13:16
Forum: Release Forum
Topic: Return to the Shadowlands
Replies: 39
Views: 3800

Re: Return to the Shadowlands

Did you find the secret level? I did, though not quite on that first playthrough: I'd worked out how to get to it, but getting that Bounder to behave took long enough that I finished the game and came back to it later. I really liked the secret level: there's something special about it looking diff...
by Multimania
Mon Jun 07, 2021 9:21
Forum: Release Forum
Topic: Return to the Shadowlands
Replies: 39
Views: 3800

Re: Return to the Shadowlands

Okay — I've finished my playthrough on Easy (still on version 1.0, as I couldn't be bothered copying the newer version across to my Keen Machine). Overall, I loved it — I particularly like the way it really does feel like an extension of the Shadowlands area. Little details like the Bounder village ...
by Multimania
Sun Jun 06, 2021 10:15
Forum: Release Forum
Topic: Return to the Shadowlands
Replies: 39
Views: 3800

Re: Return to the Shadowlands

Glad you guys are enjoying it so far! The Badoing does have shock power, put if you look carefully there is 'worm-sign' that one is present and waiting. Yeah… I noticed it eventually, but after a while I forget to look, and then end up physically jumping in shock when one gets me. :O Roobar has poi...
by Multimania
Sun Jun 06, 2021 5:03
Forum: Release Forum
Topic: Return to the Shadowlands
Replies: 39
Views: 3800

Re: Return to the Shadowlands

This is neat! I'm only a few levels in, but am already enjoying it a lot. Though I'm constantly afraid of a Badoing getting me. The Ruins of Sand Yego in particular lulled me into a false sense of security, so getting speared from below by what sounded like the status screen scared me out of my wits...
by Multimania
Sun May 30, 2021 9:01
Forum: Release Forum
Topic: Operation Ocflore
Replies: 86
Views: 36948

Re: Operation Ocflore

I finally got around to finishing this on my old childhood 486. https://davidgow.net/stuff/ocflore-end-al486.jpg That palette and the orange overscan border really gives this mod a special feel (except possibly when the sky is orange and it's difficult to see). Indeed, this has to be one of the most...