Search found 174 matches
- Wed Mar 02, 2011 0:33
- Forum: Official Keen Games
- Topic: Anyone up for doing a community weird demo themed levelpack?
- Replies: 15
- Views: 12398
- Mon Feb 28, 2011 21:58
- Forum: Official Keen Games
- Topic: Anyone up for doing a community weird demo themed levelpack?
- Replies: 15
- Views: 12398
- Mon Feb 28, 2011 20:21
- Forum: Miscellaneous
- Topic: Hey Everyone!
- Replies: 42
- Views: 19443
http://pckf.rigeltechnical.com/search.php?search_author=Commander+Keen This should be a list of all of Commander Keen's posts, and only his posts, if I understand how this forum works. However, if you notice, there's other people's posts in here as well, from this thread. Did our forum glitch, is on...
- Mon Feb 28, 2011 19:40
- Forum: Official Keen Games
- Topic: Anyone up for doing a community weird demo themed levelpack?
- Replies: 15
- Views: 12398
- Mon Feb 28, 2011 18:13
- Forum: Official Keen Games
- Topic: Anyone up for doing a community weird demo themed levelpack?
- Replies: 15
- Views: 12398
Anyone up for doing a community weird demo themed levelpack?
The idea would be as follows Some people record 5 min long demos of keen running around, jumping, shooting, w/e. They then submit these demos. Level designers then have to try to make levels that allow demo keen to successfully navigate that level, with the demo finishing at the exit itself, plus mi...
- Mon Feb 28, 2011 17:12
- Forum: Official Keen Games
- Topic: Look what I found in the Keen 4 Demo!
- Replies: 77
- Views: 65134
Out of curiosity, is there any unidentified nonsense code that could be the cancelled parents sprites? Is it possible that there's some code left over in the demo that that was overwritten in our version that had the parents in there? It would be cool if it turned out we had the code for a couple sp...
- Tue Feb 15, 2011 3:03
- Forum: Official Keen Games
- Topic: Take a bad game...
- Replies: 44
- Views: 27680
Concerning Keen 3: It's often mentioned as a problem that only 3 levels are needed to win, but this is really only a problem in terms of replayability. For those who approached keen 3 for the first time without having spoiled themselves, Keen 3 is all about free exploration of the planet, finding o...
- Tue Feb 15, 2011 2:50
- Forum: Unofficial Keen Games
- Topic: Commander Keen in: HAYRO! (recruits needed)
- Replies: 60
- Views: 32586
I agree with Eros... partially. I believe Eros could make some very good galaxy mods. He's seems to have a lot of good ideas, which ultimately are critical to making galaxy mods. I think his mods could become very loved and popular. If he can spend enough time on them.... Keen mods in general take a...
- Sat Feb 12, 2011 16:08
- Forum: Unofficial Keen Games
- Topic: Commander Keen in "Deja View"
- Replies: 91
- Views: 42420
Looks good. Purple and blue is my favorite color combination. However I agree with DaVince in that you should be careful about the contrast. When I first looked at the map level, I thought Keen was standing on the wall, because normally walls are more detailed than the field. Other than that its a n...
- Fri Feb 11, 2011 19:54
- Forum: Unofficial Keen Games
- Topic: How would I install Dead in the Desert on Windows 95?
- Replies: 3
- Views: 3836
Alright. If I understand this right, you have a disc that has Keen 6 on it. It's the disk isn't readable on Vista. It may be readable on xp, on which you can burn it to a cd, but the cd won't read on a windows 95. And since you're talking about putting it on a cd for windows 95, I guess that 95 can'...
- Thu Feb 10, 2011 19:00
- Forum: Official Keen Games
- Topic: The Ultimate semi-official CK Challenge (Woooooot?!)
- Replies: 52
- Views: 35237
Keen 4 on easy (I think I'll do all the difficulties) Cleared with only 3 deaths. 1 death- Cave of the Descendants - Didn't move out of the way when a skypest was coming. Felt very stupid. 1 death- Pyramid of the Moons - Did a blind jump from the gold crystal, landed almost ontop of an arachnut and ...
- Thu Feb 10, 2011 18:16
- Forum: Official Keen Games
- Topic: The Ultimate semi-official CK Challenge (Woooooot?!)
- Replies: 52
- Views: 35237
Just read rule 2): Wow I don't know how I missed that. They are very, very difficult. :-) But, as I mentionedin tule 1, they are optional. You can add your death count if you want to, but you don't need them to finish one run. This seems fair to me. But if you're going to do this, I would consider ...
- Thu Feb 10, 2011 14:36
- Forum: Official Keen Games
- Topic: The Ultimate semi-official CK Challenge (Woooooot?!)
- Replies: 52
- Views: 35237
How are we treating saves? Because if we allow them within levels, you won't see any more deaths. But if we disallow them in between levels, making everyone play through an entire game per run, that seems a little too harsh. Other than that, it sounds like fun! I expect K3 to knock me around, but I ...
- Thu Feb 10, 2011 14:32
- Forum: Official Keen Games
- Topic: Take a bad game...
- Replies: 44
- Views: 27680
Keen Dreams I liked for the most part. But I think it would have been better if: Level design was cleverer- I swear there were two or three levels where there was an entire screen and that's it. Enemies were cleverer- Some of them were good, but they felt almost a bit too rigid in general. One of th...
- Mon Feb 07, 2011 4:35
- Forum: Unofficial Keen Games
- Topic: Atroxian Realm
- Replies: 462
- Views: 274281
I've always thought it would be neat to create a level that required keen to ride the bounder through an area, jumping around obstacles or whatever have you. You could make bounder a kind of frog that you can ride through the swamp. The player could time riding it to get past mad mushrooms, or for s...