Search found 646 matches

by K1n9_Duk3
Tue May 12, 2020 22:01
Forum: Release Forum
Topic: The Armageddon App
Replies: 62
Views: 4949

Re: The Armageddon App

https://postimg.cc/rKM4tgGf This makes no sense! Actually, it does! At least to me: Your "opening doors subtracts 1 card instead of setting stat directly to 0" should use "%patch $AD16 $90 $90" directly after "%patch $AD12 $FF". Without the "%patch $AD16 $90 $90" fix I mentioned, opening the securi...
by K1n9_Duk3
Mon May 11, 2020 20:46
Forum: Release Forum
Topic: The Armageddon App
Replies: 62
Views: 4949

Re: The Armageddon App

Hey K1n9_Duk3 if this offer still stands and you've got time, I have a save file now where this happens and I could really use your help, I'm pretty stumped with this. This save file starts you on the top floor of the station. Taking the main elevator back to the middle floor works fine, but then i...
by K1n9_Duk3
Sun May 10, 2020 22:59
Forum: Release Forum
Topic: Keen 13: The Ultra Omegamatic
Replies: 32
Views: 4103

Re: Keen 13: The Ultra Omegamatic

Seriously? That null pointer assignment error is still there! Why did you put in the patch that disables the EGAGRAPH check and then decide not to do anything with the memory you just made available? You should have moved that level entry string I told you about into that memory region. Did you just...
by K1n9_Duk3
Fri May 08, 2020 22:34
Forum: Release Forum
Topic: Keen 13: The Ultra Omegamatic
Replies: 32
Views: 4103

Re: Keen 13: The Ultra Omegamatic

Hey, I think my previous post was a bit harsh. Sorry about that. I'll try to be more relaxed this time. I just downloaded v1.2 and noticed a couple of things right away: The download contains KEEN5E.EXE. I guess that will have to be removed before your mod can be added to the KeenWiki. The "Null poi...
by K1n9_Duk3
Fri May 08, 2020 21:00
Forum: Release Forum
Topic: Atroxian Realm (Version 1.2 Released)
Replies: 223
Views: 111119

Re: Atroxian Realm (Version 1.2 Released)

Another minor update: Atroxian Realm v1.4 (still unofficial, Gridlock had nothing to do with this) Atroxian Realm v1.4 Sourcecode This is mainly an update to the memory manager to improve memory management and avoid "out of memory" errors as much as possible. After adding the new code in the memory ...
by K1n9_Duk3
Mon May 04, 2020 23:07
Forum: Release Forum
Topic: The Armageddon App
Replies: 62
Views: 4949

Re: The Armageddon App

Did you mean 0001W? No, I meant it as I wrote it. This is the decimal 100, not hexadecimal. And the w is because we're patching a word value (= 16 bits = 2 bytes). You could omit the w here, since both the old and the new value are less than 256, but it's safer to have it there for future modificat...
by K1n9_Duk3
Mon May 04, 2020 21:44
Forum: Release Forum
Topic: Keen 13: The Ultra Omegamatic
Replies: 32
Views: 4103

Re: Keen 13: The Ultra Omegamatic

This mod definitely needs some bugfixing. I can almost guarantee that saving and loading a game with a stunned Volte in it is gonna cause "RF_PlaceSprite" crashes for some people. And the fact that the game *ALWAYS* shows the "Null pointer assignment" error message after quitting pretty much tells m...
by K1n9_Duk3
Mon May 04, 2020 21:24
Forum: Release Forum
Topic: The Armageddon App
Replies: 62
Views: 4949

Re: The Armageddon App

Currently there is only one bug that I'm aware of, and its to do with the elevators on the station. They have been VERY uncooperative with me during development. Once you leave the 1st floor of the station via the 1st elevator and start completing levels on the 2nd floor or higher, going back to th...
by K1n9_Duk3
Thu Apr 30, 2020 22:02
Forum: Release Forum
Topic: Planet Cloudius IX
Replies: 122
Views: 37997

Re: Planet Cloudius IX

alexawiliams784 wrote:
Thu Apr 30, 2020 9:44
Downloading Link Is Showing Some 404 error. Can You Please Update that link?
The link works fine for me. Maybe the gamejolt server was down for maintenace when you tried it or your ISP is blocking access to it?
by K1n9_Duk3
Thu Apr 30, 2020 20:46
Forum: Release Forum
Topic: IMF tools (as if we didn't have enough of them)
Replies: 45
Views: 34112

Re: IMF tools (as if we didn't have enough of them)

Update: K1n9_Duk3's MIDI to IMF Converter v1.1 I have improved the code that picks the "best" AdLib voice for the next MIDI note to be played. The code now handles rhythm notes correctly and generally tries to use the AdLib voice that has the same (or at least similar) instrument settings as the ne...
by K1n9_Duk3
Wed Apr 15, 2020 23:24
Forum: Release Forum
Topic: Planet Cloudius IX
Replies: 122
Views: 37997

Re: Planet Cloudius IX

Nope. That's not how it works. That unlockable content refers to the concept art in the help menu and the additional difficulty settings. The cheats are really just debugging tools to assist in finding errors. They're there so that the developers and playtesters can get to a specific point in the ga...
by K1n9_Duk3
Wed Apr 15, 2020 21:03
Forum: Release Forum
Topic: Planet Cloudius IX
Replies: 122
Views: 37997

Re: Planet Cloudius IX

Lower IQ than 314 wrote:
Wed Apr 15, 2020 20:48
I just wish KEENGINE had an analogue to the F10+Y cheat in it, but that's another can of worms.
Actually, it does:
Image

I guess nobody found the secret key combination yet. I know it, but I'm not gonna tell.
by K1n9_Duk3
Tue Apr 14, 2020 0:16
Forum: Unofficial Keen Games
Topic: Getting Keen 4-6 and Dreams mods running on real DOS PCs
Replies: 9
Views: 3110

Re: Getting Keen 4-6 and Dreams mods running on real DOS PCs

Back then I found out that I can manage to make about 604k free conventional memory, but Keen never seems to allocate more than 350k with standard M$ memory manager. I think you're comparing apples and oranges here. Those 604k of free conventional memory is how much free memory you have before star...
by K1n9_Duk3
Mon Apr 13, 2020 20:48
Forum: Official Keen Games
Topic: Speedrunning Keen 4
Replies: 4
Views: 1027

Re: Speedrunning Keen 4

When a new level is loaded, the game always waits for the current sound to end before you can actually play the level. So turning the sound effects off (or otherwise preventing the game from playing the sound for entering or leaving a level, like in the trick that Nisaba mentioned) means shorter del...
by K1n9_Duk3
Mon Apr 13, 2020 20:22
Forum: Unofficial Keen Games
Topic: Getting Keen 4-6 and Dreams mods running on real DOS PCs
Replies: 9
Views: 3110

Re: Getting Keen 4-6 and Dreams mods running on real DOS PCs

There is no way you can allocate more than 460k of memory because of... Well, I am not really sure. Could you please explain where that number comes from? Without context, that number is absolutely meaningless to me. Maybe you were thinking about the 640k limit for conventional memory under DOS and...