Search found 208 matches

by T-Squared
Fri Dec 04, 2020 18:32
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 189
Views: 156644

Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

I may get back to it, since now this opens up much more possibilities that I had planned before (Like a more-detailed story with proper formatting!), and I don't have to work within the confines of the original executable anymore! (Heck, if it doesn't rip out the guts of the program, one could UPGRA...
by T-Squared
Fri Dec 04, 2020 0:01
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 189
Views: 156644

Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

The game is much simpler than I realized. How do I know that? It's finally happened. Someone reverse-engineered the game engine and reconstructed the source code...: https://github.com/smitelli/cosmore However, this could not have come at a worse time, because most of my artistic drive has been sapp...
by T-Squared
Tue Jun 23, 2020 3:09
Forum: Release Forum
Topic: Atroxian Realm (Version 1.2 Released)
Replies: 244
Views: 218077

Re: Atroxian Realm (Version 1.2 Released)

I'm hoping that Gridlock builds a new version/sends out an edited resource file for the game's story, because I made/remade 5 images last year, two new (one of which is technically a BIG glow-up) for the finale, one modified (because he's missing his ComputerWrist) for the finale, one modified (beca...
by T-Squared
Mon Mar 23, 2020 6:16
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 189
Views: 156644

Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

I've taken two steps forward, one step back. I finalized the episode 1 tile optimization (not wasting space with duplicate or unneeded tiles), but I accidentally overwrote a file containing some enemy graphics (not much) for episode 3. Thankfully, I had a backup, that's about 60 percent finished, fr...
by T-Squared
Sun Dec 01, 2019 20:10
Forum: Unofficial Keen Games
Topic: The Crazy Komet
Replies: 92
Views: 88833

Re: The Crazy Komet

Same here. Don't see anything.
by T-Squared
Thu Jul 11, 2019 23:31
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 189
Views: 156644

Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

It's amazing what you will find when you edit a game... FOUR of the collectable object graphics render upside down: Cyan and White Diamond Red Turtle-Shell-like jewel Blue Jewel with Patterned Center Gray Diamond (I corrected for this one, because I knew it was upside down before.) They're mostly fo...
by T-Squared
Tue Jul 09, 2019 18:19
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 189
Views: 156644

Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

A ton of really early DOS games won't run correctly on fast Pentiums. A few games like Pharaoh's Tomb , Arctic Adventure , Monuments of Mars , Dark Ages , Halloween Harry etc. won't even start at all on 133 - 266 MHz Pentiums, so a Pentium III would be way too fast for those. Other games have some ...
by T-Squared
Mon Jul 08, 2019 3:10
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 189
Views: 156644

Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

OK, been off the project for a while now. I've been working on other projects, one of which has been perpetually hitting a wall, but might help a whole bunch with the mod. I've built a custom MS-DOS Windows 98SE gaming rig! Now I can test the game in its native environment, without DOSBOX! (That's n...
by T-Squared
Wed Jun 19, 2019 15:13
Forum: Unofficial Keen Games
Topic: The Crazy Komet
Replies: 92
Views: 88833

Re: The Crazy Komet.

Much better. :disguised The only last detail you are missing is that the racing stripes extend up to the top fin, but not to the rocket engines on the back. Other than that, it's perfect!
by T-Squared
Tue Jun 18, 2019 23:24
Forum: Unofficial Keen Games
Topic: The Crazy Komet
Replies: 92
Views: 88833

Re: The Crazy Komet.

Ok. How's this? https://i.postimg.cc/ht3GsyMQ/ck4patch-041.png Please tell me if its still wrong because I do want to get it right. The engine units are close (the blue part is supposed to wrap around the back), but the battery core is not the right shape, and the laser barrels are still not the ri...
by T-Squared
Tue Jun 18, 2019 2:53
Forum: Unofficial Keen Games
Topic: The Crazy Komet
Replies: 92
Views: 88833

Re: The Crazy Komet.

BTW, I like the way you did the BWB, but I noticed some of the details are not correct. The reason why you might have made them differently is because of limitations in the way that I drew them. If you want, I can give you some of the sources of inspiration: This is what replaced Keen's Engine Batte...
by T-Squared
Wed Jun 12, 2019 2:45
Forum: Unofficial Keen Games
Topic: The Crazy Komet
Replies: 92
Views: 88833

Re: The Crazy Komet.

OH GOOD GARG YOU HAVE DONE MY NEW BEAN-WITH-BACON MEGAROCKET DESIGN WELL! :O

Seriously, this is amazing. O_O

*ahem* and the rest of the game looks good too.
by T-Squared
Mon Mar 18, 2019 6:24
Forum: Official Keen Games
Topic: Favorite all time commander keen creatures?
Replies: 8
Views: 10944

Re: Favorite all time commander keen creatures?

L'il Ampton.

They're so cute, even when they get stunned! (Although their charm goes away when they head towards your way when you're hanging on a pole...)
by T-Squared
Sat Mar 16, 2019 5:19
Forum: Release Forum
Topic: Atroxian Realm (Version 1.2 Released)
Replies: 244
Views: 218077

Re: Atroxian Realm (Version 1.1 Released)

Hey, no worries. As far as I'm concerned, the game was already complete in terms of story art. But, since you had that last partially finished image, I thought it would be a shame to let it go to waste and not find a way to include it. It would have been cool to see those other two images, but I th...
by T-Squared
Fri Mar 15, 2019 8:34
Forum: Release Forum
Topic: Atroxian Realm (Version 1.2 Released)
Replies: 244
Views: 218077

Re: Atroxian Realm (Version 1.1 Released)

Yeah, I'm sorry, Gridlock. :no Life has caught up to me. Lots of things have happened. I've had a lot of projects (including retrocomputing) and even got a new job that helps me with language study, and pays actual money. :P Plus I lost my subscription to Adobe, so that means that I've had to take a...