Search found 198 matches
- Tue Jun 18, 2019 2:53
- Forum: Unofficial Keen Games
- Topic: The Crazy Komet
- Replies: 78
- Views: 37864
Re: The Crazy Komet.
BTW, I like the way you did the BWB, but I noticed some of the details are not correct. The reason why you might have made them differently is because of limitations in the way that I drew them. If you want, I can give you some of the sources of inspiration: This is what replaced Keen's Engine Batte...
- Wed Jun 12, 2019 2:45
- Forum: Unofficial Keen Games
- Topic: The Crazy Komet
- Replies: 78
- Views: 37864
Re: The Crazy Komet.
OH GOOD GARG YOU HAVE DONE MY NEW BEAN-WITH-BACON MEGAROCKET DESIGN WELL!
Seriously, this is amazing. O_O
*ahem* and the rest of the game looks good too.

Seriously, this is amazing. O_O
*ahem* and the rest of the game looks good too.
- Mon Mar 18, 2019 6:24
- Forum: Official Keen Games
- Topic: Favorite all time commander keen creatures?
- Replies: 8
- Views: 7987
Re: Favorite all time commander keen creatures?
L'il Ampton.
They're so cute, even when they get stunned! (Although their charm goes away when they head towards your way when you're hanging on a pole...)
They're so cute, even when they get stunned! (Although their charm goes away when they head towards your way when you're hanging on a pole...)
- Sat Mar 16, 2019 5:19
- Forum: Release Forum
- Topic: Atroxian Realm (Version 1.2 Released)
- Replies: 224
- Views: 128141
Re: Atroxian Realm (Version 1.1 Released)
Hey, no worries. As far as I'm concerned, the game was already complete in terms of story art. But, since you had that last partially finished image, I thought it would be a shame to let it go to waste and not find a way to include it. It would have been cool to see those other two images, but I th...
- Fri Mar 15, 2019 8:34
- Forum: Release Forum
- Topic: Atroxian Realm (Version 1.2 Released)
- Replies: 224
- Views: 128141
Re: Atroxian Realm (Version 1.1 Released)
Yeah, I'm sorry, Gridlock. :no Life has caught up to me. Lots of things have happened. I've had a lot of projects (including retrocomputing) and even got a new job that helps me with language study, and pays actual money. :P Plus I lost my subscription to Adobe, so that means that I've had to take a...
- Mon Oct 29, 2018 5:37
- Forum: Unofficial Keen Games
- Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
- Replies: 149
- Views: 96534
Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Oof! When I saw you posted in this topic, I thought I would read: finally complete! Was not disappointed. Btw what do you mean with not being able to put preview because of forum settings? Well, I'm having to do a lot by myself with a game engine that hasn't been studied yet. These graphics are NOT...
- Thu Oct 25, 2018 20:41
- Forum: Unofficial Keen Games
- Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
- Replies: 149
- Views: 96534
Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Oof, 3 Years since I posted here? Dang. Anyways, yes, Cosmo II has been in-progress in the interim, but it's mostly been hacking graphics together with a loose plan. (But lots of progress has been made.) Other problems included me losing my subscription to Adobe in 2017, but getting my editing abili...
- Sat Oct 20, 2018 15:06
- Forum: Other Keen Stuff
- Topic: An Infamous Tune, in a Nostalgic Way...
- Replies: 3
- Views: 5270
An Infamous Tune, in a Nostalgic Way...
Yeah, it's been a while, what with the previous forum going down the tubes. Yes, I have been working on Cosmo II, but it's been slow. I lost my previous subscription to Adobe Creative Cloud, as I use Adobe Fireworks CS6 to make the graphics. But I have been able to roll back to Adobe CS4, which work...
- Sun Sep 04, 2016 18:09
- Forum: Unofficial Keen Games
- Topic: The Alphamatic (Version 2 In Development + Marooned Over Mars Expansion)
- Replies: 75
- Views: 52396
- Thu Mar 24, 2016 1:59
- Forum: Unofficial Keen Games
- Topic: Returning to the age of fan games?
- Replies: 19
- Views: 13430
Unfortunately, I never took an interest in programming, except for simple programming in QBasic. Assembly, while I understand the concept, and what goes into making an assembly program, is completely alien to me when it comes to actually making one. However, I did actually start making pixel art aro...
- Fri Mar 11, 2016 5:13
- Forum: Unofficial Keen Games
- Topic: Tech Graphics
- Replies: 23
- Views: 13702
- Sat Feb 06, 2016 16:52
- Forum: Other Keen Stuff
- Topic: Spiritual Sequel to Commander Keen in Development
- Replies: 16
- Views: 8920
- Tue Jan 19, 2016 3:35
- Forum: Other Keen Stuff
- Topic: Why does Keen really do what he does?
- Replies: 66
- Views: 31432
- Tue Jan 19, 2016 3:18
- Forum: Release Forum
- Topic: Atroxian Realm (Version 1.2 Released)
- Replies: 224
- Views: 128141
If anyone is interested, I've posted the entire collection of art that I made for Atroxian Realm on my website. BE WARNED. THERE ARE SPOILERS IN THIS COLLECTION! http://tsqproductions.com/cartoonport/images/arart1.png There will hopefully be more art to include in this collection, as I have more tim...
- Sat Jan 16, 2016 4:20
- Forum: Release Forum
- Topic: Atroxian Realm (Version 1.2 Released)
- Replies: 224
- Views: 128141
Same here. I loved re-interpreting the designs of the characters and scenery with more detail and use of color. There's a delight in seeing high-resolution versions of characters when most of the time they're shown as lo-res inch-high representations of themselves. Take Crash Bandicoot for example. ...