Search found 51 matches

by CapnClever
Tue Feb 03, 2015 0:56
Forum: Other Keen Stuff
Topic: Operation Stardust: collab K1 mod (team, check your e-mail!)
Replies: 121
Views: 70841

I see no documents tab. When you log onto your account, it doesn't send you straight to the project: you're instead placed in your own personal project hub. To access our project specifically you gotta select the "Project" tab on top and then select "Operation Stardust". At this...
by CapnClever
Tue Oct 14, 2014 23:51
Forum: Official Keen Games
Topic: List of all Commander Keen Speedruns
Replies: 135
Views: 90837

Oh right, this has been done for a couple days now! Onward: Silcar 2: Flee From Fleet any% 8:56 Mostly this run has a crapton of luck in it and I don't want to spend a week or two bringing it down the half-minute or so that can probably be cut. The very end of the run is really unfortunate (I mean y...
by CapnClever
Thu Oct 02, 2014 16:58
Forum: Official Keen Games
Topic: Racing Commander Keen games on SpeedRunsLive.com
Replies: 5
Views: 10514

Incidentally, Tormentor667, I'm always up for a race in any of the Keen games. My only limitation is when, which is constrained currently to 21:00 - 02:00 (GMT-4) on weekdays. WeekENDs are mostly unlimited, just keep in mind the timezone with regards to sleep hours. Just lemme know if/when you're av...
by CapnClever
Mon Sep 29, 2014 7:36
Forum: Official Keen Games
Topic: List of all Commander Keen Speedruns
Replies: 135
Views: 90837

I've been playing Dave and Wolf3D, but Keen was calling, so I took a week to arrive at this speedrun. Onward: Silcar 1: Nightmare Before Teatime any% 7:09 I'm planning to look at all of these episodes and see which ones are good runs. This one was decent as a run, but I didn't like the game casually...
by CapnClever
Wed Sep 17, 2014 16:50
Forum: Official Keen Games
Topic: Time for a Wham Line: KEEN DREAMS SOURCE CODE RELEASED
Replies: 50
Views: 40667

Anyone have a copy of Borland C++ lying around? I lost mine in a reinstall... http://www.wolfenstein3d.co.uk/utilities.htm This website hosts a copy of Borland (Turbo) C++ 3.1, which should work just fine (I've compiled wolf3d with it, which is the purpose of its hosting). IIRC it also comes with T...
by CapnClever
Tue Sep 16, 2014 20:22
Forum: Official Keen Games
Topic: Time for a Wham Line: KEEN DREAMS SOURCE CODE RELEASED
Replies: 50
Views: 40667

I know I'm greatly interested in porting the game in such a way that maintains everything as-is (bugs, eccentricities, and hacks all) while being playable on modern operating systems. At most, fixing only weirdnesses having not to do with the gamestate itself (such as sound card not being detected a...
by CapnClever
Tue Sep 16, 2014 16:09
Forum: Official Keen Games
Topic: indiegogo campaign to get Keen Dreams released legally!
Replies: 114
Views: 86657

Allow me to be the first to say

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!

It's not everything we wanted, but it's a good start.

EDIT: And major thanks to the crowdfunding effort on this! Looks like it worked out after all.
by CapnClever
Thu Sep 04, 2014 2:39
Forum: Official Keen Games
Topic: Bug/Glitch Verification
Replies: 26
Views: 22422

Hey guys, has this been noticed before? https://db.tt/kO3pDMyO The extra keen is just a placeholder sprite for a patch Lass is working on. I'm not sure if this was caused by patching or whether this happens normally, has anyone else done this? Had a theory on how this went but couldn't test it unti...
by CapnClever
Tue Sep 02, 2014 4:23
Forum: Official Keen Games
Topic: List of all Commander Keen Speedruns
Replies: 135
Views: 90837

'Kay it's been forever, didn't feel right to only show one run, so I have three!

Keen2 100% 10:00
Keen4 any% 10:12
Keen4 100% 17:07

And now I feel comfortable going to some mods. FOR REAL THIS TIME.
by CapnClever
Wed Aug 27, 2014 15:54
Forum: Other Keen Stuff
Topic: Operation Stardust: collab K1 mod (team, check your e-mail!)
Replies: 121
Views: 70841

Hell, lemme throw my hat into the ring. Haven't actually modded before, but I bet I can manage a single level, maybe even come up with some quirky platforming worthy of a speedrunner's perspective.
by CapnClever
Mon Aug 11, 2014 16:01
Forum: Official Keen Games
Topic: Bug/Glitch Verification
Replies: 26
Views: 22422

Found a way to freeze the game! I'm getting too good at this. Lifewater Oasis in Keen4 has an open top. This might be really rare, I dunno, they usually don't give you the option to reach the top and find out. With an Impossible Pogo Trick off the highest platform available, you can just barely skim...
by CapnClever
Mon Aug 04, 2014 17:23
Forum: Official Keen Games
Topic: List of all Commander Keen Speedruns
Replies: 135
Views: 90837

By the way I'm currently working on Keen4 any% again. CaneCraft picked it up about a week ago and pulled off a 10:17, so I countered with a 10:15 a few days later. However, in spite of some really good movement in many places, there's a really glaring mistake, so I'm working on an even better time (...
by CapnClever
Thu Jul 24, 2014 6:52
Forum: Official Keen Games
Topic: List of all Commander Keen Speedruns
Replies: 135
Views: 90837

It took me a whole month, but I finally snagged a good time: Keen Smile any% 21:19 You can make the last level even faster, if the guard bot shoots few enough times to get by him and reach the balloon at the bottom (at which point you can then do the next section fast enough and the bot's not in the...
by CapnClever
Sat Jul 12, 2014 7:30
Forum: Official Keen Games
Topic: List of all Commander Keen Speedruns
Replies: 135
Views: 90837

I haven't posted anything in a while because I haven't gotten any "really good" runs. Keen Smile's made a lot of progress (current best is a 24:21, but now I'm looking for sub-21 or so) and I've done some heavy-glitch running for Keen8 and gotten that near six minutes, but neither are wher...
by CapnClever
Sun Jul 06, 2014 23:19
Forum: Official Keen Games
Topic: Bug/Glitch Verification
Replies: 26
Views: 22422

Oh man even more. This one's technically quite old but I don't believe anyone's ever tried to verify it. So in Keen5, there's the secret level, and on that secret level there's a secret exit. That secret exit is only supposed to be doable on Normal or Hard difficulty (and, indeed, the fuse that acti...