Search found 208 matches

by T-Squared
Mon Oct 29, 2018 5:37
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 190
Views: 165883

Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

Oof! When I saw you posted in this topic, I thought I would read: finally complete! Was not disappointed. Btw what do you mean with not being able to put preview because of forum settings? Well, I'm having to do a lot by myself with a game engine that hasn't been studied yet. These graphics are NOT...
by T-Squared
Thu Oct 25, 2018 20:41
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 190
Views: 165883

Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

Oof, 3 Years since I posted here? Dang. Anyways, yes, Cosmo II has been in-progress in the interim, but it's mostly been hacking graphics together with a loose plan. (But lots of progress has been made.) Other problems included me losing my subscription to Adobe in 2017, but getting my editing abili...
by T-Squared
Sat Oct 20, 2018 15:06
Forum: Other Keen Stuff
Topic: An Infamous Tune, in a Nostalgic Way...
Replies: 3
Views: 6578

An Infamous Tune, in a Nostalgic Way...

Yeah, it's been a while, what with the previous forum going down the tubes. Yes, I have been working on Cosmo II, but it's been slow. I lost my previous subscription to Adobe Creative Cloud, as I use Adobe Fireworks CS6 to make the graphics. But I have been able to roll back to Adobe CS4, which work...
by T-Squared
Sun Sep 04, 2016 18:09
Forum: Unofficial Keen Games
Topic: The Alphamatic (Version 2 In Development + Marooned Over Mars Expansion)
Replies: 75
Views: 100713

I'll try! :D
by T-Squared
Thu Mar 24, 2016 1:59
Forum: Unofficial Keen Games
Topic: Returning to the age of fan games?
Replies: 19
Views: 19053

Unfortunately, I never took an interest in programming, except for simple programming in QBasic. Assembly, while I understand the concept, and what goes into making an assembly program, is completely alien to me when it comes to actually making one. However, I did actually start making pixel art aro...
by T-Squared
Fri Mar 11, 2016 5:13
Forum: Unofficial Keen Games
Topic: Tech Graphics
Replies: 23
Views: 18230

Same here. I am not good at designing original environments. I need some tech designs for episode 2 of my mod. (mostly small podiums, wires, and eye candy for the levels)
by T-Squared
Sat Feb 06, 2016 16:52
Forum: Other Keen Stuff
Topic: Spiritual Sequel to Commander Keen in Development
Replies: 16
Views: 12425

BU... BU... BUT I HAVE A SCRIPT TREATMENT FOR A KEEN GBC-STYLE MOD ALL PLANNED OUUUT!!!! :( :( :( :( :(


*runs out the door blabbering incoherent gibberish*
by T-Squared
Tue Jan 19, 2016 3:35
Forum: Other Keen Stuff
Topic: Why does Keen really do what he does?
Replies: 66
Views: 45330

ScarletFlame wrote: Image

John Carmack is in this story


JOHN FREEMAN WHO WAS GORDON FREEMANS BROTHER WAS ONE DAY AN OFFICE TYPING ON A COMPUTER...
by T-Squared
Tue Jan 19, 2016 3:18
Forum: Release Forum
Topic: Atroxian Realm (Version 1.2 Released)
Replies: 244
Views: 228288

If anyone is interested, I've posted the entire collection of art that I made for Atroxian Realm on my website. BE WARNED. THERE ARE SPOILERS IN THIS COLLECTION! http://tsqproductions.com/cartoonport/images/arart1.png There will hopefully be more art to include in this collection, as I have more tim...
by T-Squared
Sat Jan 16, 2016 4:20
Forum: Release Forum
Topic: Atroxian Realm (Version 1.2 Released)
Replies: 244
Views: 228288

Same here. I loved re-interpreting the designs of the characters and scenery with more detail and use of color. There's a delight in seeing high-resolution versions of characters when most of the time they're shown as lo-res inch-high representations of themselves. Take Crash Bandicoot for example. ...
by T-Squared
Sat Dec 05, 2015 4:40
Forum: Unofficial Keen Games
Topic: The Temple of Cydonia
Replies: 36
Views: 49591

Cosmo's Cosmic Adventure II: Episode 1: Cosmo Forever. :p

Seriously, with the rate that I'm working on the FIRST episode, I'll be lucky to have it ready by Cosmo's 25th Anniversary!
by T-Squared
Wed Dec 02, 2015 17:05
Forum: Unofficial Keen Games
Topic: The Temple of Cydonia
Replies: 36
Views: 49591

Dr.Colossus wrote:There a few things to do in my "marooned on mars" mod (sounds, patches, graphic enhancement, ...) but I will release it latest on KeenDay. Maybe sooner.
Image
Oh, THAT is COOL!!! :eek
by T-Squared
Wed Sep 02, 2015 20:15
Forum: Official Keen Games
Topic: source code found?
Replies: 399
Views: 207545

Actually we're engaged in a war. Lemm wants to force everyone to use The One True Source while I want to stick to the True Path of machine code. Whoever wins, you lose. (Though the differences between us are remarkable. Lemm's patches are littered with comments. I mean *littered*; #push Seriously? ...
by T-Squared
Mon Aug 31, 2015 17:06
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 190
Views: 165883

Hello! First off, no new developments. Sorry. I have no programming experience, which really puts a damper on the project. My main issue is changing the coordinates of the story images to make them better fit with the text formatting. Second, I have little level-building experience. The levels I hav...
by T-Squared
Tue May 05, 2015 0:45
Forum: Unofficial Keen Games
Topic: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Replies: 190
Views: 165883

I saw those. :D I think it'd work better if Cosmo was on the hoverscooter.