Search found 266 matches
- Fri Jul 08, 2011 17:08
- Forum: Commander Genius
- Topic: Version 0.3.5
- Replies: 16
- Views: 16109
Well, the game uses SDL, which is going to be supported best by Linux more than likely. However, there is no 64 bit SDL on Mac as far as I know, and it wouldn't surprise me if the same applies to Windows, in which case you have to build 64 bit SDL to make it work. There could be other reasons too. N...
- Thu Jul 07, 2011 3:13
- Forum: Commander Genius
- Topic: Version 0.3.5
- Replies: 16
- Views: 16109
I'm still having some build issues, but I think the problem there was that you were using != in certain places and it didn't like it. Edit: Yeah, now it started complaining about there being a duplicate Platform symbol. I'm not sure how to fix the Mac issues, so the Mac version is on hold till we wo...
- Mon Jul 04, 2011 2:48
- Forum: Commander Genius
- Topic: My Role in Commander Genius
- Replies: 2
- Views: 5349
Oh, I didn't mean you were stubborn or did anything wrong. I was just needed to be knocked down a peg. (I needed to be shown my place) I tend to try to take over whatever I'm doing, that is why this helped me to better work on a team. I wasn't meaning to get mad at anyone, and I was just posting tha...
- Sun Jul 03, 2011 3:42
- Forum: Commander Genius
- Topic: My Role in Commander Genius
- Replies: 2
- Views: 5349
My Role in Commander Genius
I've been attached to this project for two years now, and in that time I've grown to know some of you much better than I did at first. After all this time, I thought I'd explain what is going on, and why I've become less active. I still love this game, but my attention was drawn away by other things...
- Sun Jul 03, 2011 3:16
- Forum: Commander Genius
- Topic: Multiplayer in Commander Genius
- Replies: 5
- Views: 7134
Multiplayer in Commander Genius
Now, don't get your hopes up that this will be implemented any time soon, but I thought it would be best to start a new thread for everyone to discuss multiplayer in. The main things I know about multiplayer are that we want a co-op mode, where multiple people can play the original levels, or maybe ...
- Sun Jul 03, 2011 3:06
- Forum: Commander Genius
- Topic: Version 0.3.5
- Replies: 16
- Views: 16109
Also, I'm not entirely sure why you skipped a version number like that. The numbers only signify an advance in the code. When we are ready with 4.0 we release it, even if we were at version 3.2. Here is a guide to understanding the numbering of versions (for anyone who is wondering): A.B.C.D A stand...
- Sun Jul 03, 2011 2:39
- Forum: Commander Genius
- Topic: Version 0.3.5
- Replies: 16
- Views: 16109
- Mon May 23, 2011 7:51
- Forum: Commander Genius
- Topic: Future plans for Commander Genius (2011)
- Replies: 11
- Views: 13239
Yeah, don't give me too much credit either, I didn't do too much of the coding, I just handled some of the logistics of getting people's opinions, and managed the trac mostly. I do release the Mac version, but I don't get much time to do anything lately. In other news, I'll be graduating from High S...
- Wed May 18, 2011 13:19
- Forum: Commander Genius
- Topic: CGenius doesn't save opengl scaler preferences
- Replies: 3
- Views: 6265
- Wed Apr 13, 2011 3:20
- Forum: Commander Genius
- Topic: Commander Genius 0.3.3.2
- Replies: 10
- Views: 9288
- Mon Apr 04, 2011 13:09
- Forum: Commander Genius
- Topic: Commander Genius 0.3.3.2
- Replies: 10
- Views: 9288
Commander Genius 0.3.3.2
I noticed that a new version of Commander Genius was released, and I'm sorry for the delay of the Mac version, as I didn't feel like doing it on the 31st like I saw gerstrong do, and then our household router died the next day, so I am unable to access the Internet with my computer, and am currently...
- Sun Feb 27, 2011 14:47
- Forum: Commander Genius
- Topic: Commander Genius 0.3.3.1
- Replies: 2
- Views: 4757
Wait a second... Aren't we going to release this tomorrow or the next day anyway? What was the point of this 'Prerelease' then? Oh well, I guess what is done is done. Well, Version 0.4 is scheduled for release in 2 months, but that might not happen. We have made a lot of progress toward getting it f...
- Sun Feb 20, 2011 4:58
- Forum: Commander Genius
- Topic: PC Speaker Sounds or Adlib in Keen Galaxy Engine ?
- Replies: 8
- Views: 9335
- Wed Feb 16, 2011 2:46
- Forum: Commander Genius
- Topic: IMFs request
- Replies: 31
- Views: 26559
- Mon Feb 14, 2011 14:21
- Forum: Commander Genius
- Topic: IMFs request
- Replies: 31
- Views: 26559