Search found 2554 matches

by KeenRush
Wed Feb 21, 2018 9:02
Forum: Miscellaneous
Topic: Project: A new game for DOS. Want to help?
Replies: 30
Views: 10730

Re: Project: A new game for DOS. Want to help?

I got thinking that I might try to implement a very simple version of what I have in mind just to so see if I can do it. If I do it, I'll release the source and it can be used for or by other projects. My engine won't have music or sounds because I don't care, nor will it have advanced anything. I a...
by KeenRush
Tue Feb 20, 2018 10:27
Forum: Miscellaneous
Topic: Project: A new game for DOS. Want to help?
Replies: 30
Views: 10730

Re: Project: A new game for DOS. Want to help?

I'm of two minds here. On one hand, like said by others, I find it a good idea to bring something new and well-made to the DOS platform. But on the other, I'm instantly thinking like Mobiethian: why isn't it Keen? :dopekeen And from that, I get to my usual lines of thinking: if I'm going to use my t...
by KeenRush
Sat Jan 27, 2018 8:18
Forum: Other Keen Stuff
Topic: Why does this game look like Keen?
Replies: 13
Views: 6687

Re: Why does this game look like Keen?

I was curious enough and found the required energy to do the one minute sprite edit. I started normal version and ran against a wall and took a screenshot. Then I shaved off a pixel from the collision box width, imported the edited running frames, and ran against the same wall, took a screen. Zoomin...
by KeenRush
Sat Jan 27, 2018 7:01
Forum: Release Forum
Topic: Planet Of Agony (Keen 1 mod)
Replies: 52
Views: 20811

Re: Planet Of Agony (Keen 1 mod)

Thanks a lot for persisting. :) Your gameplay videos have been quite valuable & instructive to me (and the occasional scream and "are you kidding me?!" totally crack me up :lol). Yes, in hindsight it looks like I overestimated the general playing skills. The teleporter level is too difficult. The le...
by KeenRush
Fri Jan 26, 2018 8:09
Forum: Miscellaneous
Topic: meat or veggie
Replies: 38
Views: 14683

Re: meat or veggie

by KeenRush
Fri Jan 26, 2018 8:00
Forum: Other Keen Stuff
Topic: Why does this game look like Keen?
Replies: 13
Views: 6687

Re: Why does this game look like Keen?

That's very fascinating, thank you. Clearly I was out of my depth here. :helmet Glad to have more knowledge of the engine! It seems it's something I've just not noticed properly. Hmm, what about this test case: Keen sprite has a collision block of x pixels wide. x is an even number. Then the collisi...
by KeenRush
Thu Jan 25, 2018 10:07
Forum: Other Keen Stuff
Topic: Why does this game look like Keen?
Replies: 13
Views: 6687

Re: Why does this game look like Keen?

Honestly, I don't understand how you can find any similarities whatsoever in these games - other than that you can jump and shoot in them. :) Also, I'm surprised you didn't know this game already, I thought it was quite a famous platformer. (I might be wrong about that though.) Having played this an...
by KeenRush
Wed Jan 17, 2018 13:03
Forum: Other Keen Stuff
Topic: Anyone interested in beta-testing my mod?
Replies: 10
Views: 5089

Re: Anyone interested in beta-testing my mod?

Just stopping to say that I'm looking forward to playing this one, and curious to see how your level design is in the Galaxy engine. As I've said before, I love the level design in your latest Keen 1 mod - the flow is just great for speedrunning.
by KeenRush
Wed Jan 17, 2018 12:58
Forum: Miscellaneous
Topic: Star Wars: The Last Jedi [WARNING: SPOILERS]
Replies: 15
Views: 6804

Re: Star Wars: The Last Jedi [WARNING: SPOILERS]

Maybe, maybe the third movie will explain this in a way that makes sense and thematically justifies ... Midi-chlorians, dude. :mort While it was great to see Yoda, I agree that his behaviour seemed a little out of character. It made me feel he was addressing the 6-year old Anakin instead, not the h...
by KeenRush
Wed Jan 17, 2018 12:45
Forum: Release Forum
Topic: Planet Of Agony (Keen 1 mod)
Replies: 52
Views: 20811

Re: Planet Of Agony (Keen 1 mod)

Thanks. My reply took a bit time because I've been burned out of Keen for a moment, as usually happens when I work on a mod so extensively. Ceilick: Yeah, maybe that story stop wasn't the best of ideas. But then again I had little other choice, I was completely unable to think anything further. Flee...
by KeenRush
Fri Dec 22, 2017 8:27
Forum: Release Forum
Topic: Four Holy Pogos
Replies: 9
Views: 5949

Re: Four Holy Pogos: Alpha 2 Released

I'm always down for a Keen 1 level pack, but when this was released I was so busy with my mod that I decided not to play anything new until I was done. And then I forgot all about it. But now I've played it, and have to say I liked this pack a lot. The new world map looks nice. I liked the winter le...
by KeenRush
Thu Dec 21, 2017 12:50
Forum: Miscellaneous
Topic: Star Wars: The Last Jedi [WARNING: SPOILERS]
Replies: 15
Views: 6804

Re: Star Wars: The Last Jedi [WARNING: SPOILERS]

I liked it, I liked it a lot! Better than the previous one (and I liked that too) in my opinion. I'm going to see it for a second time later this year. The Luke Skywalker apparition scene alone was mind-blowing enough to top even the best scenes from the original trilogy. My favourite scene. Along w...
by KeenRush
Thu Dec 14, 2017 6:58
Forum: Release Forum
Topic: Planet Of Agony (Keen 1 mod)
Replies: 52
Views: 20811

Re: Planet Of Agony (Keen 1 mod)

Thanks Ceilick, Nisaba, Malvineous. It's very helpful to read all that. I will work on my time/risk/size level ratio. The most difficult thing is trying to limit oneself from adding more to a level when new puzzle and room ideas keep flowing. But on the other hand that more rational approach will cu...
by KeenRush
Mon Dec 11, 2017 20:10
Forum: Release Forum
Topic: Planet Of Agony (Keen 1 mod)
Replies: 52
Views: 20811

Re: Planet Of Agony (Keen 1 mod)

There are a lot of opinions in this thread, but you didn't change anything in your mod. Huh? Of course I'm not going to change an already completed mod. :confused I've never seen anyone changing their released mod based on comments it receives. I just don't understand your point. And the difficult ...
by KeenRush
Mon Dec 11, 2017 8:46
Forum: Release Forum
Topic: Planet Of Agony (Keen 1 mod)
Replies: 52
Views: 20811

Re: Planet Of Agony (Keen 1 mod)

Complaints on level length aside, it really is evident how crafted each and every moment in the levels are. Even the mundane dead end hallways with some points, every path and tile feels deliberate without feeling formulaic. This is what I so wanted to hear! I'm glad that you felt so. I really stri...