Search found 785 matches
- Sat Sep 16, 2023 16:42
- Forum: Official Keen Games
- Topic: Anyone know what could cause the microstuttering in Keen 4-6?
- Replies: 16
- Views: 10868
Re: Anyone know what could cause the microstuttering in Keen 4-6?
About the audio stuttering you reported when setting your display to 60 Hz: I think this is caused by DOSBox itself and has (alomst) nothing to do with the code you are trying to run in DOSBox. It's just a side effect of your display driver forcing DOSBox to refresh at 60 Hz instead of 70 Hz or what...
- Wed Sep 13, 2023 15:51
- Forum: Release Forum
- Topic: Recreated Keen 4-6 Source Code
- Replies: 58
- Views: 60322
Re: Recreated Keen 4-6 Source Code
Before I start, please let me remind you that Turbo C++ is not the product you should be looking for if you want to create mods based on my reconstructed source code. Turbo C++ does not include Turbo Assembler (TASM), which is required for building an executable from this source code. You should rea...
- Tue Sep 12, 2023 10:42
- Forum: Official Keen Games
- Topic: Anyone know what could cause the microstuttering in Keen 4-6?
- Replies: 16
- Views: 10868
Re: Anyone know what could cause the microstuttering in Keen 4-6?
I also noticed the same microstuttering on occasion, especially while playtesting Foray In The Forest (which will run at up to 70 fps by default). I'm sorry, but I have to report that your version does not always work correctly. I tested your precompiled KEEN70HZ.EXE in DOSBox 0.74.3 with the cycles...
- Wed Aug 30, 2023 15:26
- Forum: Unofficial Keen Games
- Topic: Foray in the Forest (development thread)
- Replies: 186
- Views: 199816
Re: Foray in the Forest (development thread)
That's okay. We stole it from BioMenace.Multimania wrote: ↑Wed Aug 30, 2023 14:06 And I've just stolen the scorebox toggle feature for Omnispeak.
- Mon Aug 28, 2023 8:33
- Forum: Unofficial Keen Games
- Topic: Foray in the Forest - pre-release / call for playtester
- Replies: 6
- Views: 7231
Re: Foray in the Forest - pre-release / call for playtester
We're still working on it. Fixing minor bugs and adding easter eggs and cool new features.
See development thread.
See development thread.
- Mon Aug 21, 2023 6:06
- Forum: Release Forum
- Topic: Marooned on Mars - Galaxy Mod
- Replies: 158
- Views: 163423
Re: Marooned on Mars - Galaxy Mod
The teleport bug has already been fixed in my unofficial bugfix release from this thread.
I'd say: if you want to do a mod of a mod, go ahead and do it! Just remember to give credit where credit is due. Don't just steal other people's work and pretend it's yours.
I'd say: if you want to do a mod of a mod, go ahead and do it! Just remember to give credit where credit is due. Don't just steal other people's work and pretend it's yours.
- Wed Jul 21, 2021 20:30
- Forum: Official Keen Games
- Topic: CGA Keen Dreams
- Replies: 38
- Views: 31049
Re: CGA Keen Dreams
Keen Dreams 1.05 CGA is not a shareware release, so posting links to it is technically against the forum rules. Certain Keen sites have hosted a collection of every known version of the Keen games in the past. At least one of those sites is technically still hosting the downloads themselves, even th...
- Fri Jul 16, 2021 22:04
- Forum: Release Forum
- Topic: Announcement 2 of 2: Oh, and also here's a beta of a Keen 5 mod.
- Replies: 16
- Views: 8481
Re: Announcement 2 of 2: Oh, and also here's a beta of a Keen 5 mod.
The "Null pointer" text, appearing at the bottom when the application exits. I haven't seen that message pop up in the current version. Unless you were getting that error when using a different patch file, this indicates a serious problem. Something has corrupted parts of the memory while...
- Fri Jul 16, 2021 21:27
- Forum: Release Forum
- Topic: Recreated Keen 4-6 Source Code
- Replies: 58
- Views: 60322
Re: Recreated Keen 4-6 Source Code
The updated version with CGA support is now online (same download link as before, it might take a while before the server caches clear and you get the new file instead of the old one). This is what has been changed: can recreate 100% identical copies of the original CGA executables for Keen 4-6 v1.4...
- Sun Jul 11, 2021 22:41
- Forum: Release Forum
- Topic: Recreated Keen 4-6 Source Code
- Replies: 58
- Views: 60322
Re: Recreated Keen 4-6 Source Code
Yeah, I wanted to add a note about -ID_VW_AE.ASM but it seems I never actually did that. All there is is this part of timeline.txt: 2019-12-19: - implemented Keen 4-6 version of VW_SetScreen (in _ID_VW_AE.ASM) and my customized version of the routine (in ID_VW_AE.ASM). swap the files if you want to ...
- Tue Jul 06, 2021 22:34
- Forum: Release Forum
- Topic: Recreated Keen 4-6 Source Code
- Replies: 58
- Views: 60322
Re: Recreated Keen 4-6 Source Code
I just got the code to compile new CGA executables that are 100% identical to the original v1.4 CGA releases. Still need to check Keen 6 CGA v1.5 and then set set up a couple of new directories and project files to make it easier to compile CGA versions without interfering with the EGA versions. I g...
- Mon Jul 05, 2021 21:01
- Forum: The Classics
- Topic: Jmod editor for Jill of the Jungle
- Replies: 8
- Views: 7994
Re: Jmod editor for Jill of the Jungle
... or look for a cheap-o Windows laptop or desktop PC. jMod should work on anything WinXP and up. You might be able to get such a system dirt cheap or even for free.
- Mon Jul 05, 2021 20:04
- Forum: Release Forum
- Topic: Recreated Keen 4-6 Source Code
- Replies: 58
- Views: 60322
Re: Recreated Keen 4-6 Source Code
IIRC, the path to TASM.EXE must be in the PATH variable, otherwise the IDE wouldn't be able to compile the .ASM files. There might be a way around that by editing the TASM path in the IDE, but this is how I set up the compiler years ago and I kind of stuck to this batch file style. If the PATH thing...
- Sun Jul 04, 2021 21:33
- Forum: Release Forum
- Topic: Recreated Keen 4-6 Source Code
- Replies: 58
- Views: 60322
Re: Recreated Keen 4-6 Source Code
Just to make it clear, you can't combine the old ways of patching with an already modified source code. CKPatch won't recognize the executable and abort. If you want to edit the source code, you'll have to stick to editing and compiling the source code. If you want to keep using patches, you can't u...
- Sat Jul 03, 2021 20:47
- Forum: Release Forum
- Topic: Recreated Keen 4-6 Source Code
- Replies: 58
- Views: 60322
Re: Recreated Keen 4-6 Source Code
I just uploaded a new version of the code package (same download link as before, it might take a while before the server caches clear and you get the new file instead of the old one). This is what has been changed: added NY00123's changes to allow 100% identical recreations of Keen 6 EGA v1.5 added ...