Search found 2554 matches

by KeenRush
Thu May 31, 2018 5:02
Forum: Release Forum
Topic: Short Circuit Oracle (My Keen Galaxy modding debut!!)
Replies: 46
Views: 12210

Re: Short Circuit Oracle (My Keen Galaxy modding debut!!)

I'm 4-5 levels in and I have to agree that it's pretty impressive for a first mod. Good work. :) It may take a while before I get through it because I'm not in a Keening frame of mind at the moment. Also liking the music. What tools did you use for composing/creating the midi files? Looking for a su...
by KeenRush
Wed May 16, 2018 15:50
Forum: Miscellaneous
Topic: Is Keen boring now?
Replies: 21
Views: 8284

Re: Is Keen boring now?

I have a perspective also from Wolf3D communities and others...some make oldschool mods, some make big TCs, push the limits, taking the bounds of expectations further. Both styles have their audience (shared in between as well) and succeed if they are good, but the core of retro modding is retro. A...
by KeenRush
Mon May 14, 2018 7:24
Forum: Miscellaneous
Topic: Is Keen boring now?
Replies: 21
Views: 8284

Re: Is Keen boring now?

Not to say that my mind couldn't be blown by an author's creative use of tiling somehow; I'm aware feeling like there is a ceiling and there actually being one are different. In a closed, finite system like Keen there is bound to be a ceiling somewhere but because of the complexity of all that can ...
by KeenRush
Wed May 09, 2018 12:21
Forum: Miscellaneous
Topic: Is Keen boring now?
Replies: 21
Views: 8284

Re: Is Keen boring now?

I wouldn't call it boring but it sure is different and cannot be approached the same way - or it can be, but one shouldn't expect the same things from it. I think the obvious, as said, is that none of us is that kid and never will be. That just makes things so different. I hardly ever play the origi...
by KeenRush
Thu Apr 05, 2018 17:16
Forum: Unofficial Keen Games
Topic: Sign of the Vool
Replies: 219
Views: 106618

Re: Sign of the Vool

That's some great news -- it's good to hear something will come of it yet. Good luck, dude.
by KeenRush
Mon Mar 26, 2018 9:14
Forum: Unofficial Keen Games
Topic: Buried in Oblivion 2.0 ?
Replies: 11
Views: 5030

Re: Buried in Oblivion 2.0 ?

I voted for yes, just to say. :disguised :goth
by KeenRush
Mon Mar 26, 2018 4:46
Forum: Release Forum
Topic: The Sunnylands (K4 levelpack)
Replies: 39
Views: 12946

Re: The Sunnylands (K4 levelpack)

I'm on mobile so can't pull up some images on Sunnyland levels to illustrate what I mean, but I definitely don't want to be understood as advocating significant complexity (if Keenrush is responding to my suggestion). Just speaking generally because many commented that the levels are on the shorter...
by KeenRush
Sun Mar 25, 2018 17:48
Forum: Release Forum
Topic: The Sunnylands (K4 levelpack)
Replies: 39
Views: 12946

Re: The Sunnylands (K4 levelpack)

For me these levels were of perfect size and difficulty. For the love of everything, don't make them more confusing in the future! One of the reasons I don't like Galaxy mods as much is the complexity of levels. I've cursed like a sailor while playing some mods where the levels just keeps going and ...
by KeenRush
Sun Mar 25, 2018 5:54
Forum: Unofficial Keen Games
Topic: Buried in Oblivion 2.0 ?
Replies: 11
Views: 5030

Re: Buried in Oblivion 2.0 ?

Cool. Too bad I have absolutely nothing suitable.
by KeenRush
Sun Mar 18, 2018 15:21
Forum: Miscellaneous
Topic: Snow
Replies: 7
Views: 3394

Re: Snow

There's a certain connection, yes. When I was a kid it seems it was more often winter than it was summer. About all my memories of playing Keen happen in winter. I felt the same about those snow levels, Benvolio. Not sure if you've played IceKeen, but it's a snow themed level pack for Keen 1 I made ...
by KeenRush
Fri Mar 16, 2018 9:08
Forum: Release Forum
Topic: The Sunnylands (K4 levelpack)
Replies: 39
Views: 12946

Re: The Sunnylands (K4 levelpack)

With my past mods I've just built without planning -- and without too much thinking. I might've had an idea for a small part of the level, like a puzzle of some kind, but that's it, after that one idea everything else in a level was improvisation. With the previous mod I was more or less the same bu...
by KeenRush
Fri Mar 16, 2018 6:34
Forum: Release Forum
Topic: The Sunnylands (K4 levelpack)
Replies: 39
Views: 12946

Re: The Sunnylands (K4 levelpack)

I played them all again yesterday. So very good. The item placement is close to perfection. I'm trying to learn a thing or two from these levels. :freud

Quillax: Do you sketch/plan the levels beforehand or simply invent as you go? I'm interested in people's methods.
by KeenRush
Wed Mar 14, 2018 15:49
Forum: Other Keen Stuff
Topic: Coming summer 2018: Keen Modding Live!
Replies: 4
Views: 3807

Re: Coming summer 2018: Keen Modding Live!

Happy Keen Day. It's an interesting project indeed, good to hear it's been progressing. I think the odds are good for a collaboration level pack or mod using it.
by KeenRush
Wed Mar 14, 2018 15:45
Forum: Release Forum
Topic: The Sunnylands (K4 levelpack)
Replies: 39
Views: 12946

Re: The Sunnylands (K4 levelpack)

Dude, these levels are incredible. I encourage everyone to try this, this is one of the best Galaxy level sets I've played. I thought I'd play a few levels now and the rest later but I ended up playing them all (except for the secret level or what I assume is one -- didn't find my way there on the f...
by KeenRush
Thu Feb 22, 2018 6:20
Forum: Miscellaneous
Topic: Project: A new game for DOS. Want to help?
Replies: 30
Views: 10730

Re: Project: A new game for DOS. Want to help?

Yes, I know. :) I meant simple lines with one statement on each, in a language like this FreeBasic. Edit: But it's also somewhat valid measure because most people, in most mainstream languages, don't code like: while(a){ stuff(a); } while(a){ stuff(a); } while(a){ stuff(a); } while(a){ stuff(a); } w...