Search found 56 matches

by kvee
Sat Apr 30, 2016 10:55
Forum: Release Forum
Topic: Keen Game Engine (for lack of a better name): VGA Keen DEMO
Replies: 63
Views: 20078

Re: Keen Game Engine (for lack of a better name): VGA Keen D

nice work!
keenmaster486 wrote:I'm going to have to implement an IMF player or something.
That's actually really easy, heh
by kvee
Sat Apr 30, 2016 10:47
Forum: Commander Genius
Topic: A stupid idea - backporting CG?
Replies: 4
Views: 3391

i.e., does it use adaptive tile refresh? Because if it isn't then this idea is dead in the water anyway. Well some of the platforms have hardware tile support, however compiling just plain C might be less than optimal for 16-bit targets (and should be tried out as a very first step IMO if someone's...
by kvee
Tue Mar 15, 2016 9:42
Forum: The Theater
Topic: Rick Astley's "Never Gonna Give You Up"
Replies: 14
Views: 9582

I've once actually finished the entirety of Doom 2 with this mod. Not even mad.
by kvee
Sun Feb 07, 2016 22:12
Forum: The Theater
Topic: Rick Astley's "Never Gonna Give You Up"
Replies: 14
Views: 9582

Yup, both!

You always had to sift through a lot of garbage, but hey, that was half of the fun!
by kvee
Sun Feb 07, 2016 22:08
Forum: The Theater
Topic: Rick Astley's "Never Gonna Give You Up"
Replies: 14
Views: 9582

Well I think a 7" is more fitting for a rickroll-by-mail :D Got it at an used record store, they always had a box full of 7"s, 10 CZK for one... so I've always bought like 2-3 LPs and then a crapton of singles. When I saw Never Gonna Give You Up, I immediately knew what to do :]] Shame the store doe...
by kvee
Sun Feb 07, 2016 20:15
Forum: The Theater
Topic: Rick Astley's "Never Gonna Give You Up"
Replies: 14
Views: 9582

Lets necro this even further!
My most elaborate rickroll involved me sending a 7" vinyl single of Mr. Astley's greatest hit via snail mail!
by kvee
Sat Feb 06, 2016 13:35
Forum: The Classics
Topic: Guess that game!
Replies: 477
Views: 135352

Yars' Revenge on Atari 2600! have you ever played it?! I've always brimmed over with enthusiasm for that coloured noise. And yet it's such a simple idea. I think I've tried it in an emulator once. That noise is perfect though! IIRC it's actually the game's code. ...thinking of your music rmx and ju...
by kvee
Tue Feb 02, 2016 11:33
Forum: The Classics
Topic: Guess that game!
Replies: 477
Views: 135352

Yars' Revenge on Atari 2600!
by kvee
Thu Oct 22, 2015 8:11
Forum: Official Keen Games
Topic: Keen 6 speed run in 5:25 (with glitches)
Replies: 7
Views: 5324

The explanation is a little more basic. The game keeps track of the sprite Keen is 'riding' so that as its location is changed his is as well without any problems. It does this by simply storing the number of the sprite being used. Keen can ride his bullet like a platform due to a piece of code ins...
by kvee
Tue Oct 13, 2015 18:26
Forum: Other Keen Stuff
Topic: Commander Keen 4 remix/remake music pack
Replies: 14
Views: 7376

These are really wonderful. Are you intending to do similar work for Keen 6? I like Keen 5's music as well, but Keen 4 and 6 are my favorites. Thanks :] As for Keen 5&6: ...But compared to CK4, it's huge. So I don't promise anything. Maybe we could team up on this, anyone interested? Yes, if I do m...
by kvee
Sun Oct 11, 2015 20:36
Forum: Miscellaneous
Topic: Quick Poll: Monitor Resolutions
Replies: 32
Views: 11017

Although I've never actually released a game before, this will be the third or fourth game engine that I've written for games (that so far never come out, although you can play a version of my last engine here , it's just a small level to showcase the physics engine that I programmed in GM7, I thin...
by kvee
Sun Oct 11, 2015 19:16
Forum: Miscellaneous
Topic: Quick Poll: Monitor Resolutions
Replies: 32
Views: 11017

I'm looking into a library for C++ called SDL, and placing my engine on top of that. Software rendering or OpenGL? I've successfully used OpenGL for a neat tile-based engine, sidestepping SDL completely. But I kinda wanted to do a project like that from scratch. Yeah, I thought that back when I had...
by kvee
Sun Oct 11, 2015 17:42
Forum: Official Keen Games
Topic: Keen 6 speed run in 5:25 (with glitches)
Replies: 7
Views: 5324

The explanation likely revolves around the fact that Keen's bullet has the collision property of the Gik or Goplat. The bug means that Keen can stand on his shots, but the only place this can occur is just after a bullet has hit a tile, when it has stopped moving but has not yet become a "zapped" b...
by kvee
Sun Oct 11, 2015 9:06
Forum: Official Keen Games
Topic: Keen 6 speed run in 5:25 (with glitches)
Replies: 7
Views: 5324

AGDQ! I love these! :]

The latest Keen 6 strats even involve double jumping off of the bullet in mid air! (27:15 here)

Also, with all the disassembling work that's been done on the engines, do we have any clue why bullets are platforms in K6?

(edit: included timecode in URL)
by kvee
Sat Oct 10, 2015 6:56
Forum: Commander Genius
Topic: Keen Dreams in CG
Replies: 12
Views: 6183

troublesomekeen wrote:This is the music I had in mind. I have yet to notate all the tracks, but this is basically how the tunes are:
https://youtu.be/SeZgZ1oWhYI
Spontaneous piano versions. I'll be making midi versions as soon as I can.
Damn, that's impressive! Great job!