Search found 785 matches

by K1n9_Duk3
Sat Feb 24, 2024 18:33
Forum: Keen Awards
Topic: Keen Awards 2023: Nominations
Replies: 26
Views: 2712

Re: Keen Awards 2023: Nominations

1.2: Best Galaxy/Dreams Mod:
Cranmore's Redemption

1.5: Best Galaxy/Dreams Level:
Concealed Ruin from Foray in the Forest

2.2: Best Narrative:
Cranmore's Redemption
by K1n9_Duk3
Wed Feb 21, 2024 15:05
Forum: Release Forum
Topic: The Great Galaxy-Mod Bug Hunt 2020
Replies: 54
Views: 32809

Re: The Great Galaxy-Mod Bug Hunt 2020

Thanks for your detailed feedback, Soul Monster. I had announced in 2020 that I had already fixed most of the crippling bugs and that I was going to release an updated version at some point . I had always wanted to release the update to this particular mod either on Valentine's Day or on Halloween. ...
by K1n9_Duk3
Sat Feb 17, 2024 18:41
Forum: Release Forum
Topic: The Great Galaxy-Mod Bug Hunt 2020
Replies: 54
Views: 32809

Re: The Great Galaxy-Mod Bug Hunt 2020

Some of the patches in the original release of Valo Keen were using the wrong registers, which meant the code didn't behave as intended and instead caused some memory corruption when the patched code was executed. And on top of that, the original patch file replaced parts of the game's startup scree...
by K1n9_Duk3
Thu Feb 15, 2024 13:10
Forum: Release Forum
Topic: Level Viewer for KEEN VORTICONS and GALAXY (and more...)
Replies: 94
Views: 95213

Re: Level Viewer for KEEN VORTICONS and GALAXY (and more...)

Could somebody please explain the guidelines for the level images uploaded to the KeenWiki? From what I've seen, the level images appear to respect the tile's foreground setting, meaning that items hidden inside the walls are not shown. Since I am preparing new versions of the level viewers anyway, ...
by K1n9_Duk3
Wed Feb 14, 2024 12:52
Forum: Release Forum
Topic: The Great Galaxy-Mod Bug Hunt 2020
Replies: 54
Views: 32809

Re: The Great Galaxy-Mod Bug Hunt 2020

Hello everybody. It's been a while. I thought today was the perfect day to share my updated version of

Valo Keen a.k.a Keen's Valentine Bash

with all of you. Have a happy Hallowee... er... Valentine 's Day.
by K1n9_Duk3
Sat Feb 03, 2024 14:43
Forum: Release Forum
Topic: Level Viewer for KEEN VORTICONS and GALAXY (and more...)
Replies: 94
Views: 95213

Re: Level Viewer for KEEN VORTICONS and GALAXY (and more...)

Yes, but v1.8 also supports FITF - if all the required files are present. We decided not to release the whole modding package for FITF right away. It would potentially ruin the fun.
by K1n9_Duk3
Thu Feb 01, 2024 6:25
Forum: Release Forum
Topic: Level Viewer for KEEN VORTICONS and GALAXY (and more...)
Replies: 94
Views: 95213

Re: Level Viewer for KEEN VORTICONS and GALAXY (and more...)

I've been getting the missing sprites layer problem I was aware of the missing sprites problem in GalaxyView and I fixed that problem a while ago, but I haven't had an opportunity to upload a new version. If you look at your v1.8 log file carefully, you'll see that it says "Sprite section = DE...
by K1n9_Duk3
Wed Jan 24, 2024 16:13
Forum: Release Forum
Topic: Foray in the Forest
Replies: 46
Views: 39357

Re: Foray in the Forest

A late warning for those of you who received a physical copy of the game: The INSTALL.BAT file may end up deleting the self-extracting archive file from the floppy disk! I would recommend replacing the contents of INSTALL.BAT with the following batch script: @echo off if not exist KEENFITF.EXE goto ...
by K1n9_Duk3
Tue Jan 16, 2024 17:29
Forum: Official Keen Games
Topic: Anyone know what could cause the microstuttering in Keen 4-6?
Replies: 16
Views: 10859

Re: Anyone know what could cause the microstuttering in Keen 4-6?

I suppose this is related to the fact that the CPU speed may change when DOSBox is running in max cycles mode, which would mean your code might also run into problems if the turbo button is toggled while the game is running on a real DOS machine. I don't think this implication will hold true. The w...
by K1n9_Duk3
Mon Jan 08, 2024 6:38
Forum: Release Forum
Topic: Foray in the Forest
Replies: 46
Views: 39357

Re: Foray in the Forest

So excited this finally came out! have been looking forward to this for such a long time. Just one question, is the gravis gamepad not supported? I can't seem to configure it as a 4 button controller like in other galaxy mods. Sorry, FITF doesn't support the Gravis Gamepad. That code was missing in...
by K1n9_Duk3
Wed Dec 27, 2023 16:47
Forum: Release Forum
Topic: Foray in the Forest
Replies: 46
Views: 39357

Re: Foray in the Forest

Nisaba, you did a great job! Thank you for the kind words, but I'd say you deserve all the credit for putting it all together. Literally. I wish I could just erase all FITF-related memories from my brain and experience it all again for the first time, like most of you Keeners out there have experien...
by K1n9_Duk3
Fri Dec 15, 2023 9:25
Forum: Release Forum
Topic: Keen Is At It Again! - My first Keen 1 mod
Replies: 12
Views: 10838

Re: Keen Is At It Again! - My first Keen 1 mod

About the problem Dave216 reported: I think this might have been caused by Keen touching the blocking part of the level entrance on the world map, i.e. a tile that has the value 0x8018 in it instead of 0x0018. This might have caused the game to mark level 0x8018 (=32792) as "done" instead ...
by K1n9_Duk3
Tue Nov 28, 2023 16:46
Forum: Official Keen Games
Topic: Are the games' physics documented anywhere?
Replies: 10
Views: 10004

Re: Are the games' physics documented anywhere?

I think that my Reconstructed Commander Keen 4-6 Source Code is the most reliable source of any information regarding enemy behavior and such. I know that it's probably not easy to understand, especially for people who don't know much about programming in C. You could refer to other sources that are...
by K1n9_Duk3
Thu Sep 28, 2023 11:12
Forum: Other Keen Stuff
Topic: Best image editing program for editing graphics for a Keen mod?
Replies: 12
Views: 8998

Re: Best image editing program for editing graphics for a Keen mod?

If you use uGrab to import your modified images back into the EGAGRAPH file, the bitmaps don't need to have a palette. uGrab will convert true-color bitmaps to the default palette (using the light green color for transparency). So as long as you save your edited bitmaps as 24-bit (true-color) bitmap...
by K1n9_Duk3
Mon Sep 18, 2023 5:32
Forum: Official Keen Games
Topic: Anyone know what could cause the microstuttering in Keen 4-6?
Replies: 16
Views: 10859

Re: Anyone know what could cause the microstuttering in Keen 4-6?

I found a potential bug in your 70 Hz code. In BENCHVS.CPP, you use the outp() function to write byte values to a port. Borland introduced a bug in Borland C++ 3.1 that will break your code. The instruction that will cause problems is the following line in SetTimerIntr(): outp(0x40, interval >> 8); ...