Search found 43 matches
- Thu Mar 06, 2025 19:56
- Forum: The Classics
- Topic: Living the Dream: The Making of Catacomb 3-D
- Replies: 3
- Views: 14322
Re: Living the Dream: The Making of Catacomb 3-D
I guess this one: Fundamentals of Interactive Computer Graphics.
- Wed Mar 05, 2025 17:25
- Forum: The Classics
- Topic: Living the Dream: The Making of Catacomb 3-D
- Replies: 3
- Views: 14322
Living the Dream: The Making of Catacomb 3-D
Living the Dream: The Making of Catacomb 3-D
"John Romero, John Carmack, Tom Hall, and Adrian Carmack recount the making of Catacomb 3-D, the team's second FPS."
It contains a photo of a diskette containing TED5, the level editor of Commander Keen.
"John Romero, John Carmack, Tom Hall, and Adrian Carmack recount the making of Catacomb 3-D, the team's second FPS."
It contains a photo of a diskette containing TED5, the level editor of Commander Keen.
- Wed Jan 29, 2025 21:42
- Forum: Official Keen Games
- Topic: Keen6 Demo Modding??
- Replies: 17
- Views: 37201
Re: Keen6 Demo Modding??
Another fun question I ask myself is what if keen 4 had been distributed as a limited demo. What 3 or 4 levels would have been good ones to select for a demo? There are 6 levels available in the Special Demo Version : Border Village, Slug Village, Hillville, Lifewater Oasis, Pyramid of Shadows and ...
- Thu Dec 26, 2024 9:58
- Forum: The Classics
- Topic: Reconstructed BioMenace Source Code
- Replies: 8
- Views: 3510
Re: Reconstructed BioMenace Source Code
Awesome.
Have you tried compiling this or the Keen 4 source code in a different compiler than one from Borland?
For size checks at compile-time, I like to do
This works in gcc-ia16 and Watcom.

Have you tried compiling this or the Keen 4 source code in a different compiler than one from Borland?
For size checks at compile-time, I like to do
Code: Select all
typedef char assertUint16Size[sizeof(Uint16) == 2 ? 1 : -1];
- Mon Nov 25, 2024 20:57
- Forum: Official Keen Games
- Topic: What was used to make the original Keen games?
- Replies: 7
- Views: 3845
Re: What was used to make the original Keen games?
When Dangerous Dave in Copyright Infringement was released, it came with version 1.01 of TED.
- Sun Nov 24, 2024 19:52
- Forum: Official Keen Games
- Topic: What was used to make the original Keen games?
- Replies: 7
- Views: 3845
Re: What was used to make the original Keen games?
The executable of the November Beta of Keen 1 contains the string "Turbo C++ - Copyright 1990 Borland Intl."
- Sat Sep 14, 2024 8:25
- Forum: Other Keen Stuff
- Topic: Commander Keen for NES?
- Replies: 8
- Views: 7854
Re: Commander Keen for NES?
John Carmack, John Romero and Tom Hall on the jumping mechanic in Keen 1.
- Mon Sep 02, 2024 8:08
- Forum: Unofficial Keen Games
- Topic: Getting Keen 4-6 and Dreams mods running on real DOS PCs
- Replies: 27
- Views: 47576
Re: Getting Keen 4-6 and Dreams mods running on real DOS PCs
So the problem is in ID_MM.C function MML_SetupXMS() mminfo.XMSmem += size*16; where mminfo.XMSmem is 32 bits but size is 16 bits, right? This answer probably comes two and a half years too late, but yes, that line is the problem. The code should really have been something like this: mminfo.XMSmem ...
- Mon Jul 29, 2024 5:43
- Forum: The Classics
- Topic: Scuba venture
- Replies: 6
- Views: 4727
Re: Scuba venture
There are some shareware versions of Gamer's Edge games, like Rescue Rover. But I don't think ScubaVenture got one. Scuba Venture is definitely based in the same code as Monster Bash and doesn't actually share any code with Keen 4-6 (or any other Keen game). The F.A.S.T. engine is completely differe...
- Mon Jul 08, 2024 10:37
- Forum: The Classics
- Topic: Duke Nukem 2 v1.4 Beta has been discovered
- Replies: 13
- Views: 11427
Re: Duke Nukem 2 v1.4 Beta has been discovered
Awesome. Somehow this version was already known 10 years ago: Duke Nukem 2 : Disposable Hero
Cheats:
N+U+K full health and items
G+O+D+Enter God mode
When the God mode message is shown, press:
W warp to level
R restart level
F choose a weapon
K change skill level
Cheats:
N+U+K full health and items
G+O+D+Enter God mode
When the God mode message is shown, press:
W warp to level
R restart level
F choose a weapon
K change skill level
- Thu Jan 04, 2024 17:46
- Forum: Release Forum
- Topic: Foray in the Forest
- Replies: 86
- Views: 98133
Re: Foray in the Forest
I like the smooth palette fading between levels when a VGA card is detected.
- Sat Oct 28, 2023 9:01
- Forum: Official Keen Games
- Topic: Authorship of the official Keen levels
- Replies: 6
- Views: 12882
Re: Authorship of the official Keen levels
John Romero has hyperthymesia. I expect he knows exactly which levels he created.
- Mon Oct 09, 2023 21:03
- Forum: Release Forum
- Topic: Recreated Keen 4-6 Source Code
- Replies: 75
- Views: 115503
- Mon Sep 18, 2023 22:01
- Forum: Official Keen Games
- Topic: Anyone know what could cause the microstuttering in Keen 4-6?
- Replies: 16
- Views: 21601
Re: Anyone know what could cause the microstuttering in Keen 4-6?
While porting the Doom source code from Watcom to DJGPP, I found out that DJGPP doesn't inline outp(), but it does inline outportb().
- Sat Sep 16, 2023 20:08
- Forum: Official Keen Games
- Topic: New Old Keen History From Scott Miller - Apogee/3DR Founder
- Replies: 31
- Views: 35166