Search found 36 matches
- Sat Oct 25, 2008 3:14
- Forum: The Classics
- Topic: Monster Bash music in IMF?
- Replies: 19
- Views: 20132
People have mentioned errors when extracting, I tested 0.4a on my copies of Eps 2+3 and it works fine, but there probably differences in the file formats between versions or somesuch. Unfortunately, without access to your copies I don't know what I have to fix; I can PM you a link to my current non-...
- Sat Aug 02, 2008 2:57
- Forum: Miscellaneous
- Topic: Pre-paid travel cards
- Replies: 15
- Views: 9267
- Mon Jul 28, 2008 0:00
- Forum: The Classics
- Topic: Bought Duke Nukem II and can't make it run (DOS crappiness)
- Replies: 17
- Views: 26709
- Thu Jul 17, 2008 14:32
- Forum: Miscellaneous
- Topic: Green google
- Replies: 10
- Views: 6396
- Fri Jul 04, 2008 3:46
- Forum: The Classics
- Topic: Prince of Persia help
- Replies: 6
- Views: 6569
- Thu Jul 03, 2008 23:59
- Forum: The Classics
- Topic: God of Thunder
- Replies: 7
- Views: 7234
- Thu Jul 03, 2008 15:11
- Forum: The Classics
- Topic: God of Thunder
- Replies: 7
- Views: 7234
Got
Lies.All we've got at the moment is source code though...
Grom PE must be mad crazy about this game, there's a lot of craziness going on with files and such.
- Mon Jun 16, 2008 2:10
- Forum: Miscellaneous
- Topic: Math Rescue secret?
- Replies: 14
- Views: 10684
- Thu Jun 12, 2008 15:12
- Forum: Miscellaneous
- Topic: Math Rescue secret?
- Replies: 14
- Views: 10684
- Sat Jan 26, 2008 6:41
- Forum: The Classics
- Topic: Duke II map format - all worked out.
- Replies: 6
- Views: 7111
Duke II map format - all worked out.
As I may have mentioned at some point, Malvineous and I (he more than me) have been trying to figure out the last remaining bit of the Duke II level format - the stuff that aligns certain tiles. Well...the final breakthrough was made today, my hat goes off to Mal. A sample of the loveliness: http://...
- Mon Jan 21, 2008 11:44
- Forum: The Theater
- Topic: What are you listening to?
- Replies: 74
- Views: 48705
- Sat Jan 19, 2008 13:38
- Forum: Miscellaneous
- Topic: Seperated at birth?
- Replies: 5
- Views: 5887
Seperated at birth?
Discuss.
- Thu Jan 17, 2008 13:56
- Forum: Official Keen Games
- Topic: Keen5: Shelly/Door Glitch = Bonus level!
- Replies: 17
- Views: 14909
Traps? Traps you say? Super Bastard Mario. Best example of traps ever. Windows version. http://www.geocities.jp/z_gundam_tanosii/home/syobon-action.zip There's also a Java Applet version, runs in web browser. The white screen when it first loads is normal, the game takes 10 seconds or so to load up....
- Thu Jan 17, 2008 11:05
- Forum: Release Forum
- Topic: Keen 64: Gameplay Demo
- Replies: 40
- Views: 38904
Classic is closer, but no cigar. If I could a) move the camera with the mouse b) have Keen move relative to the camera it'd be perfect. He currently moves relative to the where the camera should be, not where it is. It's different from what you have now: the camera would move around keen, W moves aw...
- Wed Jan 16, 2008 23:33
- Forum: Release Forum
- Topic: Keen 64: Gameplay Demo
- Replies: 40
- Views: 38904
I'm a little confused, you *don't* want the camera to follow him? If you want I can always add a button you can press so moving the mouse goes 360 around Keen himself, then pressing another one will go back to just turning Keen, do you want me to add something like that? Nope. FPS mode does not use...