Search found 198 matches

by T-Squared
Sat Dec 05, 2015 4:40
Forum: Unofficial Keen Games
Topic: The Temple of Cydonia
Replies: 36
Views: 40506

Cosmo's Cosmic Adventure II: Episode 1: Cosmo Forever. :p

Seriously, with the rate that I'm working on the FIRST episode, I'll be lucky to have it ready by Cosmo's 25th Anniversary!
by T-Squared
Wed Dec 02, 2015 17:05
Forum: Unofficial Keen Games
Topic: The Temple of Cydonia
Replies: 36
Views: 40506

Dr.Colossus wrote:There a few things to do in my "marooned on mars" mod (sounds, patches, graphic enhancement, ...) but I will release it latest on KeenDay. Maybe sooner.
Image
Oh, THAT is COOL!!! :eek
by T-Squared
Wed Sep 02, 2015 20:15
Forum: Official Keen Games
Topic: source code found?
Replies: 399
Views: 155467

Actually we're engaged in a war. Lemm wants to force everyone to use The One True Source while I want to stick to the True Path of machine code. Whoever wins, you lose. (Though the differences between us are remarkable. Lemm's patches are littered with comments. I mean *littered*; #push Seriously? ...
by T-Squared
Mon Aug 31, 2015 17:06
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 149
Views: 96534

Hello! First off, no new developments. Sorry. I have no programming experience, which really puts a damper on the project. My main issue is changing the coordinates of the story images to make them better fit with the text formatting. Second, I have little level-building experience. The levels I hav...
by T-Squared
Tue May 05, 2015 0:45
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 149
Views: 96534

I saw those. :D I think it'd work better if Cosmo was on the hoverscooter.
by T-Squared
Sat Apr 04, 2015 0:56
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 149
Views: 96534

Levellass wrote:*Squints* Ladder rungs?
Yes, look at the picture I posted yesterday. The silver bars jutting out are ladder steps.

https://www.dropbox.com/s/iyqmd1v9ajr2c ... 1.png?dl=0
by T-Squared
Sat Apr 04, 2015 0:42
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 149
Views: 96534

Levellass wrote:I noticed this climbing up (And jumping down onto a police car.) Also something similar with the cactus.
No, that's not what I meant. Those metal bars jutting out of the bridge are ladder rungs. The cactus is climbable, but I haven't put in the damaging objects yet.
by T-Squared
Fri Apr 03, 2015 1:34
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 149
Views: 96534

A slight tile miscalculation, but easily fixable. (Wasn't sure where the player held onto the gripping tiles, so it looks like Cosmo's floating in mid-air.) On the other hand, isn't anyone going to get him down off the Golden Gate Bridge? :p 8) https://www.dropbox.com/s/iyqmd1v9ajr2c38/GET%20ME%20DO...
by T-Squared
Mon Mar 30, 2015 5:26
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 149
Views: 96534

The only side effect is that Cosmo wouldn't be able to move while crouching. (He could move, he'd just lose his crouching stance.)

Although I don't think that'd be a problem. It would only be for dodging a projectile that you would only be able to dodge by jumping otherwise.
I.E. a quick crouch.
by T-Squared
Mon Mar 30, 2015 5:11
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 149
Views: 96534

Not exactly what I meant. This instance wouldn't have to be programmed in. I think only the height of the sprite would have to be adjusted.
by T-Squared
Mon Mar 30, 2015 3:55
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 149
Views: 96534

I'm looking at the player (Cosmo himself) sprites as I'm (re)drawing them, and I'm wondering if a new player mechanic could be in order (simple, but maybe effective). How would you like Cosmo to be able to crouch in order to avoid enemy projectiles? (as well as look downwards to see what's under his...
by T-Squared
Fri Mar 27, 2015 19:31
Forum: Other Keen Stuff
Topic: How difficult it's to get account for KeenWiki?
Replies: 7
Views: 4399

And a gold medal from the 1900 Olympics with certificate of proof and authenticity. 8)
by T-Squared
Fri Mar 27, 2015 1:39
Forum: Miscellaneous
Topic: OFF TOPIC THREAD: Where derailing the thread is impossible!
Replies: 2303
Views: 647433

meep.
by T-Squared
Thu Mar 26, 2015 18:12
Forum: Miscellaneous
Topic: Playing of Commander Keen in the Mars mission
Replies: 14
Views: 5418

There's a historic moment to be had here: The first video game ever played on Mars.
by T-Squared
Wed Mar 25, 2015 22:10
Forum: Release Forum
Topic: Cosday 2015: Cosmo II Episode I Alpha
Replies: 16
Views: 9460

Let me put together a temporary level fix. (Temporary 'cause that desert hill doesn't look correct to me.)