Search found 781 matches

by K1n9_Duk3
Wed Feb 14, 2024 12:52
Forum: Release Forum
Topic: The Great Galaxy-Mod Bug Hunt 2020
Replies: 51
Views: 28375

Re: The Great Galaxy-Mod Bug Hunt 2020

Hello everybody. It's been a while. I thought today was the perfect day to share my updated version of

Valo Keen a.k.a Keen's Valentine Bash

with all of you. Have a happy Hallowee... er... Valentine 's Day.
by K1n9_Duk3
Sat Feb 03, 2024 14:43
Forum: Release Forum
Topic: Level Viewer for KEEN VORTICONS and GALAXY (and more...)
Replies: 94
Views: 94466

Re: Level Viewer for KEEN VORTICONS and GALAXY (and more...)

Yes, but v1.8 also supports FITF - if all the required files are present. We decided not to release the whole modding package for FITF right away. It would potentially ruin the fun.
by K1n9_Duk3
Thu Feb 01, 2024 6:25
Forum: Release Forum
Topic: Level Viewer for KEEN VORTICONS and GALAXY (and more...)
Replies: 94
Views: 94466

Re: Level Viewer for KEEN VORTICONS and GALAXY (and more...)

I've been getting the missing sprites layer problem I was aware of the missing sprites problem in GalaxyView and I fixed that problem a while ago, but I haven't had an opportunity to upload a new version. If you look at your v1.8 log file carefully, you'll see that it says "Sprite section = DE...
by K1n9_Duk3
Wed Jan 24, 2024 16:13
Forum: Release Forum
Topic: Foray in the Forest
Replies: 45
Views: 37858

Re: Foray in the Forest

A late warning for those of you who received a physical copy of the game: The INSTALL.BAT file may end up deleting the self-extracting archive file from the floppy disk! I would recommend replacing the contents of INSTALL.BAT with the following batch script: @echo off if not exist KEENFITF.EXE goto ...
by K1n9_Duk3
Tue Jan 16, 2024 17:29
Forum: Official Keen Games
Topic: Anyone know what could cause the microstuttering in Keen 4-6?
Replies: 16
Views: 8040

Re: Anyone know what could cause the microstuttering in Keen 4-6?

I suppose this is related to the fact that the CPU speed may change when DOSBox is running in max cycles mode, which would mean your code might also run into problems if the turbo button is toggled while the game is running on a real DOS machine. I don't think this implication will hold true. The w...
by K1n9_Duk3
Mon Jan 08, 2024 6:38
Forum: Release Forum
Topic: Foray in the Forest
Replies: 45
Views: 37858

Re: Foray in the Forest

So excited this finally came out! have been looking forward to this for such a long time. Just one question, is the gravis gamepad not supported? I can't seem to configure it as a 4 button controller like in other galaxy mods. Sorry, FITF doesn't support the Gravis Gamepad. That code was missing in...
by K1n9_Duk3
Wed Dec 27, 2023 16:47
Forum: Release Forum
Topic: Foray in the Forest
Replies: 45
Views: 37858

Re: Foray in the Forest

Nisaba, you did a great job! Thank you for the kind words, but I'd say you deserve all the credit for putting it all together. Literally. I wish I could just erase all FITF-related memories from my brain and experience it all again for the first time, like most of you Keeners out there have experien...
by K1n9_Duk3
Fri Dec 15, 2023 9:25
Forum: Release Forum
Topic: Keen Is At It Again! - My first Keen 1 mod
Replies: 12
Views: 8127

Re: Keen Is At It Again! - My first Keen 1 mod

About the problem Dave216 reported: I think this might have been caused by Keen touching the blocking part of the level entrance on the world map, i.e. a tile that has the value 0x8018 in it instead of 0x0018. This might have caused the game to mark level 0x8018 (=32792) as "done" instead ...
by K1n9_Duk3
Tue Nov 28, 2023 16:46
Forum: Official Keen Games
Topic: Are the games' physics documented anywhere?
Replies: 10
Views: 6786

Re: Are the games' physics documented anywhere?

I think that my Reconstructed Commander Keen 4-6 Source Code is the most reliable source of any information regarding enemy behavior and such. I know that it's probably not easy to understand, especially for people who don't know much about programming in C. You could refer to other sources that are...
by K1n9_Duk3
Thu Sep 28, 2023 11:12
Forum: Other Keen Stuff
Topic: Best image editing program for editing graphics for a Keen mod?
Replies: 12
Views: 6187

Re: Best image editing program for editing graphics for a Keen mod?

If you use uGrab to import your modified images back into the EGAGRAPH file, the bitmaps don't need to have a palette. uGrab will convert true-color bitmaps to the default palette (using the light green color for transparency). So as long as you save your edited bitmaps as 24-bit (true-color) bitmap...
by K1n9_Duk3
Mon Sep 18, 2023 5:32
Forum: Official Keen Games
Topic: Anyone know what could cause the microstuttering in Keen 4-6?
Replies: 16
Views: 8040

Re: Anyone know what could cause the microstuttering in Keen 4-6?

I found a potential bug in your 70 Hz code. In BENCHVS.CPP, you use the outp() function to write byte values to a port. Borland introduced a bug in Borland C++ 3.1 that will break your code. The instruction that will cause problems is the following line in SetTimerIntr(): outp(0x40, interval >> 8); ...
by K1n9_Duk3
Sat Sep 16, 2023 16:42
Forum: Official Keen Games
Topic: Anyone know what could cause the microstuttering in Keen 4-6?
Replies: 16
Views: 8040

Re: Anyone know what could cause the microstuttering in Keen 4-6?

About the audio stuttering you reported when setting your display to 60 Hz: I think this is caused by DOSBox itself and has (alomst) nothing to do with the code you are trying to run in DOSBox. It's just a side effect of your display driver forcing DOSBox to refresh at 60 Hz instead of 70 Hz or what...
by K1n9_Duk3
Wed Sep 13, 2023 15:51
Forum: Release Forum
Topic: Recreated Keen 4-6 Source Code
Replies: 58
Views: 53579

Re: Recreated Keen 4-6 Source Code

Before I start, please let me remind you that Turbo C++ is not the product you should be looking for if you want to create mods based on my reconstructed source code. Turbo C++ does not include Turbo Assembler (TASM), which is required for building an executable from this source code. You should rea...
by K1n9_Duk3
Tue Sep 12, 2023 10:42
Forum: Official Keen Games
Topic: Anyone know what could cause the microstuttering in Keen 4-6?
Replies: 16
Views: 8040

Re: Anyone know what could cause the microstuttering in Keen 4-6?

I also noticed the same microstuttering on occasion, especially while playtesting Foray In The Forest (which will run at up to 70 fps by default). I'm sorry, but I have to report that your version does not always work correctly. I tested your precompiled KEEN70HZ.EXE in DOSBox 0.74.3 with the cycles...
by K1n9_Duk3
Wed Aug 30, 2023 15:26
Forum: Unofficial Keen Games
Topic: Foray in the Forest (development thread)
Replies: 186
Views: 187868

Re: Foray in the Forest (development thread)

Multimania wrote: Wed Aug 30, 2023 14:06 And I've just stolen the scorebox toggle feature for Omnispeak.
That's okay. We stole it from BioMenace. :p