Search found 51 matches
- Tue Feb 03, 2015 0:56
- Forum: Other Keen Stuff
- Topic: Operation Stardust: collab K1 mod (team, check your e-mail!)
- Replies: 121
- Views: 70841
- Tue Oct 14, 2014 23:51
- Forum: Official Keen Games
- Topic: List of all Commander Keen Speedruns
- Replies: 135
- Views: 90837
Oh right, this has been done for a couple days now! Onward: Silcar 2: Flee From Fleet any% 8:56 Mostly this run has a crapton of luck in it and I don't want to spend a week or two bringing it down the half-minute or so that can probably be cut. The very end of the run is really unfortunate (I mean y...
- Thu Oct 02, 2014 16:58
- Forum: Official Keen Games
- Topic: Racing Commander Keen games on SpeedRunsLive.com
- Replies: 5
- Views: 10514
Incidentally, Tormentor667, I'm always up for a race in any of the Keen games. My only limitation is when, which is constrained currently to 21:00 - 02:00 (GMT-4) on weekdays. WeekENDs are mostly unlimited, just keep in mind the timezone with regards to sleep hours. Just lemme know if/when you're av...
- Mon Sep 29, 2014 7:36
- Forum: Official Keen Games
- Topic: List of all Commander Keen Speedruns
- Replies: 135
- Views: 90837
I've been playing Dave and Wolf3D, but Keen was calling, so I took a week to arrive at this speedrun. Onward: Silcar 1: Nightmare Before Teatime any% 7:09 I'm planning to look at all of these episodes and see which ones are good runs. This one was decent as a run, but I didn't like the game casually...
- Wed Sep 17, 2014 16:50
- Forum: Official Keen Games
- Topic: Time for a Wham Line: KEEN DREAMS SOURCE CODE RELEASED
- Replies: 50
- Views: 40667
Anyone have a copy of Borland C++ lying around? I lost mine in a reinstall... http://www.wolfenstein3d.co.uk/utilities.htm This website hosts a copy of Borland (Turbo) C++ 3.1, which should work just fine (I've compiled wolf3d with it, which is the purpose of its hosting). IIRC it also comes with T...
- Tue Sep 16, 2014 20:22
- Forum: Official Keen Games
- Topic: Time for a Wham Line: KEEN DREAMS SOURCE CODE RELEASED
- Replies: 50
- Views: 40667
I know I'm greatly interested in porting the game in such a way that maintains everything as-is (bugs, eccentricities, and hacks all) while being playable on modern operating systems. At most, fixing only weirdnesses having not to do with the gamestate itself (such as sound card not being detected a...
- Tue Sep 16, 2014 16:09
- Forum: Official Keen Games
- Topic: indiegogo campaign to get Keen Dreams released legally!
- Replies: 114
- Views: 86657
- Thu Sep 04, 2014 2:39
- Forum: Official Keen Games
- Topic: Bug/Glitch Verification
- Replies: 26
- Views: 22422
Hey guys, has this been noticed before? https://db.tt/kO3pDMyO The extra keen is just a placeholder sprite for a patch Lass is working on. I'm not sure if this was caused by patching or whether this happens normally, has anyone else done this? Had a theory on how this went but couldn't test it unti...
- Tue Sep 02, 2014 4:23
- Forum: Official Keen Games
- Topic: List of all Commander Keen Speedruns
- Replies: 135
- Views: 90837
- Wed Aug 27, 2014 15:54
- Forum: Other Keen Stuff
- Topic: Operation Stardust: collab K1 mod (team, check your e-mail!)
- Replies: 121
- Views: 70841
- Mon Aug 11, 2014 16:01
- Forum: Official Keen Games
- Topic: Bug/Glitch Verification
- Replies: 26
- Views: 22422
Found a way to freeze the game! I'm getting too good at this. Lifewater Oasis in Keen4 has an open top. This might be really rare, I dunno, they usually don't give you the option to reach the top and find out. With an Impossible Pogo Trick off the highest platform available, you can just barely skim...
- Mon Aug 04, 2014 17:23
- Forum: Official Keen Games
- Topic: List of all Commander Keen Speedruns
- Replies: 135
- Views: 90837
By the way I'm currently working on Keen4 any% again. CaneCraft picked it up about a week ago and pulled off a 10:17, so I countered with a 10:15 a few days later. However, in spite of some really good movement in many places, there's a really glaring mistake, so I'm working on an even better time (...
- Thu Jul 24, 2014 6:52
- Forum: Official Keen Games
- Topic: List of all Commander Keen Speedruns
- Replies: 135
- Views: 90837
It took me a whole month, but I finally snagged a good time: Keen Smile any% 21:19 You can make the last level even faster, if the guard bot shoots few enough times to get by him and reach the balloon at the bottom (at which point you can then do the next section fast enough and the bot's not in the...
- Sat Jul 12, 2014 7:30
- Forum: Official Keen Games
- Topic: List of all Commander Keen Speedruns
- Replies: 135
- Views: 90837
- Sun Jul 06, 2014 23:19
- Forum: Official Keen Games
- Topic: Bug/Glitch Verification
- Replies: 26
- Views: 22422
Oh man even more. This one's technically quite old but I don't believe anyone's ever tried to verify it. So in Keen5, there's the secret level, and on that secret level there's a secret exit. That secret exit is only supposed to be doable on Normal or Hard difficulty (and, indeed, the fuse that acti...