Search found 366 matches

by Malvineous
Sun Oct 01, 2017 6:04
Forum: Miscellaneous
Topic: Welcome to the migrated PCKF!
Replies: 226
Views: 102050

Re: Welcome to the migrated PCKF!

Any idea why I can't write "/etc/ ld.so.conf" in a post, without that space in the middle? If I type that and click preview I get an error message!
by Malvineous
Sun Oct 01, 2017 6:02
Forum: Other Keen Stuff
Topic: Looking for some tunes for a mod
Replies: 27
Views: 9444

Re: Looking for some tunes for a mod

Ah yes, you'll have to add /usr/local/lib into /etc/ ld.so.conf (then run ldconfig) to get your system to look in that folder, which is a good idea because that's where anything you compile yourself will go. Only your system package manager should be putting files into /usr/lib. You'll definitely ne...
by Malvineous
Sun Oct 01, 2017 4:01
Forum: Other Keen Stuff
Topic: Looking for some tunes for a mod
Replies: 27
Views: 9444

Re: Looking for some tunes for a mod

Trying gamemus using Wine (compiling on Linux still eludes me due to epic deps and weird errors--mainly relating to Boost I think). You must be running a much newer version because -k, -i and 0=o1 aren't available and cutting them out causes errors. Yeah it's unfortunate all the deps turned out to ...
by Malvineous
Sat Sep 30, 2017 23:47
Forum: Other Keen Stuff
Topic: Looking for some tunes for a mod
Replies: 27
Views: 9444

Re: Looking for some tunes for a mod

Just out of curiosity, does this file I ran through gamemus work any differently? I took the 2b version (after imfcrush) and converted it from IMF to IMF, which rewrites the whole file using full OPL commands so you won't ever cut off a file half way through a command. I also moved one of the tracks...
by Malvineous
Sat Sep 30, 2017 0:53
Forum: Miscellaneous
Topic: Welcome to the migrated PCKF!
Replies: 226
Views: 102050

Re: Welcome to the migrated PCKF!

Oh nice find. Don't worry about it too much, it's only the smileys that are broken - I just thought it might be a simple fix, but sounds like it's a bit more involved!
by Malvineous
Fri Sep 29, 2017 22:58
Forum: The Classics
Topic: Did you know Jill of the Jungle also had a Bible-themed mod?
Replies: 14
Views: 13761

Re: Did you know Jill of the Jungle also had a Bible-themed mod?

I'll add that Kiloblaster also shares a lot of the Jill engine code, especially around the graphics routines. In fact, in this area it shares more with Jill than Xargon does as Kiloblaster supports EGA and CGA modes, but this support was removed for Xargon. Allen Pilgrim (Kiloblaster/Xargon programm...
by Malvineous
Sun Sep 24, 2017 21:51
Forum: Miscellaneous
Topic: Welcome to the migrated PCKF!
Replies: 226
Views: 102050

Re: Welcome to the migrated PCKF!

All looks good now. BTW any idea how to fix the smiley URLs in the RSS feed? If you look at https://pckf.com/app.php/feed then the code for the smileys looks like this: <img class="smilies" src="./.https://pckf.com/images/smilies/emotikeen-garg.gif" width="23" height="31" alt=":garg" title="Garg"> W...
by Malvineous
Wed Sep 20, 2017 22:01
Forum: Miscellaneous
Topic: Welcome to the migrated PCKF!
Replies: 226
Views: 102050

Re: Welcome to the migrated PCKF!

Hooray, it works again, thanks Fleexy and Nisaba for your help!
by Malvineous
Thu Sep 14, 2017 23:22
Forum: The Classics
Topic: The Incredible Machine (TIM) 1992 music format
Replies: 23
Views: 20428

Re: The Incredible Machine AdLib RIP

Nisaba wrote:
Wed Sep 13, 2017 14:51
TIM_ZYDI: The first thing that comes to mind is a music genre called Zydeco. Zydeco is Louisianan Creole music which blends a bunch of different styles.
Nice find! Definitely Zydeco. Never heard of that before. I've updated the VGMPF page, thanks!
by Malvineous
Wed Sep 13, 2017 10:32
Forum: The Classics
Topic: The Incredible Machine (TIM) 1992 music format
Replies: 23
Views: 20428

Re: The Incredible Machine AdLib RIP

Here is The Incredible Machine music converted to IMF format, same format as used in many Apogee games. You can use adplug for winamp to play your OPL/AdLib tunes https://goo.gl/ay6lMB Sorry for reopening an old thread but this is great! I've been looking for this music for many years and it's one ...
by Malvineous
Sun Jun 26, 2016 12:44
Forum: Miscellaneous
Topic: Finding a new home for the PCKF
Replies: 36
Views: 15915

Hi all! It's been a while since I stopped by but Commander Spleen let me know about this discussion. I'm sure most of you know I host the KeenWiki and the ModdingWiki. I'm not about to put my hand up to host the PCKF though, because I daresay I don't put enough time into the wikis as-is already. But...
by Malvineous
Sun Feb 08, 2015 12:55
Forum: Unofficial Keen Games
Topic: KeenWiki - new mod list design
Replies: 19
Views: 15149

@wiivn: I just changed the styling to look a bit more like the pic you posted. It still needs a bit of work (e.g. some mods are showing too much detail) but before I spend too much time on it, is that the sort of style you think is the way to go? @szemi: There should be no problem with your translat...
by Malvineous
Sun Feb 08, 2015 12:24
Forum: Unofficial Keen Games
Topic: KeenWiki - new mod list design
Replies: 19
Views: 15149

Oh wow that's a much better way of displaying all the mods. Yes the wasted space isn't ideal but I couldn't think of any way to avoid it while keeping the table - only because the table allows you to sort, so you can sort by mods with the most levels, for example. It should be possible to change to ...
by Malvineous
Sun Feb 08, 2015 11:37
Forum: Unofficial Keen Games
Topic: KeenWiki - new mod list design
Replies: 19
Views: 15149

KeenWiki - new mod list design

Hi all, It has bugged me for a long time that there is a bit of redundancy in the way the mods are listed on the KeenWiki. Mods have their own page with all the information listed on them, and there is a category page that lists all the mods but it doesn't have much detail. Then there is a table of ...
by Malvineous
Wed Jan 29, 2014 12:25
Forum: The Classics
Topic: Secret Agent level editor (Camoto update)
Replies: 8
Views: 5964

Hey sorry you've been having some frustration with the editor, but if you care to read the message at the beginning when you first load Camoto it does warn you that this could happen, so you should save regularly and to back up your project folder for precisely this reason, so that you don't lose ho...