Search found 43 matches

by Frenkel
Wed Mar 05, 2025 17:25
Forum: The Classics
Topic: Living the Dream: The Making of Catacomb 3-D
Replies: 3
Views: 14322

Living the Dream: The Making of Catacomb 3-D

Living the Dream: The Making of Catacomb 3-D
"John Romero, John Carmack, Tom Hall, and Adrian Carmack recount the making of Catacomb 3-D, the team's second FPS."

It contains a photo of a diskette containing TED5, the level editor of Commander Keen.
by Frenkel
Wed Jan 29, 2025 21:42
Forum: Official Keen Games
Topic: Keen6 Demo Modding??
Replies: 17
Views: 37201

Re: Keen6 Demo Modding??

Another fun question I ask myself is what if keen 4 had been distributed as a limited demo. What 3 or 4 levels would have been good ones to select for a demo? There are 6 levels available in the Special Demo Version : Border Village, Slug Village, Hillville, Lifewater Oasis, Pyramid of Shadows and ...
by Frenkel
Thu Dec 26, 2024 9:58
Forum: The Classics
Topic: Reconstructed BioMenace Source Code
Replies: 8
Views: 3510

Re: Reconstructed BioMenace Source Code

Awesome. :-O

Have you tried compiling this or the Keen 4 source code in a different compiler than one from Borland?

For size checks at compile-time, I like to do

Code: Select all

typedef char assertUint16Size[sizeof(Uint16) == 2 ? 1 : -1];
This works in gcc-ia16 and Watcom.
by Frenkel
Mon Nov 25, 2024 20:57
Forum: Official Keen Games
Topic: What was used to make the original Keen games?
Replies: 7
Views: 3845

Re: What was used to make the original Keen games?

Quillax wrote: Sun Nov 24, 2024 21:06 while an early version of TED5 (that you won't find in the Internet) was used to make the levels.
When Dangerous Dave in Copyright Infringement was released, it came with version 1.01 of TED.
by Frenkel
Sun Nov 24, 2024 19:52
Forum: Official Keen Games
Topic: What was used to make the original Keen games?
Replies: 7
Views: 3845

Re: What was used to make the original Keen games?

The executable of the November Beta of Keen 1 contains the string "Turbo C++ - Copyright 1990 Borland Intl."
by Frenkel
Sat Sep 14, 2024 8:25
Forum: Other Keen Stuff
Topic: Commander Keen for NES?
Replies: 8
Views: 7854

Re: Commander Keen for NES?

John Carmack, John Romero and Tom Hall on the jumping mechanic in Keen 1.
by Frenkel
Mon Sep 02, 2024 8:08
Forum: Unofficial Keen Games
Topic: Getting Keen 4-6 and Dreams mods running on real DOS PCs
Replies: 27
Views: 47576

Re: Getting Keen 4-6 and Dreams mods running on real DOS PCs

So the problem is in ID_MM.C function MML_SetupXMS() mminfo.XMSmem += size*16; where mminfo.XMSmem is 32 bits but size is 16 bits, right? This answer probably comes two and a half years too late, but yes, that line is the problem. The code should really have been something like this: mminfo.XMSmem ...
by Frenkel
Mon Jul 29, 2024 5:43
Forum: The Classics
Topic: Scuba venture
Replies: 6
Views: 4727

Re: Scuba venture

There are some shareware versions of Gamer's Edge games, like Rescue Rover. But I don't think ScubaVenture got one. Scuba Venture is definitely based in the same code as Monster Bash and doesn't actually share any code with Keen 4-6 (or any other Keen game). The F.A.S.T. engine is completely differe...
by Frenkel
Mon Jul 08, 2024 10:37
Forum: The Classics
Topic: Duke Nukem 2 v1.4 Beta has been discovered
Replies: 13
Views: 11427

Re: Duke Nukem 2 v1.4 Beta has been discovered

Awesome. Somehow this version was already known 10 years ago: Duke Nukem 2 : Disposable Hero

Cheats:

N+U+K full health and items

G+O+D+Enter God mode

When the God mode message is shown, press:
W warp to level
R restart level
F choose a weapon
K change skill level
by Frenkel
Thu Jan 04, 2024 17:46
Forum: Release Forum
Topic: Foray in the Forest
Replies: 86
Views: 98133

Re: Foray in the Forest

I like the smooth palette fading between levels when a VGA card is detected.
by Frenkel
Sat Oct 28, 2023 9:01
Forum: Official Keen Games
Topic: Authorship of the official Keen levels
Replies: 6
Views: 12882

Re: Authorship of the official Keen levels

John Romero has hyperthymesia. I expect he knows exactly which levels he created.
by Frenkel
Mon Oct 09, 2023 21:03
Forum: Release Forum
Topic: Recreated Keen 4-6 Source Code
Replies: 75
Views: 115503

Re: Recreated Keen 4-6 Source Code

clb wrote: Tue Sep 05, 2023 15:52 Btw, has there been any thought on pushing the Keen source code to GitHub
https://github.com/sparky4/keen4-6
by Frenkel
Mon Sep 18, 2023 22:01
Forum: Official Keen Games
Topic: Anyone know what could cause the microstuttering in Keen 4-6?
Replies: 16
Views: 21601

Re: Anyone know what could cause the microstuttering in Keen 4-6?

While porting the Doom source code from Watcom to DJGPP, I found out that DJGPP doesn't inline outp(), but it does inline outportb().
by Frenkel
Sat Sep 16, 2023 20:08
Forum: Official Keen Games
Topic: New Old Keen History From Scott Miller - Apogee/3DR Founder
Replies: 31
Views: 35166

Re: New Old Keen History From Scott Miller - Apogee/3DR Founder

Scott Miller is also active on LinkedIn. (Press Ctrl+Alt+Shift+Windows Key+L to go to LinkedIn.)

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