Search found 366 matches

by Malvineous
Wed Jan 29, 2014 12:00
Forum: Official Keen Games
Topic: All freeware Keen downloads, modding tools and mods together
Replies: 5
Views: 4782

If the tools aren't organised very well, maybe you can come up with some suggestions of ways to organise them better? The list of Vorticon tools for instance is broken up into subcategories, like audio editors or level editors, but does this not help when you are looking for something in particular?...
by Malvineous
Wed Jan 29, 2014 11:51
Forum: Official Keen Games
Topic: Downloadable backup of KeenWiki (all pages+downloads) - idea
Replies: 28
Views: 16874

Hi all, I did post a full copy of the KeenWiki back in September which I'd recommend you download if you want a copy of everything up until then. I'd also like to politely ask that you don't use wget or similar to scrape every page off the wiki, because MediaWiki is a particularly big beast, and req...
by Malvineous
Thu Jan 16, 2014 7:49
Forum: The Classics
Topic: Secret Agent level editor (Camoto update)
Replies: 8
Views: 5962

As far as I can tell it goes left-to-right, top-to-bottom. There's a castle (final) level and I'm not sure whether that is treated specially or not. If you need to swap levels around, you can right-click on the level item (in the item list on the left) to save it to a file or overwrite the level fro...
by Malvineous
Wed Jan 15, 2014 12:23
Forum: The Classics
Topic: Secret Agent level editor (Camoto update)
Replies: 8
Views: 5962

Secret Agent level editor (Camoto update)

Hi all, Just in case anyone is interested in modding Secret Agent, I have just released an updated version of the Windows release of Camoto which can edit Secret Agent levels. For those who didn't see my post on the 3D Realms forum, I've also released a one-level mod as a test just to make sure ever...
by Malvineous
Wed Jan 15, 2014 10:41
Forum: The Classics
Topic: Help with SkyRoads compressed level format
Replies: 17
Views: 10455

Oh just in case anyone stumbles across this in future, a kind soul on the Xentax forum was able to reverse engineer the compression algorithm so this is now known. Not sure how to display SkyRoads levels in the Camoto tile-based map editor though...it kind of needs an isometric level editor I think.
by Malvineous
Sun Dec 15, 2013 21:32
Forum: Miscellaneous
Topic: The 90s
Replies: 37
Views: 14788

It's a similar type of claymation to Gumby but it wasn't part of another show - it was put on in the five minute gap between other shows. IIRC it was only on in the early 90s because I don't remember seeing it when I was older. I loved Round The Twist too. I also just finished re-watching Spellbinde...
by Malvineous
Sun Dec 15, 2013 9:09
Forum: Miscellaneous
Topic: The 90s
Replies: 37
Views: 14788

Since there are quite a few Aussies here, and since I recently went on a nostalgia trip (now I have The Trap Door theme in my playlist, that's got to be one of the best theme songs ever) does anyone remember the name of that filler show on the ABC where the two plasticine balls would roll around on ...
by Malvineous
Sat Dec 14, 2013 22:15
Forum: Official Keen Games
Topic: source code found?
Replies: 399
Views: 155187

For what it's worth, as someone who ported Xargon from DOS to Linux/Windows , it can be easy or hard depending entirely on how the code is structured. For well written games, there are usually a set of functions that deal with the hardware directly, so you only have to replace these with modern equi...
by Malvineous
Mon Dec 02, 2013 7:55
Forum: Unofficial Keen Games
Topic: Mod monsters on the Keenwiki
Replies: 39
Views: 19460

That's fine to explain things as much as you want, I was just thinking that you probably don't need three columns for that - all the explanation can go in the same column. It would break the sort but as you say, the sorting is probably not terribly useful with such a short list. Who's gonna sort by ...
by Malvineous
Sun Dec 01, 2013 20:12
Forum: Other Keen Stuff
Topic: dosgames.com Christmas logo 2013
Replies: 5
Views: 3417

dosgames.com Christmas logo 2013

Just in case nobody has noticed it yet, the dosgames.com Christmas logo is very much Keen related! (Look at the top of the page or click on the link in the first post.)
by Malvineous
Sun Dec 01, 2013 20:09
Forum: Unofficial Keen Games
Topic: Mod monsters on the Keenwiki
Replies: 39
Views: 19460

That does look good. Do you need separate columns for description, notes and effect though? Or would they all fit in one column?

Do you think it is worth dropping the columns on the previous example like the number of shots to kill, then?
by Malvineous
Sun Dec 01, 2013 8:18
Forum: Unofficial Keen Games
Topic: Mod monsters on the Keenwiki
Replies: 39
Views: 19460

I can do the templates once everyone is happy on a design, so I guess pick a page (ideally the most complex one) and set it up the way you think it will work best, then when we're happy I can create templates for that design.
by Malvineous
Sat Nov 30, 2013 3:17
Forum: The Classics
Topic: Help with SkyRoads compressed level format
Replies: 17
Views: 10455

Help with SkyRoads compressed level format

Hi all, I'm trying to reverse engineer the compression algorithm used by SkyRoads to compress its levels. If anyone is able to help, here are four example files , both compressed and decompressed. The decompressed versions were obtained from a DOSBox memory dump, so there are extra trailing 0x00 byt...
by Malvineous
Fri Nov 29, 2013 12:59
Forum: Release Forum
Topic: BWB Megarocket - Keen 5 levelpack
Replies: 12
Views: 8425

The text-mode ending screen is very...different...
by Malvineous
Sat Nov 23, 2013 8:20
Forum: The Classics
Topic: The Lion King (mods)?
Replies: 7
Views: 7002

Some parts of The Lion King have been reverse engineered and level editing is definitely planned, but until now it was a low priority for me because I've never seen anyone ask for an editor before. Camoto is able to decrypt and edit the .EPF data files the game uses, but it doesn't support any files...