Search found 785 matches

by K1n9_Duk3
Mon Apr 08, 2013 13:17
Forum: The Classics
Topic: DUKE NUKEM II LEVEL EDITOR (and other stuff)
Replies: 81
Views: 93832

There's a new version of the Editor: Version 0.9d BETA Some of the new features are: - improved Level Editor (can now display tile attributes) - new AudioT Editor (edits PC Speaker and AdLib sound effects) - new IMF Converter (converts MIDI and IMF songs into the IMF format used by Duke 2) The new o...
by K1n9_Duk3
Mon Apr 08, 2013 12:22
Forum: Release Forum
Topic: Level Viewer for KEEN VORTICONS and GALAXY (and more...)
Replies: 94
Views: 95701

lemm wrote:Is there any command that lets you output several planes in same PNG?
No. I don't think there is such a command in the level viewer.
by K1n9_Duk3
Mon Apr 08, 2013 12:02
Forum: Commander Genius
Topic: Bio Menace
Replies: 19
Views: 18373

I don't notice any difference. What am I missing? That was the point. ReDuke was supposed to play the demo just like the original game did. The gameplay is the same, but there are some minor differences. For example, the reactor doesn't spawn particles when it explodes. Is this an authentic disasse...
by K1n9_Duk3
Wed Mar 27, 2013 13:17
Forum: Other Keen Stuff
Topic: Fan-art thread
Replies: 1041
Views: 619843

I just found this on the german Commander Keen forum. Dopefish lives!
by K1n9_Duk3
Wed Mar 27, 2013 12:54
Forum: Commander Genius
Topic: Bio Menace
Replies: 19
Views: 18373

It's a single EXE file (about 440 KB) that I put in my Duke 1 folder. The only thing this program doesn't load from the original game files are the strings (they were contained in the original EXE anyway) and the controls. Everything else is loaded directly from the original files and converted into...
by K1n9_Duk3
Wed Mar 27, 2013 12:18
Forum: Commander Genius
Topic: Bio Menace
Replies: 19
Views: 18373

Lunick wrote:Duke 1 & 2?

That is awesome!
So is this: ReDuke (And NO, this program has not been released.)
by K1n9_Duk3
Wed Mar 27, 2013 7:41
Forum: Release Forum
Topic: IMF tools (as if we didn't have enough of them)
Replies: 45
Views: 48360

Although I wonder if you can alter the OPL patches in the source code or maybe the MAME code that was used...I can't say much more because there is no source available. MID2IMF doesn't use any MAME code. All it does is parsing MIDI files and converting the MIDI commands into register/value pairs th...
by K1n9_Duk3
Tue Mar 19, 2013 10:00
Forum: Commander Genius
Topic: IMF Player and Commander Genius IMF Support
Replies: 13
Views: 16004

@gerstrong: I noticed that there already was a new version of your IMFPlayer after I wrote the post above. I sent you a PM, but your inbox appears to be full. I found and fixed the bug that prevented your IMFPlayer from playing IMF files that use the OPL rhythm mode (Monster Bash is probably the onl...
by K1n9_Duk3
Fri Mar 15, 2013 11:11
Forum: The Classics
Topic: "hidden" PC Speaker option in Wolfenstein 3-D
Replies: 24
Views: 15804

"hidden" PC Speaker option in Wolfenstein 3-D

While I was implementing a PC speaker emulator for the Wolf4SDL port of Wolfenstein 3-D, I noticed there were routines in the original Wolf3D source code that could play digitized sounds via the PC Speaker. Unfortunately, there is no menu option to select the PC Speaker as the device for digitized s...
by K1n9_Duk3
Fri Mar 15, 2013 11:08
Forum: The Classics
Topic: DUKE NUKEM II LEVEL EDITOR (and other stuff)
Replies: 81
Views: 93832

What IS the VOC format anyway? I don't think I've seen it anywhere? VOC <> WAV is welcome indeed. I always thought .VOC was a Creative SoundBlaster wave format. I think it had enough similarities to the .WAV format that they could easily be converted between one another. Unfortunately, that is not ...
by K1n9_Duk3
Fri Mar 15, 2013 8:59
Forum: Commander Genius
Topic: IMF Player and Commander Genius IMF Support
Replies: 13
Views: 16004

There was a bug in IMFPlayer v2.0 that would cause the player to crash when playing an IMF file that uses OPL rhythm mode. I don't know if that bug is already fixed in the current Commander Genius source, but it was still present in the IMFPlayer source code that I downloaded 10 days ago. An updated...
by K1n9_Duk3
Fri Mar 15, 2013 8:51
Forum: Release Forum
Topic: IMF tools (as if we didn't have enough of them)
Replies: 45
Views: 48360

Also, could you put an IMF file option in? I'd like to be able to scan an existing IMF file and remove all the dummy commands; I have noticed that the converter does this very well, but I don't always like how it converts midis and would like to modify existing IMF files. I assume this should be tr...
by K1n9_Duk3
Tue Mar 05, 2013 12:58
Forum: The Classics
Topic: DUKE NUKEM II LEVEL EDITOR (and other stuff)
Replies: 81
Views: 93832

Another update: Version 0.9c You can now edit Sprites. With this addition, you can now change (almost) every image in the entire game! The editor also comes with a built-in paint tool "QuickPaint", so that you can edit images without having to export them first. Both "QuickPaint"...
by K1n9_Duk3
Tue Mar 05, 2013 12:28
Forum: Release Forum
Topic: IMF tools (as if we didn't have enough of them)
Replies: 45
Views: 48360

I tried importing an IMF file made with this converter into Keen 4, but all I''m getting is silence when the song plays. Unless I made a mistake, is it possible some setting needs to be changed? I'm not sure what IMF type the converter creates, but maybe it's the wrong IMF type? I don't have much e...
by K1n9_Duk3
Wed Feb 20, 2013 15:19
Forum: Release Forum
Topic: IMF tools (as if we didn't have enough of them)
Replies: 45
Views: 48360

IMF tools (as if we didn't have enough of them)

Hi there! These are just some quickly thrown together tools related to IMF files. I foolishly started writing these without looking around the web for already existing tools. So I don't know if they are even useful at all. Anyway, here they are: Use this link: IMF Tools The links below are either al...